Git commit 13657d9c6d434104208342dceae8d4d1107b77c5 by Antoni Bella Pérez.
Committed on 13/10/2021 at 11:16.
Pushed by bellaperez into branch 'master'.

Documentation updates

* Update date and version numbers
* Remove final whitespaces
* Re-indent some sections (more readable)
* Suitable tags and more entities

M  +201  -274  doc/index.docbook

https://invent.kde.org/games/katomic/commit/13657d9c6d434104208342dceae8d4d1107b77c5

diff --git a/doc/index.docbook b/doc/index.docbook
index 0643efb..b1fe1b9 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -3,7 +3,7 @@
   <!ENTITY % English "INCLUDE" > <!-- change language only here -->
   <!ENTITY % addindex "IGNORE"> <!-- do not change this! -->
 ]>
- 
+
 <book id="katomic" lang="&language;"> <!-- do not change this! -->
 <bookinfo>
 <title>The &katomic; Handbook</title> <!-- This is the title of the docbook. 
Leave as is unless change is necessary.-->
@@ -25,209 +25,158 @@
 </othercredit>
 <!-- TRANS:ROLES_OF_TRANSLATORS -->
 </authorgroup>
-<legalnotice>&FDLNotice;</legalnotice> 
-<date>2016-05-09</date>
-<releaseinfo>4.0 (Applications 16.04)</releaseinfo>
- 
+<legalnotice>&FDLNotice;</legalnotice>
+<date>2021-10-13</date>
+<releaseinfo>KDE Gear 21.08</releaseinfo>
+
 <!--Short description of this document. Do not change unless necessary!-->
 <abstract>
-       <para>This documentation describes the game of &katomic; version 
4.0</para>
+  <para>This documentation describes the game of &katomic; version 21.08</para>
 </abstract>
- 
+
 <!--List of relevan keywords-->
 <keywordset>
-       <keyword>KDE</keyword> <!-- do not change this! -->
-       <keyword>kdegames</keyword> <!-- do not change this! -->
-       <keyword>game</keyword> <!-- do not change this! -->
-       <keyword>Katomic</keyword><!--Application name goes here-->
+  <keyword>KDE</keyword> <!-- do not change this! -->
+  <keyword>game</keyword> <!-- do not change this! -->
+  <keyword>Katomic</keyword><!--Application name goes here-->
 <!-- Game genre. Use as many as necessary. Available game types are: Arcade, 
Board, Card, Dice, Toys, Logic, Strategy.-->
-       <keyword>arcade</keyword>
-       <keyword>logic</keyword>
-       <keyword>atoms</keyword>
-       <keyword>socoban</keyword>
+  <keyword>arcade</keyword>
+  <keyword>logic</keyword>
+  <keyword>atoms</keyword>
+  <keyword>socoban</keyword>
 <!--Number of possible players. It can be: One, Two,..., Multiplayer-->
-       <keyword>one player</keyword>
+  <keyword>one player</keyword>
 <!--All other relevant keywords-->
-       <keyword>chemical elements</keyword>
-       <keyword> reassemble the molecule</keyword>
+  <keyword>chemical elements</keyword>
+  <keyword>reassemble the molecule</keyword>
 </keywordset>
 </bookinfo>
 <!--Content begins here: -->
 <chapter id="introduction"><title>Introduction</title> <!-- do not change 
this! -->
-       <note><title>Gametype:</title><para>Logic, Arcade</para></note><!-- 
Game genre. Use as many as necessary. Available game types are: Arcade, Board, 
Card, Dice, Toys, Logic, Strategy.-->
-       <note><title>Number of possible 
players:</title><para>One</para></note><!--Number of possible players. It can 
be: One, Two,..., Multiplayer-->
- 
+  <note><title>Gametype:</title><para>Logic, Arcade</para></note><!-- Game 
genre. Use as many as necessary. Available game types are: Arcade, Board, Card, 
Dice, Toys, Logic, Strategy.-->
+  <note><title>Number of possible 
players:</title><para>One</para></note><!--Number of possible players. It can 
be: One, Two,..., Multiplayer-->
+
 <!--Short game description starts here. 3-4 sentences (paragraphs)-->
-       <para>
-       &katomic; is a fun and educational game built around molecular 
geometry. It employs a simplistic two-dimensional look at the elements which 
comprise a molecule. A molecule is disassembled into its separate atoms and 
scattered around the playing field. The player must reassemble the molecule in 
order to complete the current level and move up to the next one.
-       </para>
+  <para>
+  &katomic; is a fun and educational game built around molecular geometry. It 
employs a simplistic two-dimensional look at the elements which comprise a 
molecule. A molecule is disassembled into its separate atoms and scattered 
around the playing field. The player must reassemble the molecule in order to 
complete the current level and move up to the next one.
+  </para>
 </chapter>
- 
+
 <chapter id="howto"><title>How to Play</title> <!-- do not change this! -->
+
 <screenshot>
-<mediaobject>
-<imageobject>
-<imagedata fileref="mainscreen.png" format="PNG"/>
-</imageobject>
-<textobject>
-<phrase>&katomic; main screen</phrase>
-</textobject>
-</mediaobject>
+  <mediaobject>
+    <imageobject><imagedata fileref="mainscreen.png" 
format="PNG"/></imageobject>
+    <textobject><phrase>&katomic; main screen</phrase></textobject>
+  </mediaobject>
 </screenshot>
+
 <!--IMPORTANT: If the game has no defined objective, please remove the below 
line.-->
-       <note><title>Objective:</title><para>Reassemble molecules from compound 
atoms by sliding them around.</para></note><!--Describe the objective of the 
game.-->
+  <note><title>Objective:</title><para>Reassemble molecules from compound 
atoms by sliding them around.</para></note><!--Describe the objective of the 
game.-->
 <!--How to play description. Don't be to specific on rules as they have a 
separate section in this document-->
-       <para>
-       &katomic; will load level one once you start the game and you can begin 
playing right away. To see how the molecule you are supposed to make looks 
like, take a look at the upper right corner. To play, click on an atom. You 
will see green arrows pointing in the directions where atom can move. To move 
the atom, click on the desired arrow. When an atom starts moving, it will not 
stop until it hits another atom or a wall, so make sure you think before you do 
your next move. You can assemble your molecule wherever you like on the game 
board, but some places are easier to access than others. When the molecule is 
assembled, you can move to the next level.
-       </para>
+  <para>
+  &katomic; will load level one once you start the game and you can begin 
playing right away. To see how the molecule you are supposed to make looks 
like, take a look at the upper right corner. To play, click on an atom. You 
will see green arrows pointing in the directions where atom can move. To move 
the atom, click on the desired arrow. When an atom starts moving, it will not 
stop until it hits another atom or a wall, so make sure you think before you do 
your next move. You can assemble your molecule wherever you like on the game 
board, but some places are easier to access than others. When the molecule is 
assembled, you can move to the next level.
+  </para>
 </chapter>
- 
+
 <chapter id="rules_and_tips"><title>Game Rules, Strategies and Tips</title> 
<!-- do not change this! -->
-       <!--This section has to do with game rules. Please give a detailed 
description of those using lists or paragraphs.-->
-       <sect1 id="games_rules"><title>Game Rules</title>               
-               <itemizedlist>
-                       <listitem><para>Game pieces can only move in one 
direction at a time.</para></listitem>
-                       <listitem><para>Once an atom begins moving it will not 
stop until it meets either a wall or another piece.</para></listitem>
-                       <listitem><para>The only way to progress to the next 
game level is to complete a current one. Once a player completes a certain 
level the game automatically switches to the next one, thus 'uncovering 
it'.</para></listitem>
-                       <listitem><para>A player can only switch between the 
levels which have been uncovered.</para></listitem>
-                       <listitem><para>The game progress is automatically 
saved every time an adjacent level is reached, and will be reloaded the next 
time application is started.</para></listitem>
-               </itemizedlist>
-       </sect1>
-       <sect1 id="tips"><title>Strategies and Tips</title>
-               <itemizedlist>
-                       <listitem><para>Always review the complete molecule 
using the reference screen before making any moves.</para></listitem>
-                       <listitem><para>Next, study the play field and plan 
your moves. Remember, once a piece is moved it may not be possible to return it 
into the starting position.</para></listitem>
-                       <listitem><para>Think through your every move and try 
to visualize the trajectory piece will follow once a directional arrow is 
clicked.</para></listitem>
-                       <listitem><para>When using the keyboard to move pieces 
make sure that the desired piece is selected. If a wrong atom is marked as 
selected, use the &Tab; key to switch between the pieces until you reach a 
desired one.</para></listitem>
-               </itemizedlist>
-       </sect1>
-</chapter> 
- 
+  <!--This section has to do with game rules. Please give a detailed 
description of those using lists or paragraphs.-->
+  <sect1 id="games_rules"><title>Game Rules</title>    
+    <itemizedlist>
+      <listitem><para>Game pieces can only move in one direction at a 
time.</para></listitem>
+      <listitem><para>Once an atom begins moving it will not stop until it 
meets either a wall or another piece.</para></listitem>
+      <listitem><para>The only way to progress to the next game level is to 
complete a current one. Once a player completes a certain level the game 
automatically switches to the next one, thus <quote>uncovering 
it</quote>.</para></listitem>
+      <listitem><para>A player can only switch between the levels which have 
been uncovered.</para></listitem>
+      <listitem><para>The game progress is automatically saved every time an 
adjacent level is reached, and will be reloaded the next time application is 
started.</para></listitem>
+    </itemizedlist>
+  </sect1>
+  <sect1 id="tips"><title>Strategies and Tips</title>
+    <itemizedlist>
+      <listitem><para>Always review the complete molecule using the reference 
screen before making any moves.</para></listitem>
+      <listitem><para>Next, study the play field and plan your moves. 
Remember, once a piece is moved it may not be possible to return it into the 
starting position.</para></listitem>
+      <listitem><para>Think through your every move and try to visualize the 
trajectory piece will follow once a directional arrow is 
clicked.</para></listitem>
+      <listitem><para>When using the keyboard to move pieces make sure that 
the desired piece is selected. If a wrong atom is marked as selected, use the 
&Tab; key to switch between the pieces until you reach a desired 
one.</para></listitem>
+    </itemizedlist>
+  </sect1>
+</chapter>
+
 <chapter id="interface"><title>Interface Overview</title> <!-- do not change 
this! -->
 <!-- This section has to do with menubar. Describe every single entry in 
order. Use <variablelist> and <varlistentry>. Split the chapter into sections 
using <sect1(2,3)> for better viewing.-->
 <sect1 id="menu">
 <title>Menu Items</title>
 
 <variablelist>
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo>
-</shortcut>
-<guimenu>Game</guimenu>
-<guimenuitem>Load...</guimenuitem></menuchoice></term>
-<listitem><para>Loads a previously saved game.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term>
-<menuchoice>
-<shortcut><keycap>F5</keycap></shortcut>
-<guimenu>Game</guimenu>
-<guimenuitem>Restart Game</guimenuitem></menuchoice></term>
-<listitem><para>This will restart the current level.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo>
-</shortcut>
-<guimenu>Game</guimenu>
-<guimenuitem>Save</guimenuitem></menuchoice></term>
-<listitem><para>Saves the current state of the game to the 
disk.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo action="simul">&Ctrl;<keycap>P</keycap></keycombo>
-</shortcut>
-<guimenu>Game</guimenu>
-<guimenuitem>Previous Level</guimenuitem></menuchoice></term>
-<listitem><para>Change to the previous game level</para></listitem>
-</varlistentry>
+  <varlistentry>
+    <term><menuchoice><shortcut><keycombo 
action="simul">&Ctrl;<keycap>O</keycap></keycombo> </shortcut>
+    <guimenu>Game</guimenu>
+    <guimenuitem>Load...</guimenuitem></menuchoice></term>
+    <listitem><para>Loads a previously saved game.</para></listitem>
+  </varlistentry>
+  <varlistentry>
+    <term><menuchoice><shortcut><keycap>F5</keycap></shortcut>
+    <guimenu>Game</guimenu>
+    <guimenuitem>Restart Game</guimenuitem></menuchoice></term>
+    <listitem><para>This will restart the current level.</para></listitem>
+  </varlistentry>
+  <varlistentry>
+    <term><menuchoice><shortcut><keycombo 
action="simul">&Ctrl;<keycap>S</keycap></keycombo> </shortcut>
+    <guimenu>Game</guimenu>
+    <guimenuitem>Save</guimenuitem></menuchoice></term>
+    <listitem><para>Saves the current state of the game to the 
disk.</para></listitem>
+  </varlistentry>
+  <varlistentry>
+    <term><menuchoice><shortcut><keycombo 
action="simul">&Ctrl;<keycap>P</keycap></keycombo> </shortcut>
+    <guimenu>Game</guimenu>
+    <guimenuitem>Previous Level</guimenuitem></menuchoice></term>
+    <listitem><para>Change to the previous game level.</para></listitem>
+  </varlistentry>
+  <varlistentry>
+    <term><menuchoice><shortcut><keycombo 
action="simul">&Ctrl;<keycap>N</keycap></keycombo> </shortcut>
+    <guimenu>Game</guimenu>
+    <guimenuitem>Next Level</guimenuitem></menuchoice></term>
+    <listitem><para>Change to the next game level.</para></listitem>
+  </varlistentry>
+  <varlistentry>
+    <term><menuchoice><guimenu>Game</guimenu>
+    <guimenuitem>Choose level set ...</guimenuitem></menuchoice></term>
+    <listitem><para>This will show all available level sets and allows you to
+    download additional sets uploaded by other users from the 
internet.</para></listitem>
+  </varlistentry>
+  <varlistentry>
+    <term><menuchoice><shortcut><keycombo 
action="simul">&Ctrl;<keycap>Q</keycap></keycombo> </shortcut>
+    <guimenu>Game</guimenu>
+    <guimenuitem>Quit</guimenuitem></menuchoice></term>
+    <listitem><para>Selecting this item will end your current game, and exit 
&katomic;.</para></listitem>
+  </varlistentry>
 
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
-</shortcut>
-<guimenu>Game</guimenu>
-<guimenuitem>Next Level</guimenuitem></menuchoice></term>
-<listitem><para>Change to the next game level</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Game</guimenu>
-<guimenuitem>Choose level set ...</guimenuitem></menuchoice></term>
-<listitem><para>This will show all available level sets and allows you to 
-download additional sets uploaded by other users from the 
internet.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
-</shortcut>
-<guimenu>Game</guimenu>
-<guimenuitem>Quit</guimenuitem></menuchoice></term>
-<listitem><para>Selecting this item will end your current game, and exit
-&katomic;.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut>
-<keycombo action="simul">&Ctrl;<keycap>Z</keycap>
-</keycombo>
-</shortcut>
-<guimenu>Move</guimenu>
-<guimenuitem>Undo</guimenuitem>
-</menuchoice>
-</term>
-<listitem>
-<para><action>Undo the last move you made.</action></para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut>
-<keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo>
-</shortcut>
-<guimenu>Move</guimenu>
-<guimenuitem>Redo</guimenuitem>
-</menuchoice></term>
-<listitem>
-<para><action>If you have previously undone a move, you can redo it
-here.</action></para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Move</guimenu>
-<guimenuitem>Undo All</guimenuitem>
-</menuchoice></term>
-<listitem>
-<para><action>Undo</action> all moves you made.</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Move</guimenu>
-<guimenuitem>Redo All</guimenuitem>
-</menuchoice></term>
-<listitem>
-<para><action>Redo</action> all undone moves.</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice><guimenu>Settings</guimenu><guisubmenu>Animation Speed
-</guisubmenu></menuchoice></term>
-<listitem><para>Set the animation speed to <guimenuitem>Slow</guimenuitem>, 
<guimenuitem>Normal</guimenuitem> or 
-<guimenuitem>Fast</guimenuitem>.</para></listitem>
-</varlistentry>
+  <varlistentry>
+    <term><menuchoice><shortcut><keycombo 
action="simul">&Ctrl;<keycap>Z</keycap></keycombo> </shortcut>
+    <guimenu>Move</guimenu>
+    <guimenuitem>Undo</guimenuitem></menuchoice></term>
+    <listitem><para><action>Undo the last move you 
made.</action></para></listitem>
+  </varlistentry>
+  <varlistentry>
+    <term><menuchoice><shortcut><keycombo 
action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo> </shortcut>
+    <guimenu>Move</guimenu>
+    <guimenuitem>Redo</guimenuitem></menuchoice></term>
+    <listitem><para><action>If you have previously undone a move, you can redo 
it here.</action></para></listitem>
+  </varlistentry>
+  <varlistentry>
+    <term><menuchoice><guimenu>Move</guimenu>
+    <guimenuitem>Undo All</guimenuitem></menuchoice></term>
+    <listitem><para><action>Undo</action> all moves you made.</para></listitem>
+  </varlistentry>
+  <varlistentry>
+    <term><menuchoice><guimenu>Move</guimenu>
+    <guimenuitem>Redo All</guimenuitem></menuchoice></term>
+    <listitem><para><action>Redo</action> all undone moves.</para></listitem>
+  </varlistentry>
 
+  <varlistentry>
+    <term><menuchoice><guimenu>Settings</guimenu>
+    <guisubmenu>Animation Speed</guisubmenu></menuchoice></term>
+    <listitem><para>Set the animation speed to 
<guimenuitem>Slow</guimenuitem>, <guimenuitem>Normal</guimenuitem> or 
<guimenuitem>Fast</guimenuitem>.</para></listitem>
+  </varlistentry>
 </variablelist>
 
 <para>
@@ -246,98 +195,79 @@ of the &kde; Fundamentals.
 
 <table>
 <title>Shortcuts</title>
-<tgroup cols="2">
-<tbody>
-<row>
-<entry>Load</entry>
-<entry><keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo></entry>
-</row>
-<row>
-<entry>Restart Game</entry>
-<entry>
-<keycap>F5</keycap>
-</entry>
-</row>
-<row>
-<entry>Save</entry>
-<entry><keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo></entry>
-</row>
-<row>
-<entry>Previous Level</entry>
-<entry><keycombo action="simul">&Ctrl;<keycap>P</keycap></keycombo></entry>
-</row>
-<row>
-<entry>Next Level</entry>
-<entry><keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo></entry>
-</row>
-<row>
-<entry>Quit</entry>
-<entry>
-<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
-</entry>
-</row>
-<row>
-<entry>Undo</entry>
-<entry>
-<keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo>
-</entry>
-</row>
-<row>
-<entry>Redo</entry>
-<entry>
-<keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo>
-</entry>
-</row>
-
-<row>
-<entry>Atom Down</entry>
-<entry>
-<keycap>Down Arrow</keycap>
-</entry>
-</row>
-<row>
-<entry>Atom Left</entry>
-<entry>
-<keycap>Left Arrow</keycap>
-</entry>
-</row>
-<row>
-<entry>Atom Right</entry>
-<entry>
-<keycap>Right Arrow</keycap>
-</entry>
-</row>
-<row>
-<entry>Atom Up</entry>
-<entry>
-<keycap>Up Arrow</keycap>
-</entry>
-</row>
-<row>
-<entry>Next Atom</entry>
-<entry>&Tab;</entry>
-</row>
-<row>
-<entry>Previous Atom</entry>
-<entry><keycombo action="simul">&Shift;&Tab;</keycombo></entry>
-</row>
-<row>
-<entry>Help</entry>
-<entry><keycap>F1</keycap></entry>
-</row>
-<row>
-<entry>What's this?</entry>
-<entry>
-<keycombo action="simul">&Shift;<keycap>F1</keycap></keycombo>
-</entry>
-</row>
-</tbody>
-</tgroup>
+  <tgroup cols="2">
+    <tbody>
+      <row>
+        <entry>Load</entry>
+        <entry><keycombo 
action="simul">&Ctrl;<keycap>O</keycap></keycombo></entry>
+      </row>
+      <row>
+        <entry>Restart Game</entry>
+        <entry><keycap>F5</keycap></entry>
+      </row>
+      <row>
+        <entry>Save</entry>
+        <entry><keycombo 
action="simul">&Ctrl;<keycap>S</keycap></keycombo></entry>
+      </row>
+      <row>
+        <entry>Previous Level</entry>
+        <entry><keycombo 
action="simul">&Ctrl;<keycap>P</keycap></keycombo></entry>
+      </row>
+      <row>
+        <entry>Next Level</entry>
+        <entry><keycombo 
action="simul">&Ctrl;<keycap>N</keycap></keycombo></entry>
+      </row>
+      <row>
+        <entry>Quit</entry>
+        <entry><keycombo 
action="simul">&Ctrl;<keycap>Q</keycap></keycombo></entry>
+      </row>
+      <row>
+        <entry>Undo</entry>
+        <entry><keycombo 
action="simul">&Ctrl;<keycap>Z</keycap></keycombo></entry>
+      </row>
+      <row>
+        <entry>Redo</entry>
+        <entry><keycombo 
action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo></entry>
+      </row>
+      <row>
+        <entry>Atom Down</entry>
+        <entry>&Down; Arrow</entry>
+      </row>
+      <row>
+        <entry>Atom Left</entry>
+        <entry>&Left; Arrow</entry>
+      </row>
+      <row>
+        <entry>Atom Right</entry>
+        <entry>&Right; Arrow</entry>
+      </row>
+      <row>
+        <entry>Atom Up</entry>
+        <entry>&Up; Arrow</entry>
+      </row>
+      <row>
+        <entry>Next Atom</entry>
+        <entry>&Tab;</entry>
+      </row>
+      <row>
+        <entry>Previous Atom</entry>
+        <entry><keycombo action="simul">&Shift;&Tab;</keycombo></entry>
+      </row>
+      <row>
+        <entry>Help</entry>
+        <entry><keycap>F1</keycap></entry>
+      </row>
+      <row>
+        <entry>What's this?</entry>
+        <entry><keycombo 
action="simul">&Shift;<keycap>F1</keycap></keycombo></entry>
+      </row>
+    </tbody>
+  </tgroup>
 </table>
 </sect1>
 
 </chapter>
- 
+
 <chapter id="faq"><title>Frequently asked questions</title> <!-- do not change 
this! -->
 <!--This chapter is for frequently asked questions. Please use <qandaset> 
<qandaentry> only!-->
 <qandaset>
@@ -365,33 +295,30 @@ of the &kde; Fundamentals.
 <!--Please add more Q&As if needed-->
 </qandaset>
 </chapter>
- 
+
 <chapter id="credits">
 <title>Credits and License</title>
 
 <para>
 <application>Atomic Entertainment</application> Copyright 1999 &Stephan.Kulow;
-&Stephan.Kulow.mail; and Cristian Tibirna
-&Cristian.Tibirna.mail;.
+&Stephan.Kulow.mail; and &Cristian.Tibirna; &Cristian.Tibirna.mail;.
 </para>
 <para>
 Atomic Copyright Andreas Wuest <email>Andreas [email protected]</email>.
 </para>
 <para>
-Documentation Copyright 2000 &Dirk.Doerflinger;
-<email>[email protected]</email>
+Documentation Copyright 2000 &Dirk.Doerflinger; &Dirk.Doerflinger.mail;
 </para>
 <para>
-Proofreading by Michael McBride
-&Mike.McBride.mail;
+Proofreading by &Mike.McBride; &Mike.McBride.mail;
 </para>
-<!-- TRANS:CREDIT_FOR_TRANSLATORS --> 
+<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
 &underFDL;
 &underGPL;
- 
+
 </chapter>
- 
-&documentation.index; 
+
+&documentation.index;
 </book>
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