Yes, excellent! If there are things people have to do we definitely need it documented in there, and if they're actually *required* I will see about doing them automatically.
I will be putting the nightly builds on Dropbox I think and sharing the URL here on the dev list, certainly for a few days, and then sending to a small group of folks who have been "persistently bugging me" about Mac builds. While I am excited about getting these out to everyone, I don't want to say "Things are wonderful and beautiful and great and here are binary Mac releases" and then have the first one not work. Adam Wolf Cofounder and Engineer W&L On Thu, Oct 30, 2014 at 10:20 AM, Bernhard Stegmaier < stegma...@sw-systems.de> wrote: > Hi Adam, > > great! > > I collected what paths are now used for various things around the code. > I’ll write this down this weekend, you could then add this to the readme. > > I guess this would be great help for someone setting it up the first time… > it’s not that easy when you don’t know where to put what. > > > Thanks, > Bernhard > > On 30.10.2014, at 15:32, Wayne Stambaugh <stambau...@verizon.net> wrote: > > > Great work OSX developers and packagers! It looks like we are finally > > getting close to providing regular OSX bundles. Many thanks to all who > > made this possible. > > > > Wayne > > > > On 10/30/2014 10:01 AM, Adam Wolf wrote: > >> Hi folks, > >> > >> Things are progressing very well on the OS X packaging front! > >> > >> Every time bzr is updated for lp:kicad, a Mac build is generated, and > >> every night, a clean build is generated and packaged as a dmg. Miguel > >> is working on fixing my SSH credentials on the server, so I can push the > >> build logs and dmgs. > >> > >> I've done my best to script a dmg creator that matches what end-users > >> expect from downloaded Mac applications. I think it is very good at > >> this point. > >> > >> You can see an image of what it looks like inside one of these dmgs, > >> attached to this email. > >> > >> The build log is included with every package, and also will be uploaded > >> next to every package, so that you don't have to download the entire > >> package to see a build log. > >> > >> The package is currently around 200 megs. > >> > >> The README is dynamically generated at package time. A sample one > >> follows. Please let me know if you have any additions or suggestions: > >> > >> KiCad > >> ===== > >> KiCad is an EDA software suite for the creation of professional > schematics and printed circuit boards up to 32 copper layers. KiCad runs on > Windows, Linux and OS X and is released under the open-source GNU GPL v2 > free of charge. > >> > >> With KiCad you can create schematic diagrams and printed circuit board > up to 32 copper layers. KiCad comes with a rich set of libraries with 3D > models as well. > >> > >> KiCad is a mature EDA software tool under active development by a team > of developers and a vibrant user group. KiCad team counts three main > developers and a dozen of regular contributors. > >> > >> Documentation > >> ============= > >> Documentation is available in this disk image under docs/, and is > available online at http://www.kicad-pcb.org/. > >> > >> Changelog > >> ========= > >> You can browse the changelog at > https://bazaar.launchpad.net/~kicad-product-committers/kicad/product/changes > . > >> > >> Reporting Issues > >> ================ > >> The KiCad developers are working hard to provide quality, binary > releases to our users. As of September 2014, the OS X package is under > heavy, active development. > >> > >> If you encounter issues with this software, please report a bug at > https://bugs.launchpad.net/kicad. > >> > >> To help us, please include the details from "About This Build" in this > file or the name of the download file (kicad-r*.dmg). Please also include > the output from running the following command in the Terminal: > >> > >> sw_vers > >> > >> > >> About This Build > >> ================ > >> KiCad revision: r5237 > >> Packaged on 20143010-034759 > >> Packaging script revision: r20 > >> Build script revision: r20 > >> CMake Settings: -DCMAKE_C_COMPILER=/usr/bin/clang > -DCMAKE_CXX_COMPILER=/usr/bin/clang++ > -DwxWidgets_CONFIG_EXECUTABLE=../wx-bin/bin/wx-config -DKICAD_SCRIPTING=OFF > -DKICAD_SCRIPTING_MODULES=OFF -DKICAD_SCRIPTING_WXPYTHON=OFF > -DCMAKE_INSTALL_PREFIX=../bin -DCMAKE_BUILD_TYPE=Release > >> > >> > >> QA/Testing: > >> At the moment, I have set up another OS X machine running a freshly > >> installed 10.10. I haven't installed anything else, and I am testing > >> the Kicad packages on there, and then once I have tested them, I am > >> reverting the system back to the state as it was "freshly installed." > >> This is not ideal at all, but every day these packages aren't available > >> is another day I spend 20 minutes replying to people asking me where Mac > >> builds are :) > >> > >> What's Left: > >> > >> * Automated uploads to the website. I poked Miguel about this recently, > >> and he says he'll try to get to it today. > >> > >> * The current Mac build appears to have some dependencies beyond what we > >> include in the bundle. For example, on a freshly installed 10.10 system > >> with this bundle, I cannot open pcbnew. I verified this myself. A > >> tester reported to me that he was able to fix it by installing brew, > >> libpng, libpixman, and libfontconfig. I have not verified that fix yet. > >> > >> The error is: 06:53:16: dlopen(/Volumes/Contents/PlugIns/_pcbnew.kiface, > >> 10): image not found > >> 06:53:16: IO_ERROR: Fatal Installation Bug > >> missing file: > >> '/Volumes/Contents/PlugIns/_pcbnew.kiface' > >> > >> argv[0]: > >> '/Volumes/Kicad/Kicad/pcbnew.app/Contents/MacOS/pcbnew' > >> from > >> /Users/jenkins/remoteroot/workspace/KiCadMacBuild/kicad/common/kiway.cpp > >> : KiFACE() : line 219 > >> It appears that it is looking for Contents/PlugIns/_pcbnew.kiface at the > >> wrong place, and I am not sure why installing those libraries would fix > >> that problem. I am going to pull this out into its own email so > >> discussion of this doesn't get merged with other nightly build > questions. > >> > >> * Including libraries? Not sure about this one. > >> > >> What has been done: > >> > >> * We redid our build cluster in a way that we could let in other people, > >> and not see the rest of the Wayne and Layne internal projects. I hope > >> to get some more people in the packaging group, and this was a crucial > >> first step. > >> > >> * We have an OS X machine for building, and an OS X machine for testing, > >> and can restore it to the "freshly installed" state very easily. > >> > >> Thanks, > >> > >> Adam Wolf > >> Cofounder and Engineer > >> > >> > >> _______________________________________________ > >> Mailing list: https://launchpad.net/~kicad-developers > >> Post to : kicad-developers@lists.launchpad.net > >> Unsubscribe : https://launchpad.net/~kicad-developers > >> More help : https://help.launchpad.net/ListHelp > >> > > > > > > _______________________________________________ > > Mailing list: https://launchpad.net/~kicad-developers > > Post to : kicad-developers@lists.launchpad.net > > Unsubscribe : https://launchpad.net/~kicad-developers > > More help : https://help.launchpad.net/ListHelp > > > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : kicad-developers@lists.launchpad.net > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp >
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