On 27/07/18 15:31, jp charras wrote:
> Le 27/07/2018 à 15:20, Tomasz Wlostowski a écrit :
>> On 27/07/18 13:28, jp charras wrote:
>>> Le 26/07/2018 à 18:13, Mário Luzeiro a écrit :
>>>> Hi JP,
>>>> Don't know about CAIRO, but a "for xy DrawRectangle" it is too heavy.
>>>
>>> In fact "for xy DrawRectangle" is used only to convert the wxWidgets 
>>> internal image format to the
>>> Cairo internal image format.
>>> The cost is low, because it is executed only once for a new bitmap.
>>>
>>>> >From what I remember from OPENGL_GAL the proper way to develop it would 
>>>> >be by adding a new "draw element" using a new shader for draw a texture 
>>>> >and by uploading the images data to GPU textures.
>>>>
>>>> I believe the GAL specialists will have a good understanding how to add 
>>>> that feature.
>>>
>> Hi JP,
>>
>> I'll have a look.
>>
>> Tom
>>
> 
> Thanks.
> 
Hi again,

I've optimized the OpenGL bitmap drawing code (now it caches the bitmaps
and uses textures to draw them). Both mine and your patch are now in the
master branch.

Thanks!
Tom

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