śr., 29 lip 2020 o 13:39 farid abdelnour <snd.no...@gmail.com> napisał(a):
> > > Em qua., 29 de jul. de 2020 às 07:53, Tobiasz Karoń <unf...@gmail.com> > escreveu: > >> I simply exported my pre-composited footage from Olive and the first 3/4 >> of the video I've managed to edit and completed the project in Kdenlive. >> I had some bad audio glitches from Kdenlive though, so I wasn't happy :( >> > > The audio artifacts that have haunted us for so many years have finally > been fixed and will be in the next release of MLT (6.22). Btw, do use the > Kdenlive AppImage since it uses MLT from master and fixes this... > Ah, thanks - that's good to know. I was in a hurry and didn't have time to find a different build to render my project at the time. But I'm glad it's fixed now! > > >> I think Olive is going to implement Open Timeline IO too, but I don't >> know what the status of that is. >> >> On Tue, Jul 28, 2020, 15:44 <amin...@gmail.com> wrote: >> >>> Thanks, there's a lot of good info here! You mention switching from >>> Olive to Kdenlive to finish an edit. Does Olive have a standardized file >>> format? Was the switching process painful? >>> >>> Also, does Olive have a CLI? >>> >>> Tom >>> >>> El 27 jul 2020, a las 21:19, Tobiasz Karoń <unf...@gmail.com> escribió: >>> >>> I would personally not bet on MLT improving here. It's a very old >>> framework with a legacy that's holding it back, and it doesn't seem to get >>> much development done. I think it'd be best if video editors simply stopped >>> considering it a good option. We have way too many "front-ends" to MLT all >>> being held back by it's limited design. >>> >>> OpenShot tried to go beyond MLT, but... that apparently didn't go too >>> well. >>> >>> I'm glad Kdenlive has started work to make it possible to implement a >>> different back-end (maybe some cooperation with the Olive team could >>> occur?) - and also implementing Open Timeline IO. I hope we can create some >>> synergy between software using such open data exchange standards. >>> Especially since they are used in the industry - which could help "serious" >>> people consider using libre software. >>> >>> There's a long way to go before that's gonna be possible, but I think >>> we're on a good track. >>> >>> I've been using Olive Video Editor for the past year or so (also limited >>> to 8-bit color, at least for output - the processing is done 100% using >>> GLSL so it's in a good position to develop further from that though - I >>> even made my own effects for it). There's a rewrite going on that >>> incorporated Open Color IO for flexible color management, also a node >>> editor for fine grained control of all the processing being done (in the >>> future this should allow for insanely powerful compositing but also reusing >>> and sharing your own effects etc.), There's also a timeline proxy being >>> implemented that stores frames in EXR files (an SSD for a scratch drive >>> would be very recommended - I should test that more myself). I believe it's >>> also ingesting input media (converting frames to EXR) not sure if that's >>> mandatory though from my testing. >>> That'll possibly allow for very responsive scrubbing. Also the rendering >>> pipeline can use reduced resolution to speed up the compositing - I'm happy >>> Kdenlive implemented that recently (in Kdenlive it's possibly more useful >>> right now). >>> >>> So far the new Olive version is very unstable and can't be used to do >>> any work really, but they're doing great progress with it and release >>> updated builds very often (evey week or more frequently - so called >>> Continuous Build). >>> >>> It's taking a lot of time, but it seems they can do without duct tape >>> and build an open-source NLE that'll finally have a chance to not only have >>> a nice UI and workflow, but also have all the basic and advanced features >>> you'd want and let you use good cameras or deep-color CGI renders, composit >>> and process that and get top-quality results with them. While also >>> utilizing modern computer hardware in 100%. >>> >>> Now - Olive is not perfect and I had some serious issues with it, where >>> I had to fallback to Kdenlive to finish editing a video as it's would crash >>> every few seconds in projects longer than 20 minutes. I've finally found a >>> build that doesn't have this bug and can work on it, but that was bad. The >>> main developer seems to have an idea what the issue is though, I've worked >>> with him to solve this. >>> >>> Olive's 0.1 version is the current "stable alpha" that I use - it's very >>> limited in effects compared to Kdenlive (they are more reliable and not >>> redundant though), but it's responsive and I like the editing tools a lot. >>> When I edit my videos I always need at least 2 audio tracks in sync, and >>> min. 2 composited images with chroma keying. >>> >>> In Blender VSE I had to train myself to cut in a very specific way to >>> keep everything in sync (manually making sure I keep the sync between >>> strips) because it had no way to link strips together, only group them into >>> meta-strips (Olive has that option too - Nesting). >>> >>> In Kdenlive I always had issues importing my multiple audio tracks and >>> even though linking works, the editing tools never worked for me as well as >>> they do in Olive. >>> >>> Also - in any libre NLE I tried (all were heavily CPU-bound and >>> single-threaded) compositing 2 or more 1080p layers dropped preview >>> framerate to 15-20 FPS, and if you add a blur effect - it goes below 10. >>> Olive can do this in realtime thanks to OpenGL if the files are not too >>> high quality (I've recently started encoding H.264 proxy files) - seems >>> that decoding 15Mbps H.264 is a bottleneck in Olive, and it's default >>> Protest proxy files take ages to encode and are insanely big. >>> >>> I'm sorry - I think I went completely off-topic... >>> >>> It's very late, I should go to sleep :D >>> Good night! >>> >>> - unfa >>> >>> On Tue, Jul 28, 2020, 01:29 <amin...@gmail.com> wrote: >>> >>>> Agh this sucks! I did read this in the mlt docs but at the time it >>>> wasn't limiting what I was doing... I will ask on the MLT list if there's >>>> any work being done on this. >>>> >>>> El 27 jul 2020, a las 14:44, Tobiasz Karoń <unf...@gmail.com> escribió: >>>> >>>> MLT (and hence all software that depends on it) is hard-coded for 8-bit >>>> color. It was created for TV broadcasting, not video editing really. >>>> >>>> I am not sure about Blender VSE nowadays - maybe that one allows >>>> working with deep color? >>>> >>>> On Mon, Jul 27, 2020, 13:14 <amin...@gmail.com> wrote: >>>> >>>>> Does Kdenlive/MLT not support 10-bit color? >>>>> >>>>> El 25 jul 2020, a las 19:35, Tobiasz Karoń <unf...@gmail.com> >>>>> escribió: >>>>> >>>>> Out of curiosity: what would you need 8K for? >>>>> And also - wouldn't you need 10-bit color too? >>>>> >>>>> - unfa >>>>> >>>>> sob., 25 lip 2020 o 19:02 Almond Joy <almondjo...@gmail.com> >>>>> napisał(a): >>>>> >>>>>> Hi, >>>>>> >>>>>> Is your video editing software 8K compatible? >>>>>> >>>>>> Thank You >>>>>> >>>>> >>>>> >>>>> -- >>>>> - Tobiasz 'unfa' Karoń >>>>> >>>>> www.youtube.com/unfa000 >>>>> >>>>> > > -- > 1111.1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|مقاومة > fsf member #5439 > usuario GNU/Linux #471966 > |_|0|_| > |_|_|0| > |0|0|0| > <a href="http://www.gunga.com.br">gunga</a> > <a href="http://www.tempoecoarte.com.br">tempoecoarte</a> > <a href="http://www.atelier-labs.org">atelier-labs</a> > <a href="http://www.mocambos.net">rede mocambos</a> > -- - Tobiasz 'unfa' Karoń www.youtube.com/unfa000