I just added RKWard to https://binary-factory.kde.org/job/DSL%20Job%20Seed/
The builds will probably fail right now but that's due to a change on the ci and the incoming change to the blueprint layout. Cheers, Hannah On 26/03/2018 13:10, Kevin Funk wrote: > On Monday, 26 March 2018 10:59:31 CEST Thomas Friedrichsmeier wrote: >> Hi Kevin! > CC'ing Hannah. > > I've unfortunately no idea about the state of our MinGW setup on BFKO. > > But thanks for looking into Craft-support! > > Regards, > Kevin > >> I've been very distracted of late, and I've only read about that sweet >> binary factory of yours, today. I would very much like to use this for >> RKWard! >> >> For Windows, I believe we are essentially set up to go. I've just taken >> care of fixing up the craft blueprint this weekend, and successfully >> produced some working installers. So your blog says, after that I should >> simply ping you to get added. Ping! >> >> Note that one peculiarity of RKWard is that we can only build on MinGW >> due to depending on a MinGW built binary(*). I hope that does not get >> in the way. >> >> For Mac, well, we'd like to have that, too. But I'll have to admit, >> we're actually still in the middle of figuring out how to actually do >> that (well, we have produced some functioning manual builds, but no >> reliable process, and no bundling, yet). So far we've been going the >> MacPorts route, as that's what we have experience in from KDE4 times. >> But importantly also because it seemed to avoid problems with plugins >> and icons. Are those resolved for craft-based builds, today? >> https://community.kde.org/Guidelines_and_HOWTOs/Build_from_source/Mac >> does not seem to be getting a whole lot of updates... >> >> Regards >> Thomas >> >> (*): r-base. And no, building that from source would not help any, as >> R brings a whole ecosystem of MinGW-built external add-on packages >
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