On Saturday September 09 2017 00:18:09 Jasem Mutlaq wrote: I'd say "anything is possible", including reproducing an "XDG-compliant" tree structure inside a Mac app bundle or a MSWin install directory. For app bundles it's not uncommon in other projects, AFAIK, configuring with something like
--prefix=/path/to/Foo.app/Contents --bindir=$prefix/MacOS Of course that means you end up with a non-relocatable app bundle, or a MSWin installer that can only target a single install location. If craft knows how to use relative install locations, and the various KF5 work with that, great. But it'd have to be done in a way that's compatible with QStandardPaths. R. > Could it be possible to also look for translations relative the current > binary? Like on Windows using Craft translations are stored in > bin/data/locale, can a similar structure be used in MacOS? Does this > require a change in KF5 or ECM cmake scripts? > > Regards, > Jasem