Sure. I was surprised a little bit too. I redirect your question and comment to Steinar.
regards eddrog 2014-03-15 14:26 GMT+01:00 Brian Matherly <pez4brian at yahoo.com>: > My opinion would be that SDL support should *not* be removed. > > My laptop has an i5 with the Intel graphics. I can't use OpenGL with > Shotcut because it requires OpenGl 2.2 and the chipset in my laptop only > supports 2.1. I personally expect that there will be plenty of people in > the world who are happily editing SD content on an older machine who will > no longer be able to use KDENLIVE when they upgrade. > > It seems premature to me. > > I would love to hear a report on the state of movit in Kdenlive. Why is > this list so quiet when there is exciting stuff going on? > > ~Brian > > > ------------------------------ > *From:* Ed Rogalsky <ed.rogalsky at gmail.com> > *To:* Brian Matherly <pez4brian at yahoo.com>; mlt-devel < > mlt-devel at lists.sourceforge.net>; kdenlive developers < > kdenlive-devel at lists.sourceforge.net> > *Sent:* Saturday, March 15, 2014 7:58 AM > *Subject:* Re: movit in kdenlive build script > > Ok, > > I see. > > >> Personally, I won't be too motivated to do it until I hear that the > movit integration is mostly complete and stable. > >> I suppose that for a while movit should be disabled by default. > > I don't know how stable it is but Steinar merged his code into > kdenlive/master and dropped support for SDL what > makes current HEAD unusable who use the build script. It compiles but on > starting movit is not found and kdenlive exits. Perhaps I should > write to Steinar but it seems that he wants to do it "stable" asap. > > regards > eddrog > > > >> Hi Ed. > >> > >> Personally, I won't be too motivated to do it until I hear that the > movit integration is mostly complete and stable. > >> > >> But I would accept a patch any time. It shouldn't be too hard. One > could use the shotcut script as an example - and it would mostly be a > copy/paste exercise: > >> > https://github.com/mltframework/shotcut/blob/master/scripts/build-shotcut.sh > >> > >> I suppose that for a while movit should be disabled by default. > > > > 2014-03-15 13:43 GMT+01:00 Brian Matherly <pez4brian at yahoo.com>: > > Hi Ed. > > Personally, I won't be too motivated to do it until I hear that the movit > integration is mostly complete and stable. > > But I would accept a patch any time. It shouldn't be too hard. One could > use the shotcut script as an example - and it would mostly be a copy/paste > exercise: > > https://github.com/mltframework/shotcut/blob/master/scripts/build-shotcut.sh > > I suppose that for a while movit should be disabled by default. > > ~Brian > > > ------------------------------ > *From:* Ed Rogalsky <ed.rogalsky at gmail.com> > *To:* Brian Matherly <pez4brian at yahoo.com> > *Sent:* Saturday, March 15, 2014 4:14 AM > *Subject:* movit in kdenlive build script > > Hi Brian, > > some plans to integrate movit into kdenlive build script like in shotcut? > > Steinar is integrating openGL into kdenlive but without movit it is > useless > in the script build version. > > > regards > > eddrog > > > > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://mail.kde.org/pipermail/kdenlive/attachments/20140315/34d87ace/attachment.html>
