Alex Merry wrote:
> Well, if we'd done it for kdelibs4 as well, you wouldn't have this issue > - if you had to add -I/opt/local/include/kdelibs in order to find any > kdelibs headers, none would be found by mistake. Fair enough, but you didn't :) FWIW (and because there are some on here who would like to let KF5 be as native as possible on OS X): with Apple's framework bundles that also contain the headers, you're more or less supposed to use statements like #include <OpenGL/GL.h> (or #import <AppKit/AppKit.h> in ObjC). Standardising on #include <KFoo/bar.h> where KFoo is expected to live in a standard include directory would make it more straightforward to build KF5 frameworks as OS X frameworks (i.e. bundles). R _______________________________________________ Kde-frameworks-devel mailing list Kde-frameworks-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-frameworks-devel