On Oct 11, 2010, at 6:09 PM, Alex G wrote:

> 
> On 10/11/2010 06:41 PM, Marco Serantoni wrote:
>> Surelly, do you have an OpenGL printer or SVG writer ?
>> 
> About the OpenGL printer:
> Setup a framebuffer any resolution you'd like, render whatever you need
> to there, then copy the framebuffer to a texture, and save as a high
> resolution bitmap. :)

Cute, i dubt this is nice for the printer driver, and for the gerber files, 
HPGL Files, SVG ? All those are vectorial formats.

You still use a couple of Code Paths.. and this could limit your changes.. not 
thinking the problems of mantaining those two approaches ..

PS.
Try to take a look to Windows and ICDs issues and avaiability, and how OpenGL 
ICDs are placed on the graphics stack in Windows..

As we use say here:
We aren't combing the dolls :)

--
Marco
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