On Saturday 04 May 2002 1:40 pm, Christian Berger wrote: > > > > > > To be honest, the last several formats that we've been throwing around > > now are basically the same idea, with different amounts of syntactical > > sugar thrown on top. I'd pick the one that looks easiest to parse, so > > that you can concentrate on the main task of actually cutting files > > together, rather than trying to figure out what your supposed to be > > cutting ;-) > > Well the right format is extremely important. I'd go with my last > suggestion. Splitting the cutting into "sceenes" might be the best idea. > The problem is I still have to learn quite a lot of C, I'm not really > fammiliar with it.
I was talking not so much about things like scene tags/commands, rather things like making sure that the actual syntax is easy to parse - remember that this file will be written by another computer program 90% of the time (and the other 10% will be debuging :-) so there's no need for adding any special syntax just to make the file easier to read and write for humans. Saying that, I think comments would probably be worth adding, and if we strictly define that each line contains a seperate command, everything becomes a lot simpler to parse. -- Jason Wood I knew I needed a break when I typed <Esc>:q! to close konqueror
