On 10/22/2018 10:55 AM, Mark Roszko wrote: >>I'd rather have the view, tools and core frameworks independent from > any UI toolkit. > Yes! Things change. The world develops as KiCad develops as well. > Building into QT heavily just like wxWidgets could have the same > ramifications later on if Qt ever fell out of favor. > Or QT decides to change the API because that's what they do (clearly to > justify their commerical support hehe ). Not to mention qt5 distro > versions have the same mess as wxWidgets but perhaps even worse with qt5 > as it iterates versions faster than wx by a wide margin.
Sounds like this fall under the category of "be careful what you wish for, you might get it". > > > On Mon, Oct 22, 2018 at 10:30 AM Tomasz Wlostowski > <tomasz.wlostow...@cern.ch <mailto:tomasz.wlostow...@cern.ch>> wrote: > > On 21/10/2018 14:35, Vesa Solonen wrote: > > Hi > > > > After testing the new OpenGL renderer on Eeschema I did some > comparisons > > and tried to find ways for improvement. The speed improvement is > > enormous as expected. Thanks! > > Hi Vesa, > > Thank you. > > > > The attached screenshot compares Eeschema and Gschem rendering of > > similar features. It is clear that Gschem grid fits everything on > pixel > > centres and pushes the rounding error to "white space". Everything but > > grid fit lines is anti-aliased and nothing is scaled after > rasterisation. > > In general MSAA is not good for anti-aliasing of line drawing vector > > source data. With vectors the AA is part of the rasterisation, not > > something to do afterwards as the group of pixels that resulted from > > rasterisation have already lost the meaning what they were about to > > represent, so the quality is lost. Especially pixel grid fitting > is lost > > on scaling that shows as fuzzy lines in the example. > > In general, OpenGL (or any other 3D API) is not good for drawing complex > 2D antialiased graphics *without* blending artifacts and with correct > layer ordering. When we designed GAL, we considered several options with > Orson: > - per-primitive shader-based antialiasing (as you suggested in your > first link). This is OK if you have no transparent objects to draw > (otherwise, it's difficult to avoid blending artifacts on overlapping > transparent objects on the same layer). > - the solution above with per-layer pixel/stencil buffer to avoid > artifacts, which is expensive in terms of raster operations (lots of > overdraw to composite the layers on top of each other) > - Native HW accelerated 2D graphics API, dropped because of lack of > standardization and large effort to support different 2D libraries on > multiple platforms. > - Z buffering with MSAA/SSAA. Its advantages are correct blending and > speed (especially for MSAA), at the price of some artifacts produced by > the MSAA algorithm. > > We chose the last option, as the speed is most important in a CAE > program view. For the time being you can either enable 4x supersampling > (if you have an $80+ graphics card I bet it'll work lightning fast) or > dig out the old antialiased Cairo GAL from the repo. We removed it from > pcbnew 2 years ago because it was unusably slow, but it provided > beautifully antialiased and correctly blended images. > > > > > > I also remember the ocassional talk about Qt and by the effort > that goes > > to working around wx bugs and non-features something else could be > done > > on Qt. > > I'd rather have the view, tools and core frameworks independent from any > UI toolkit. > > > The OpenGL accelerated QPainter is pretty convincing these days. > > Does it support layers and artifact-free transparency? Last time I > checked it didn't. Some proprietary EDA tools I know use QGraphicsView > and the graphics are neither very fast nor look good. But maybe things > have changed... > > > Instead of deepfakes the wx to Qt porting AI would be more > productive... > > I think using QPainter/QGraphicsView mixed with Kicad tool/view code > base is as bad as doing this with any other UI library. > > On the other hand, Qt for the UI part of Kicad looks *very* interesting! > > Best, > Tom > > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : kicad-developers@lists.launchpad.net > <mailto:kicad-developers@lists.launchpad.net> > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp > > > > -- > Mark > > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : kicad-developers@lists.launchpad.net > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp > _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : kicad-developers@lists.launchpad.net Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp