There is one other way which I found after much digging and it involves a GCC extension. Since we use GCC on Windows this might be acceptable:
a. create a derived class of std::ifstream/ofstream. On Windows the derived class will be used while on other OS it will simply be typedef to std::ifstream/ofstream b. overload open() to use the gcc extension like this: __gnu_cxx::stdio_filebuf buf( _wopen ( utf8_filename, _O_RDONLY ) ); std::istream mystream ( &buf ); The destructor must contain code to delete buf since the istream will not delete it on destruction. If that would be acceptable I'll make some test programs and work on a patch set. This solution would also work on OCE and I can talk to the OCE patch team to see what they think of it. - Cirilo On Mon, Feb 27, 2017 at 4:54 AM, Wayne Stambaugh <stambau...@gmail.com> wrote: > On 2/26/2017 1:50 AM, Cirilo Bernardo wrote: >> Hi folks, >> >> This whole thing with UTF-8 filenames in Windows is a disaster. >> What I've found so far: >> >> 1. Regarding OCE: Since OCE 0.17 (OpenCascade 6.8) UTF8 >> filenames have been supported when built with MSVC but >> obviously not with MinGW. >> >> 2. MinGW does not provide any means of transparently using >> UTF-8 filenames. All filenames within the STL *must* be >> char* and MinGW *will* simply pass these on to OpenFileA() >> on Windows resulting in UTF-8 being interpreted as ASCII-8 >> (and who uses ASCII-8 filenames anyway). >> >> So everything hinges on (2). If OCE uses std::stream then >> fixing all issues under Windows is a lost cause. If OCE >> simply plays with FILE* then it can be patched to work >> in MinGW by invoking _wfopen() rather than fopen(). >> >> As for kicad itself, std::stream is used in: >> (a) VRML export >> (b) IDF static library >> (c) Scenegraph dynamic library for 3D plugins >> >> 2 paths forward come to mind and both will involve some work: >> >> (1) Move to the MSVC build system on Windows: this makes >> it possible for us to use Microsoft extensions to STL to deal >> with non-ASCII filename issues. There is no need to dig into >> the OCE code since we know it will work correctly when built >> with MSVC. > > This is not an acceptable solution. It's not portable and would limit > windows builds to using msvc. > >> >> (2) Rework kicad code to play with FILE* (or wxFileStream) >> rather than std::ifstream/ofstream. Although this will fix the >> issues which are confined to kicad's source, it does nothing >> to address the OCE issue. Whether or not OCE in MinGW >> is a lost cause remains to be seen. > > FILE* is how we pretty much do it everywhere else in KiCad with good > results so I don't see any reason not to do it this way with the model > parser code. At least it's portable across all build platforms. > Doesn't oce have a reader function that takes a FILE *? > >> >> One other possibility (but one which I hadn't looked into) >> is to see if the STL implementation within MinGW uses the >> MinGW-CRT. If it does then it may be possible to fix >> everything by ensuring that the MinGW-CRT converts all >> filenames to UTF16 and opens a file using FileOpenW(). >> In all cases this is not a pleasant task. >> >> Any comments/suggestions? >> >> - Cirilo >> >> _______________________________________________ >> Mailing list: https://launchpad.net/~kicad-developers >> Post to : kicad-developers@lists.launchpad.net >> Unsubscribe : https://launchpad.net/~kicad-developers >> More help : https://help.launchpad.net/ListHelp >> > > > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : kicad-developers@lists.launchpad.net > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : kicad-developers@lists.launchpad.net Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp