----------------------------------------------------------- This is an automatically generated e-mail. To reply, visit: https://git.reviewboard.kde.org/r/126161/#review88784 -----------------------------------------------------------
src/kdeinit/kinit.cpp (line 1619) <https://git.reviewboard.kde.org/r/126161/#comment60863> Yes if you have to run a separate process which will then dlopen the kdeinit module, the whole purpose of kdeinit is moot. You might as well simplify your life by getting rid of most of the Q_OS_OSX code in this file and simply acting as if the kdeinit module doesn't exist, on Q_OS_OSX. The existing code to fallback to executing the binary directly will do exactly the same as your generic proxy, possibly even faster (no dlopen). - David Faure On Nov. 24, 2015, 11:03 p.m., René J.V. Bertin wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > https://git.reviewboard.kde.org/r/126161/ > ----------------------------------------------------------- > > (Updated Nov. 24, 2015, 11:03 p.m.) > > > Review request for KDE Software on Mac OS X and KDE Frameworks. > > > Repository: kinit > > > Description > ------- > > This patch addresses several issues with the OS X adaptations: > > -1 replaces the obsolete Q_OS_MAC with Q_OS_OSX > -2 builds the relevant applications `nongui` instead of as app bundles > -3 turns klauncher into an "agent" by setting `LSUIElement` to true > programmatically > -4 ports a patch that has been in MacPorts' `port:kdelibs4` since October > 14th 2009, which prevents a kdeinit crash that is caused by calling exec > after `fork()` in an application that has used non-POSIX APIs and/or calling > those APIs in the exec'ed application. This patch (originally by MacPorts > developers Jeremy Lainé and Jeremy Lavergne) rearranges call order and uses a > proxy application to do the actual exec. > > > Diffs > ----- > > src/kdeinit/CMakeLists.txt f94db71 > src/kdeinit/kdeinit5_proxy.cpp PRE-CREATION > src/kdeinit/kinit.cpp a18008a > src/klauncher/CMakeLists.txt 746edfa > src/klauncher/klauncher.h e155f72 > src/klauncher/klauncher.cpp 8b3d343 > src/klauncher/klauncher_main.cpp f69aaa5 > src/start_kdeinit/CMakeLists.txt 46d6cb3 > > Diff: https://git.reviewboard.kde.org/r/126161/diff/ > > > Testing > ------- > > On OS X 10.9.5 with Qt 5.5.1 and KF5rameworks 5.16.0 . With this patch, > starting `kded5` will launch kdeinit5 and klauncher5 as expected, but > `kdeinit5 --kded` does not yet launch `kded5`. This is probably acceptable > for typical KF5 use on OS X (kded5 can be launched as a login item or as a > LaunchAgent) but I will have another look at why the kded isn't started. > > I am not yet able to perform further testing; practice will for instance have > to show whether point 2 above needs revision (apps that need to be installed > as app bundles). > > Similarly it will have to be seen whether point 3 above has any drawbacks. > Applications running as agents do not show up in the Dock or App Switcher. > Thus, klauncher will not be able to "turn itself into" an application that > does have a full GUI presence with my current modification. I don't know if > that's supposed to be possible though. > NB: I have been building the KDE4 klauncher in a way that makes it impossible > to construct a GUI at all, so I'm not expecting issues in KF5 as long as > klauncher's role hasn't evolved too much. > > > Thanks, > > René J.V. Bertin > >
_______________________________________________ Kde-frameworks-devel mailing list Kde-frameworks-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-frameworks-devel