Hi, I have implemented the "ping" command. Essentially, it looks like this :
<ping id="someID"/> (and the reply) <pong id="someID"/> (I think ping/pong is a fairly standard naming - used in IRC protocol, at least?) It is not used anywhere in Kdenlive at the moment, so it is not essential to implement straight away in Piave, but I think it will help us to see exactly how much of a penalty we are suffering for using loopback. Incidentally, I was having another think about how much time we have wasted if it turns out that we cannot use loopback interactively, and the answer, I believe, is "not much". It occured to me at the most complicated methods that we have to write (setSceneList, cutter capabilities, etc) would need to be written for supporting batch rendering later anyway. I like to be able to justify doing something just in case it goes wrong ;-) Cheers, Jason -- Jason Wood Homepage : www.uchian.pwp.blueyonder.co.uk
