Yeah, good autosave helps.

To be fair this is a bit offtopic - what I want really is a properly
functioning way to check if OpenGL works, not a way to clean up if it
doesn't. The fact that that involves containing an unavoidable crash in
a child process is a bit of an implementation detail IMO ;)

On Thu, Mar 23, 2017 at 08:34:39PM -0400, Jon Evans wrote:
> On Thu, Mar 23, 2017 at 8:30 PM, Chris Pavlina <pavlina.ch...@gmail.com>
> wrote:
> 
> > Remember, once a crash has actually
> > occurred in the main program you're already past the point of no return
> > for possible data loss.
> >
> >
> One alternative approach which can work quite well (Mentor Graphics does
> this) is to get a really good auto-save system going.  The better the
> auto-save system, the less likely it is that any crash could cause data
> loss.  Of course, crashes in general are a bad user experience, but if you
> open the program back up and your work is right there, it feels a bit
> better :-)
> 
> -J

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