On Saturday September 09 2017 00:18:09 Jasem Mutlaq wrote:

I'd say "anything is possible", including reproducing an "XDG-compliant" tree 
structure inside a Mac app bundle or a MSWin install directory. For app bundles 
it's not uncommon in other projects, AFAIK, configuring with something like

--prefix=/path/to/Foo.app/Contents --bindir=$prefix/MacOS

Of course that means you end up with a non-relocatable app bundle, or a MSWin 
installer that can only target a single install location.

If craft knows how to use relative install locations, and the various KF5 work 
with that, great. But it'd have to be done in a way that's compatible with 
QStandardPaths.

R.

> Could it be possible to also look for translations relative the current
> binary? Like on Windows using Craft translations are stored in
> bin/data/locale, can a similar structure be used in MacOS? Does this
> require a change in KF5 or ECM cmake scripts?
> 
> Regards,
> Jasem

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