Git commit cef6be11c26d4e1fdd5f019fa57b9f656f43d419 by Antoni Bella Pérez.
Committed on 13/10/2021 at 10:57.
Pushed by bellaperez into branch 'master'.

GIT_SILENT Documentation more readable

* Re-indent
* Split blocks to improve translation

M  +642  -679  doc/index.docbook

https://invent.kde.org/games/knights/commit/cef6be11c26d4e1fdd5f019fa57b9f656f43d419

diff --git a/doc/index.docbook b/doc/index.docbook
index d53e61a..e0fe916 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -6,708 +6,671 @@
   <!ENTITY % English "INCLUDE">
 ]>
 <book id="knights" lang="&language;">
-       <bookinfo>
-               <title>The &knights; Handbook</title>
+  <bookinfo>
+    <title>The &knights; Handbook</title>
 
-               <authorgroup>
-                       <author>
-                               <firstname>Miha</firstname>
-                               <surname>Čančula</surname>
-                               <affiliation>
-                                       <address>
-                                               
<email>[email protected]</email>
-                                       </address>
-                               </affiliation>
-                       </author>
-                       <!-- TRANS:ROLES_OF_TRANSLATORS -->
+    <authorgroup>
+      <author>
+        <firstname>Miha</firstname>
+        <surname>Čančula</surname>
+        <affiliation>
+          <address>
+            <email>[email protected]</email>
+          </address>
+        </affiliation>
+      </author>
+      <!-- TRANS:ROLES_OF_TRANSLATORS -->
 
-               </authorgroup>
-               <copyright>
-                       <year>2011</year>
-                       <holder>Miha Čančula</holder>
-               </copyright>
+    </authorgroup>
+    <copyright>
+      <year>2011</year>
+      <holder>Miha Čančula</holder>
+    </copyright>
 
-               <legalnotice>&FDLNotice;
-               </legalnotice>
+    <legalnotice>&FDLNotice;
+    </legalnotice>
 
-               <date>2015-01-07</date><!-- Date of (re)writing, or update.-->
-               <releaseinfo>&kappversion; (KDE Gear 21.08)</releaseinfo><!-- 
Application version number. Use the variable definitions within header to 
change this value.-->
+    <date>2015-01-07</date><!-- Date of (re)writing, or update.-->
+    <releaseinfo>&kappversion; (KDE Gear 21.08)</releaseinfo><!-- Application 
version number. Use the variable definitions within header to change this 
value.-->
 
-               <abstract>
-                       <para>
-                               This documentation describes the game of 
&i18n-knights; version &kappversion;
-                       </para>
-               </abstract>
+    <abstract>
+      <para>This documentation describes the game of &i18n-knights; version 
&kappversion;</para>
+    </abstract>
 
-               <keywordset>
-                       <keyword>KDE</keyword><!-- do not change this! -->
-                       <keyword>game</keyword><!-- do not change this! -->
-                       <keyword>board</keyword>
-                       <keyword>chess</keyword>
-                       <keyword>Knights</keyword>
-               </keywordset>
+    <keywordset>
+      <keyword>KDE</keyword><!-- do not change this! -->
+      <keyword>game</keyword><!-- do not change this! -->
+      <keyword>board</keyword>
+      <keyword>chess</keyword>
+      <keyword>Knights</keyword>
+    </keywordset>
 
-       </bookinfo>
+  </bookinfo>
 
-       <chapter id="introduction">
-               <title>Introduction</title>
-               <note>
-                       <title>Gametype:</title>
-                       <para>Board</para>
-               </note>
-               <note>
-                       <title>Number of possible players:</title>
-                       <para>One or two</para>
-               </note>
+  <chapter id="introduction">
+    <title>Introduction</title>
+    <note>
+      <title>Gametype:</title>
+      <para>Board</para>
+    </note>
+    <note>
+      <title>Number of possible players:</title>
+      <para>One or two</para>
+    </note>
 
-               <para>
-                       &i18n-knights; is a chess game. As a player, your goal 
is to
-                       defeat your opponent by checkmating their king.
-               </para>
-       </chapter>
+    <para>
+      &i18n-knights; is a chess game. As a player, your goal is to
+      defeat your opponent by checkmating their king.
+    </para>
+  </chapter>
 
-       <chapter id="how-to-play"><title>How to play</title> <!-- do not change 
this! -->
-               <!--Describe the objective of the game.-->
-               <sect1 id="objective">
-                       <title>Objective</title>
-                       <para>Moving your pieces, capture your opponent's 
pieces until your opponent's king is under attack and they have no move to stop 
the attack - called <quote>checkmate</quote>.</para>
-                       <para>If it appears you cannot win, you can play for a 
draw (tie).  Move your pieces until you have no legal moves left and your king 
is not under attack - called <quote>stalemate</quote>.
-                       Other forms of draws can be available depending upon 
the chess rules being followed for the game.</para>
-               </sect1>
+  <chapter id="how-to-play"><title>How to play</title> <!-- do not change 
this! -->
+    <!--Describe the objective of the game.-->
+    <sect1 id="objective">
+      <title>Objective</title>
+      <para>Moving your pieces, capture your opponent's pieces until your 
opponent's king is under attack and they have no move to stop the attack - 
called <quote>checkmate</quote>.</para>
+      <para>If it appears you cannot win, you can play for a draw (tie).  Move 
your pieces until you have no legal moves left and your king is not under 
attack - called <quote>stalemate</quote>.
+      Other forms of draws can be available depending upon the chess rules 
being followed for the game.</para>
+    </sect1>
 
-               <!--How to play description. Don't be to specific on rules as 
they have a separate section in this document-->
-               <sect1 id="starting-the-game">
-                       <title>Starting the Game</title>
-                       <para>
-                               When the program starts or the user selects the 
<menuchoice><shortcut>
-                               <keycombo 
action="simul">&Ctrl;<keycap>N</keycap></keycombo> </shortcut>
-                               <guimenu>Game</guimenu> 
<guimenuitem>New</guimenuitem></menuchoice> menu item,
-                               a dialog is shown. In this dialog, it's 
possible to
-                               specify who you are playing against, your color 
and
-                               the time limits.
-                       </para>
-                               <mediaobject><imageobject><imagedata 
fileref="Knights-newgame-dialog.png" /></imageobject></mediaobject>
-                       <para>
-                               If you wish to play against a friend on the 
same computer, select
-                               <guilabel>Human (You)</guilabel> for 
<guilabel>Player 1</guilabel>
-                               and <guilabel>Human</guilabel> for 
<guilabel>Player 2</guilabel>.
-                       </para>
-                       <para>
-                               If you wish to play against the computer, select
-                               <guilabel>Human (You)</guilabel> for 
<guilabel>Player 1</guilabel> and
-                               <guilabel>Computer engine:</guilabel> for 
<guilabel>Player 2</guilabel>.
-                               From this drop down list choose the program you 
would like to play against, and
-                               make sure that the program you specify is 
installed on your
-                               computer and that it supports either the XBoard 
or <acronym>UCI</acronym> protocols.
-                       </para>
-                       <para>
-                               If you have installed a chess engine but it 
does not appear in the list,
-                               click the <guibutton>Configure...</guibutton> 
button and add the engine
-                               there. For more information on this dialog see 
<link linkend="configuration-engines">Computer Engines</link>.
-                       </para>
-                       <note>
-                       <para>
-                               Even though a program is listed in the dialog, 
it does not mean it is installed.
-                               Make sure you install whatever chess engine you 
wish to play against.
-                               You can check whether an engine is installed on 
your system or not in the
-                               <guilabel>Chess Engines</guilabel> dialog.
-                       </para>
-                       </note>
-                       <para>
-                               If you wish to play against someone over the 
Internet,
-                               select <guilabel>Human (You)</guilabel> for 
<guilabel>Player 1</guilabel> and
-                               <guilabel>Chess server:</guilabel> for 
<guilabel>Player 2</guilabel>.
-                               You will have to login into the server and find
-                               an opponent before you can start playing.
-                               The Free Internet Chess Server
-                               (<ulink 
url="https://www.freechess.org/";>FreeChess.org</ulink>)
-                               supports guests, but you have to register in 
order to
-                               play games which affect your rating.
-                       </para>
-                       <para>
-                               You can also watch two programs play against 
each other, by selecting
-                               <guilabel>Computer engine:</guilabel> for both 
players.
-                       </para>
-                       <para>
-                               Similarly, you can play a computer engine 
against an opponent at a chess server.
-                               However, note that the chess server may have a 
policy regarding such play. For the Free
-                               Internet Chess Server it is located
-                               <ulink 
url="https://www.freechess.org/Help/HelpFiles/computers.html";>here</ulink>.
-                       </para>
-                       <para>
-                               The <guilabel>Use time control</guilabel> check 
box allows you to turn on an optional
-                               timer. &i18n-knights; uses the standard chess 
time control which has three parameters
-                               inside spinboxes:
-                             </para>
-                             <itemizedlist>
-                               <listitem>
-                                 <para>
-                                   <guilabel>Time control period:</guilabel> 
specifies the number of moves after which
-                                   the <guilabel>Initial time 
limit:</guilabel> is added to the player's clock.
-                                   You can disable this addition by setting 
the value to zero.
-                                 </para>
-                                 <note><para>This option is not available when 
playing on a chess server.</para></note>
-                  <para/>
-                               </listitem>
-                               <listitem>
-                                 <para>
-                                   The <guilabel>Initial time 
limit:</guilabel> is the amount of time the players start with.
-                                 </para>
-                               </listitem>
-                               <listitem>
-                                 <para>
-                                   <guilabel>Increment per move:</guilabel> 
specifies how much time will be added
-                                   to the player's clock after every move he 
makes.
-                                   It can be safely set to zero to disable 
incrementing the clock.
-                                 </para>
-                               </listitem>
-                               
-                       </itemizedlist>
-                       <para>
-                               After you press the <guibutton>OK</guibutton> 
button, the dialog will close.
-                               If you selected a player at a chess server, you 
will have to log in and find your opponent.
-                               Otherwise, the game will start immediately.
-                       </para>
-                       <note>
-                       <para>
-                               &i18n-knights; will load a default theme 
automatically once
-                               you start the game and you can begin playing 
right away.
-                       </para>
-                       </note>
-               </sect1>
-               
-               <sect1 id="server-dialog">
-                       <title>The Chess Server Dialog</title>
-                       <mediaobject><imageobject><imagedata 
fileref="Knights-server-account.png" /></imageobject></mediaobject>
-                       <para>
-                               If you chose to play on a chess server, you 
must first log in to the server.
-                               If you have an account at the server, type in 
your username and password, and
-                               select the <guilabel>This is a registered 
account</guilabel> check box.
-                               Otherwise, type in a username of your choice, 
and press the <guibutton>Log in</guibutton> button.
-                       </para>
-                       <para>
-                               There are two ways to choose the opponent. 
Either you post an ad for your game
-                               (called a <quote>seek</quote>), or you respond 
to someone else's seek.
-                       </para>
-                       <mediaobject><imageobject><imagedata 
fileref="Knights-server-challenges.png" /></imageobject></mediaobject>
-                       <para>
-                               To post your own, go to the 
<guilabel>Challenges</guilabel> tab and press
-                               <guibutton>Seek</guibutton> button. If you 
checked
-                               <guilabel>Automatically start the 
game</guilabel>, once a player has accepted
-                               your seek, the game will start immediately.
-                               Otherwise, you have to accept the challenge 
manually,
-                               by selecting it from the list and press 
<guibutton>Accept</guibutton> button.
-                       </para>
-                       <mediaobject><imageobject><imagedata 
fileref="Knights-server-list.png" /></imageobject></mediaobject>
-                       <para>
-                               To respond to other people's seeks, use the 
<guilabel>Seek List</guilabel>
-                               or <guilabel>Seek Graph</guilabel> tabs. On 
either tab, select the seek by clicking on it
-                               and then pressing the 
<guibutton>Accept</guibutton> button.
-                       </para>
-                       <mediaobject><imageobject><imagedata 
fileref="Knights-server-graph.png" /></imageobject></mediaobject>
-                       <para>
-                               The seek graph displays all currently posted 
seeks, arranged by opponent's rating
-                               and game duration. Clicking on a point on the 
graph accepts the seek.
-                       </para>
-                       <note>
-                               <para>
-                                       For advanced usage, &i18n-knights; 
provides direct access to the server console.
-                                       Select the <guilabel>Console</guilabel> 
tab to use it.
-                               </para>
-                       </note>
-               </sect1>
-               
-               <sect1 id="playing-the-game">
-                       <title>Playing the Game</title>
-                       <para>
-                               Pieces are moved by clicking on them and 
dragging them to
-                               the desired spot. You can only move a piece if 
it's yours,
-                               it's your turn, and moving that piece does not 
put
-                               your king into immediate danger.
-                       </para>
-                       <para>
-                               &i18n-knights; follows the rules of standard 
chess, so you cannot make an illegal move.
-                       </para>
-               </sect1>
-       </chapter>
-       
-       <chapter id="rules_and_tips">
-               <title>Game Rules, Strategies and Tips</title> <!-- do not 
change this! -->
-       <!--This section has to do with game rules. Please give a detailed 
description of those using lists or paragraphs.-->
-       <sect1 id="standard-rules">
-               <title>Standard Rules</title>
-               <para>The main set of rules for chess are set by the World 
Chess Federation - FIDE.  Other national and local groups
-               may make slight modifications to the rules. Usually the major 
differences between rules are about timekeeping or types of
-               draws allowed - the basic game and piece movement are the same. 
&i18n-knights; supports standard chess and has some timing flexibility.</para>
-               <para>There are many variants to standard chess. One source has 
found over 2000 different variants of the game.  Major
-               variants include Fischer Random, Bughouse, Crazyhouse and 
Suicide.  Variants have differing rules on piece capture, piece
-               movement, ending the game and returning pieces to play.  
&i18n-knights; does not support chess variants.</para>
-               <para>Complete rules of standard chess can be found at:</para>
-               <itemizedlist>
-                       <listitem><para>World Chess Federation-FIDE (<ulink 
url="https://www.fide.com/";>fide.com</ulink>)</para></listitem>
-                       <listitem><para>United States Chess Federation-USCF 
(<ulink 
url="https://new.uschess.org/";>new.uschess.org</ulink>)</para></listitem>
-               </itemizedlist>
-               <para>Rules and general chess information can be found at:
-               <itemizedlist>
-                       <listitem><para><ulink 
url="https://en.wikipedia.org/wiki/Rules_of_chess";>Wikipedia</ulink>&nbsp;</para></listitem>
-               </itemizedlist>
-               </para>
-       </sect1>
+    <!--How to play description. Don't be to specific on rules as they have a 
separate section in this document-->
+    <sect1 id="starting-the-game">
+      <title>Starting the Game</title>
+      <para>
+        When the program starts or the user selects the <menuchoice><shortcut>
+        <keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo> 
</shortcut>
+        <guimenu>Game</guimenu> <guimenuitem>New</guimenuitem></menuchoice> 
menu item,
+        a dialog is shown. In this dialog, it's possible to
+        specify who you are playing against, your color and
+        the time limits.
+      </para>
+        <mediaobject><imageobject><imagedata 
fileref="Knights-newgame-dialog.png" /></imageobject></mediaobject>
+      <para>
+        If you wish to play against a friend on the same computer, select
+        <guilabel>Human (You)</guilabel> for <guilabel>Player 1</guilabel>
+        and <guilabel>Human</guilabel> for <guilabel>Player 2</guilabel>.
+      </para>
+      <para>
+        If you wish to play against the computer, select
+        <guilabel>Human (You)</guilabel> for <guilabel>Player 1</guilabel> and
+        <guilabel>Computer engine:</guilabel> for <guilabel>Player 
2</guilabel>.
+        From this drop down list choose the program you would like to play 
against, and
+        make sure that the program you specify is installed on your
+        computer and that it supports either the XBoard or 
<acronym>UCI</acronym> protocols.
+      </para>
+      <para>
+        If you have installed a chess engine but it does not appear in the 
list,
+        click the <guibutton>Configure...</guibutton> button and add the engine
+        there. For more information on this dialog see <link 
linkend="configuration-engines">Computer Engines</link>.
+      </para>
+      <note><para>
+        Even though a program is listed in the dialog, it does not mean it is 
installed.
+        Make sure you install whatever chess engine you wish to play against.
+        You can check whether an engine is installed on your system or not in 
the
+        <guilabel>Chess Engines</guilabel> dialog.
+      </para></note>
+      <para>
+        If you wish to play against someone over the Internet,
+        select <guilabel>Human (You)</guilabel> for <guilabel>Player 
1</guilabel> and
+        <guilabel>Chess server:</guilabel> for <guilabel>Player 2</guilabel>.
+        You will have to login into the server and find
+        an opponent before you can start playing.
+        The Free Internet Chess Server
+        (<ulink url="https://www.freechess.org/";>FreeChess.org</ulink>)
+        supports guests, but you have to register in order to
+        play games which affect your rating.
+      </para>
+      <para>
+        You can also watch two programs play against each other, by selecting
+        <guilabel>Computer engine:</guilabel> for both players.
+      </para>
+      <para>
+        Similarly, you can play a computer engine against an opponent at a 
chess server.
+        However, note that the chess server may have a policy regarding such 
play. For the Free
+        Internet Chess Server it is located
+        <ulink 
url="https://www.freechess.org/Help/HelpFiles/computers.html";>here</ulink>.
+      </para>
+      <para>
+        The <guilabel>Use time control</guilabel> check box allows you to turn 
on an optional
+        timer. &i18n-knights; uses the standard chess time control which has 
three parameters
+        inside spinboxes:
+      </para>
+      <itemizedlist>
+        <listitem><para><guilabel>Time control period:</guilabel> specifies 
the number of moves
+        after which the <guilabel>Initial time limit:</guilabel> is added to 
the player's clock.
+        you can disable this addition by setting the value to zero.</para>
+        <note><para>
+          This option is not available when playing on a chess server.
+        </para></note>
+        <para/></listitem>
+        <listitem><para>The <guilabel>Initial time limit:</guilabel> is the 
amount of time the
+        players start with.</para></listitem>
+        <listitem><para><guilabel>Increment per move:</guilabel> specifies how 
much time will be
+        added to the player's clock after every move he makes. It can be 
safely set to zero to
+        disable incrementing the clock.</para></listitem>
+      </itemizedlist>
 
-       <sect1 id="board">
-               <title>Chessboard</title>
-               <sect2 id="board-layout">
-                       <title>Board Layout</title>
-                       <para>A chessboard consists of 64 equal squares 
arranged in eight rows and eight columns.  The squares are arranged in
-                       two alternating colors, white and black.  Many 
different materials are used to make chessboards, so the lighter
-                       colored material is known as white and the darker 
material is known as black.</para>
-                       <para>Parts of the board are known by special names:
-                       <itemizedlist>
-                               <listitem><para>Rank - the eight horizontal 
rows of the chess board are called ranks.</para></listitem>
-                               <listitem><para>File - the eight vertical 
columns of the chess board are called files.</para></listitem>
-                               <listitem><para>Diagonal - a straight line of 
squares of the same color running at an angle from
-                               one edge of the board to another edge is called 
a diagonal.</para></listitem>
-                               <listitem><para>Center - the four squares found 
in the middle of the board are called the center.</para></listitem>
-                       </itemizedlist>
-                       </para>
-                       <para>Each individual square has a name so records of 
the moves of the game can be kept.  Several naming systems exist,
-                       but <quote>algebraic notation</quote> is the most 
popular and is the official system.  In this system, each square is
-                       named for the row and column in which it is found.  The 
ranks (rows) are numbered from 1 to 8 beginning with white's
-                       side of the board and moving to black's side of the 
board.  The files (columns) are labeled by lower case letters from
-                       a to h moving from left to right based on the white 
player's viewpoint.  The square is named by the letter followed by
-                       the number.  Thus the lower left hand square is known 
as a1.  The naming structure can be seen in the following
-                       diagram:</para>
-                       <mediaobject><imageobject><imagedata 
fileref="Knights-board.png" /></imageobject></mediaobject>
-               </sect2>
-               <sect2 id="board-setup">
-                       <title>Initial Setup</title>
-                       <para>The chessboard is rotated so that there is a 
white square in the first row at the player's right side.</para>
-                       <para>The pieces are placed on the white and black side 
of the board in the same manner.  In the first row beginning
-                       at both outer edges and moving inward, place the rook 
(sometimes called the castle), the knight (sometimes called
-                       the horse) and the bishop.  For the two remaining 
squares, place the queen on the square with the same color.  Place
-                       the king on the final square.  When completed, the same 
pieces face each other across the board.  On the second row
-                       place a row of pawns.  The finished board then looks 
like the diagram below.</para>
-                       <mediaobject><imageobject><imagedata 
fileref="Knights-board-setup.png" /></imageobject></mediaobject>
-               </sect2>
-       </sect1>
+      <para>
+        After you press the <guibutton>OK</guibutton> button, the dialog will 
close.
+        If you selected a player at a chess server, you will have to log in 
and find your opponent.
+        Otherwise, the game will start immediately.
+      </para>
+      <note><para>
+        &i18n-knights; will load a default theme automatically once
+        you start the game and you can begin playing right away.
+      </para></note>
+    </sect1>
+    
+    <sect1 id="server-dialog">
+      <title>The Chess Server Dialog</title>
+      <mediaobject><imageobject><imagedata 
fileref="Knights-server-account.png" /></imageobject></mediaobject>
+      <para>
+        If you chose to play on a chess server, you must first log in to the 
server.
+        If you have an account at the server, type in your username and 
password, and
+        select the <guilabel>This is a registered account</guilabel> check box.
+        Otherwise, type in a username of your choice, and press the 
<guibutton>Log in</guibutton> button.
+      </para>
+      <para>
+        There are two ways to choose the opponent. Either you post an ad for 
your game
+        (called a <quote>seek</quote>), or you respond to someone else's seek.
+      </para>
+      <mediaobject><imageobject><imagedata 
fileref="Knights-server-challenges.png" /></imageobject></mediaobject>
+      <para>
+        To post your own, go to the <guilabel>Challenges</guilabel> tab and 
press
+        <guibutton>Seek</guibutton> button. If you checked
+        <guilabel>Automatically start the game</guilabel>, once a player has 
accepted
+        your seek, the game will start immediately.
+        Otherwise, you have to accept the challenge manually,
+        by selecting it from the list and press <guibutton>Accept</guibutton> 
button.
+      </para>
+      <mediaobject><imageobject><imagedata fileref="Knights-server-list.png" 
/></imageobject></mediaobject>
+      <para>
+        To respond to other people's seeks, use the <guilabel>Seek 
List</guilabel>
+        or <guilabel>Seek Graph</guilabel> tabs. On either tab, select the 
seek by clicking on it
+        and then pressing the <guibutton>Accept</guibutton> button.
+      </para>
+      <mediaobject><imageobject><imagedata fileref="Knights-server-graph.png" 
/></imageobject></mediaobject>
+      <para>
+        The seek graph displays all currently posted seeks, arranged by 
opponent's rating
+        and game duration. Clicking on a point on the graph accepts the seek.
+      </para>
+      <note><para>
+        For advanced usage, &i18n-knights; provides direct access to the 
server console.
+        Select the <guilabel>Console</guilabel> tab to use it.
+      </para></note>
+    </sect1>
+    
+    <sect1 id="playing-the-game">
+      <title>Playing the Game</title>
+      <para>
+        Pieces are moved by clicking on them and dragging them to
+        the desired spot. You can only move a piece if it's yours,
+        it's your turn, and moving that piece does not put
+        your king into immediate danger.
+      </para>
+      <para>
+        &i18n-knights; follows the rules of standard chess, so you cannot make 
an illegal move.
+      </para>
+    </sect1>
+  </chapter>
+  
+  <chapter id="rules_and_tips">
+    <title>Game Rules, Strategies and Tips</title> <!-- do not change this! -->
+  <!--This section has to do with game rules. Please give a detailed 
description of those using lists or paragraphs.-->
+  <sect1 id="standard-rules">
+    <title>Standard Rules</title>
+    <para>The main set of rules for chess are set by the World Chess 
Federation - FIDE.  Other national and local groups
+    may make slight modifications to the rules. Usually the major differences 
between rules are about timekeeping or types of
+    draws allowed - the basic game and piece movement are the same. 
&i18n-knights; supports standard chess and has some timing flexibility.</para>
+    <para>There are many variants to standard chess. One source has found over 
2000 different variants of the game.  Major
+    variants include Fischer Random, Bughouse, Crazyhouse and Suicide.  
Variants have differing rules on piece capture, piece
+    movement, ending the game and returning pieces to play.  &i18n-knights; 
does not support chess variants.</para>
+    <para>Complete rules of standard chess can be found at:</para>
+    <itemizedlist>
+      <listitem><para>World Chess Federation-FIDE (<ulink 
url="https://www.fide.com/";>fide.com</ulink>)</para></listitem>
+      <listitem><para>United States Chess Federation-USCF (<ulink 
url="https://new.uschess.org/";>new.uschess.org</ulink>)</para></listitem>
+    </itemizedlist>
+    <para>Rules and general chess information can be found at:</para>
+    <itemizedlist>
+      <listitem><para><ulink 
url="https://en.wikipedia.org/wiki/Rules_of_chess";>Wikipedia</ulink>&nbsp;</para></listitem>
+    </itemizedlist>
+  </sect1>
 
-       <sect1 id="piece-movement">
-               <title>Piece Movement</title>
-               <sect2 id="all-movement">
-                       <title>Moving and Capturing</title>
-                       <para>Chess has six types of pieces: the Pawn, Rook, 
Knight, Bishop, Queen and King. Each piece has its own
-                       unique way to move. There are some similarities between 
the moves of the various pieces.  All the pieces
-                       except the knight move in a straight line - 
horizontally, vertically or diagonally. They cannot move past the
-                       end of the board and return on the other side. The edge 
of the board is a boundary which cannot be crossed.
-                       All the pieces except the knight may not jump over 
other pieces - all squares between the square where the piece
-                       starts its move and where it ends its move must be 
empty.  The move may not end on a square presently occupied
-                       by a piece of the same color.</para>
-                       
-                       <para>If the square where a piece ends its move 
contains an opponent's piece, the opponent's piece is <quote>captured</quote>,
-                       and it is removed from play.  All the pieces may be 
captured except the king.  The game ends on the move before the
-                       king is captured - <quote><link 
linkend="checkmate">checkmate</link></quote>.  Capturing always requires the 
attacking piece
-                       to land on the square of the opponent's piece while 
making a normal move.  The only exception is for capturing a pawn
-                       <link linkend="en_passant-movement">en passant</link>.  
You are not required to capture a piece when there is an opportunity
-                       to do so, capturing is an option.  The only time that 
capture is required is if the king is under attack and capturing the
-                       attacking piece is the only way to stop the 
attack.</para>
-                       
-                       <para>In the picture below, the white rook can move to 
the right, left, up or down (vertically or horizontally) in straight lines.
-                       It can move down and to the right any number of squares 
until the end of the board is reached.  These squares have a green
-                       X on them.  It can move a maximum of two squares to the 
left.  The remainder of the board is blocked by a piece of the same
-                       color, in this case a white knight.  The rook cannot 
jump over the knight to reach the end of the board.  It can move only one square
-                       up before being blocked by the black pawn.  It can 
capture the pawn by moving two squares up and landing on the pawn, since the
-                       pawn is an opposing piece (piece of a different color). 
 This square has a red X on it.  It cannot jump over the pawn to reach
-                       the end of the board.  Therefore, the rook has a total 
of ten squares where it can go.</para>
+  <sect1 id="board">
+    <title>Chessboard</title>
+    <sect2 id="board-layout">
+      <title>Board Layout</title>
+      <para>A chessboard consists of 64 equal squares arranged in eight rows 
and eight columns.  The squares are arranged in
+      two alternating colors, white and black.  Many different materials are 
used to make chessboards, so the lighter
+      colored material is known as white and the darker material is known as 
black.</para>
+      <para>Parts of the board are known by special names:</para>
+      <itemizedlist>
+        <listitem><para>Rank - the eight horizontal rows of the chess board 
are called ranks.</para></listitem>
+        <listitem><para>File - the eight vertical columns of the chess board 
are called files.</para></listitem>
+        <listitem><para>Diagonal - a straight line of squares of the same 
color running at an angle from
+        one edge of the board to another edge is called a 
diagonal.</para></listitem>
+        <listitem><para>Center - the four squares found in the middle of the 
board are called the center.</para></listitem>
+      </itemizedlist>
+      <para>Each individual square has a name so records of the moves of the 
game can be kept.  Several naming systems exist,
+      but <quote>algebraic notation</quote> is the most popular and is the 
official system.  In this system, each square is
+      named for the row and column in which it is found.  The ranks (rows) are 
numbered from 1 to 8 beginning with white's
+      side of the board and moving to black's side of the board.  The files 
(columns) are labeled by lower case letters from
+      a to h moving from left to right based on the white player's viewpoint.  
The square is named by the letter followed by
+      the number.  Thus the lower left hand square is known as a1.  The naming 
structure can be seen in the following
+      diagram:</para>
+      <mediaobject><imageobject><imagedata fileref="Knights-board.png" 
/></imageobject></mediaobject>
+    </sect2>
+    <sect2 id="board-setup">
+      <title>Initial Setup</title>
+      <para>The chessboard is rotated so that there is a white square in the 
first row at the player's right side.</para>
+      <para>The pieces are placed on the white and black side of the board in 
the same manner.  In the first row beginning
+      at both outer edges and moving inward, place the rook (sometimes called 
the castle), the knight (sometimes called
+      the horse) and the bishop.  For the two remaining squares, place the 
queen on the square with the same color.  Place
+      the king on the final square.  When completed, the same pieces face each 
other across the board.  On the second row
+      place a row of pawns.  The finished board then looks like the diagram 
below.</para>
+      <mediaobject><imageobject><imagedata fileref="Knights-board-setup.png" 
/></imageobject></mediaobject>
+    </sect2>
+  </sect1>
 
-                       <mediaobject><imageobject><imagedata 
fileref="Knights-move-limits.png" /></imageobject></mediaobject>
-                       
-                       <para>To begin the game, white moves first.  The 
players then alternate making one move at a time.  You must move on your turn, 
you are not allowed to pass.</para>
-               </sect2>
-               <sect2 id="pawn-movement">
-                       <title>Pawn</title>
-                       <para>The pawn is the most numerous and the least 
powerful piece on the chessboard.  Pawns are unusual in their movement.  
Generally
-                       the pawn moves forward only, one square at a time.  An 
exception is the first time a pawn is moved, it may move forward two squares.
-                       The pawn cannot jump over other pieces; any piece 
directly in front of a pawn blocks its advance to that square. The pawn is the
-                       only piece that cannot move backward.  The pawn is also 
the only piece that does not capture in the same way that it moves.  The
-                       pawn captures an opposing piece by moving diagonally 
one square - it cannot capture by moving straight ahead.</para>
-                       
-                       <para>In the picture below the lower pawn is still on 
its original square, so it may move one or two squares forward (indicated
-                       by the green X).  It may capture by moving to the right 
or left at a diagonal, but only if that square is occupied by an opposing
-                       piece (indicated by the red X).  Otherwise, it may not 
move diagonally.  The upper pawn has already moved from its original square.
-                       It may move only one square forward.  Likewise, it can 
capture moving to the left or right diagonally if the square contains an
-                       opposing piece.</para>
-                       <mediaobject><imageobject><imagedata 
fileref="Knights-move-pawn.png" /></imageobject></mediaobject>
-                       
-                       <para>The pawn also is involved in two special moves.  
The first is the <link linkend="en_passant-movement">en passant capture</link>
-                       where a pawn is captured on its initial two square 
move.  The second is the <link linkend="pawn-promotion-movement">pawn 
promotion</link>
-                       where a pawn is promoted to another piece when the pawn 
reaches the other end of the board.</para>
-               </sect2>
-               <sect2 id="bishop-movement">
-                       <title>Bishop</title>
-                       <para>The Bishop moves in a straight line diagonally on 
the board.  It can move as many squares as wanted, until it meets the end of
-                       the board or another piece.  The bishop cannot jump 
over other pieces.  The bishop captures on the same path it moves, by landing
-                       on the square of the opposing piece.  Because of the 
way the bishop moves, the piece always remains on the same color squares it
-                       started on.  Each player begins with two bishops, one 
on the black-colored and one on the white-colored squares.  They are frequently
-                       referred to as the <quote>dark-squared</quote> bishop 
and <quote>light-squared</quote> bishop.  The bishops can also be named 
according
-                       to the side they begin on - king's bishop and queen's 
bishop.</para>
-                       <mediaobject><imageobject><imagedata 
fileref="Knights-move-bishop.png" /></imageobject></mediaobject>
-               </sect2>
-               <sect2 id="rook-movement">
-                       <title>Rook</title>
-                       <para>The rook moves in a straight line either 
horizontally or vertically through any number of unoccupied squares, until it 
reaches
-                       the end of board or it is blocked by another piece.  It 
cannot jump over other pieces.  The rook captures on the same path
-                       it moves, by occupying the square on which an enemy 
piece stands.  The rook can land on any square on the board, therefore it
-                       is one of the more powerful pieces on the board.</para>
-                       <mediaobject><imageobject><imagedata 
fileref="Knights-move-rook.png" /></imageobject></mediaobject>
-                       <para>The rook is also involved in a special move.  It 
is the <link linkend="castling-movement">castling move</link>
-                       where a rook and the king are grouped into a defensive 
position.</para>
-               </sect2>
-               <sect2 id="knight-movement">
-                       <title>Knight</title>
-                       <para>The Knight is the most special piece in chess, 
having a flexibility that makes it a powerful piece. The knight is the
-                       only piece on the board that may jump over other 
pieces.  The knight moves two squares horizontally or vertically and
-                       then one more square at a right-angle.  The knight’s 
move is shaped as an <quote>L</quote>.  The knight always lands on a square
-                       opposite in color from its initial square.  The knight 
can jump over pieces of either color while going to its
-                       destination square, but it does not capture any pieces 
it jumps over.  The knight captures by landing on the square
-                       of the opposing piece.  The knight cannot land on a 
square occupied by a piece of the same color.  Since the knight's
-                       movement is not in a straight line, it can attack a 
queen, bishop, or rook without being reciprocally attacked by that
-                       piece.</para>
-                       <mediaobject><imageobject><imagedata 
fileref="Knights-move-knight.png" /></imageobject></mediaobject>
-               </sect2>
-               <sect2 id="queen-movement">
-                       <title>Queen</title>
-                       <para>The Queen is considered the most powerful piece 
on the board.  It can move any number of squares in a straight
-                       line - either vertically, horizontally or diagonally.  
The queen moves like the rook and bishop combined.  Unless
-                       capturing, the queen must move to an unoccupied square; 
and it cannot jump over pieces.  The queen captures on the
-                       same path it moves, by landing on the square of the 
opposing piece.</para>
-                       <mediaobject><imageobject><imagedata 
fileref="Knights-move-queen.png" /></imageobject></mediaobject>
-               </sect2>
-               <sect2 id="king-movement">
-                       <title>King</title>
-                       <para>The King is the most important piece in chess. If 
the king is trapped so that its capture is unavoidable, the game is
-                       over and that player loses.  The king has little 
mobility, so it is also considered one of the weakest pieces in the game.
-                       The king can move to any adjacent square.  That is, it 
can move one square in any direction: horizontally, vertically, or
-                       diagonally.  It cannot move onto a square occupied by a 
piece of the same color.  The king captures another piece in
-                       the same way it moves, by landing on the square of the 
opposing piece.  There is an additional limit on the movement of
-                       the king.  The king may not move to a square which 
would put the king under attack by an opposing piece (called in 
<quote>check</quote>).
-                       As a result of this limit, two kings may never stand 
next to each other - since moving next to the opposing king would
-                       put the moving king into check.  The king can also be 
forced to move or capture if the king is under attack
-                       (<quote>check</quote>) and the only way to stop the 
attack is to move the king.</para>
-                       <mediaobject><imageobject><imagedata 
fileref="Knights-move-king.png" /></imageobject></mediaobject>
-               </sect2>
-       </sect1>
+  <sect1 id="piece-movement">
+    <title>Piece Movement</title>
+    <sect2 id="all-movement">
+      <title>Moving and Capturing</title>
+      <para>Chess has six types of pieces: the Pawn, Rook, Knight, Bishop, 
Queen and King. Each piece has its own
+      unique way to move. There are some similarities between the moves of the 
various pieces.  All the pieces
+      except the knight move in a straight line - horizontally, vertically or 
diagonally. They cannot move past the
+      end of the board and return on the other side. The edge of the board is 
a boundary which cannot be crossed.
+      All the pieces except the knight may not jump over other pieces - all 
squares between the square where the piece
+      starts its move and where it ends its move must be empty.  The move may 
not end on a square presently occupied
+      by a piece of the same color.</para>
+      
+      <para>If the square where a piece ends its move contains an opponent's 
piece, the opponent's piece is <quote>captured</quote>,
+      and it is removed from play.  All the pieces may be captured except the 
king.  The game ends on the move before the
+      king is captured - <quote><link 
linkend="checkmate">checkmate</link></quote>.  Capturing always requires the 
attacking piece
+      to land on the square of the opponent's piece while making a normal 
move.  The only exception is for capturing a pawn
+      <link linkend="en_passant-movement">en passant</link>.  You are not 
required to capture a piece when there is an opportunity
+      to do so, capturing is an option.  The only time that capture is 
required is if the king is under attack and capturing the
+      attacking piece is the only way to stop the attack.</para>
+      
+      <para>In the picture below, the white rook can move to the right, left, 
up or down (vertically or horizontally) in straight lines.
+      It can move down and to the right any number of squares until the end of 
the board is reached.  These squares have a green
+      X on them.  It can move a maximum of two squares to the left.  The 
remainder of the board is blocked by a piece of the same
+      color, in this case a white knight.  The rook cannot jump over the 
knight to reach the end of the board.  It can move only one square
+      up before being blocked by the black pawn.  It can capture the pawn by 
moving two squares up and landing on the pawn, since the
+      pawn is an opposing piece (piece of a different color).  This square has 
a red X on it.  It cannot jump over the pawn to reach
+      the end of the board.  Therefore, the rook has a total of ten squares 
where it can go.</para>
 
-       <sect1 id="special-movement">
-               <title>Special Moves</title>
-               <sect2 id="en_passant-movement">
-                       <title>En Passant</title>
-                       <para>When the rule to allow a pawn to move two squares 
on its first move was added, a pawn could potentially evade capture by an
-                       opponent's pawn by going past a square under attack.  
The en passant capture (from the French for <quote>in passing</quote>) was
-                       added to prevent this.  The capture is made exactly as 
if the pawn had moved only one square forward.  There are
-                       special conditions for the en passant capture:
-                       <itemizedlist>
-                               <listitem><para>A pawn must move two squares 
from its initial position in a single move.</para></listitem>
-                               <listitem><para>An opposing pawn must be 
attacking the square the first pawn moved over.</para></listitem>
-                               <listitem><para>The first pawn can be captured 
as if it moved only one square.</para></listitem>
-                               <listitem><para>The capture can only be made at 
the opponent's next move.  If the capture is not made,
-                               the first pawn is safe from en passant capture 
for the remainder of the game.</para></listitem>
-                       </itemizedlist>
-                       </para>
-                       <para>In the diagram below, the white pawn has not 
moved from its initial position.  Its first move can be
-                       one or two squares ahead.  The first square is under 
attack by the black pawn (pawns attack diagonally) as
-                       indicated by the red X.  The white pawn moves ahead two 
squares, avoiding the attack.  On the next move,
-                       the black pawn moves into the square where the white 
pawn would have moved if it could only move a single
-                       square on the first move.  The black pawn successfully 
attacks the white pawn, and captures it
-                       <quote>en passant</quote>.  The white pawn is removed 
from play.</para>
-                       <mediaobject><imageobject><imagedata 
fileref="Knights-enpassant.png" /></imageobject></mediaobject>
-               </sect2>
-               <sect2 id="castling-movement">
-                       <title>Castling</title>
-                       <para>Castling uses the king and one rook, and is the 
only time in a game when more than one piece may be moved
-                       during a single turn.  In castling a king is moved two 
squares towards the rook and the rook is then moved to
-                       the square on the other side of the king.</para>
-                       
-                       <para>Castling has some rigid requirements:
-                       <itemizedlist>
-                               <listitem><para>Both the king and the rook may 
never have moved during the game.</para></listitem>
-                               <listitem><para>There are no pieces between the 
king and the rook.</para></listitem>
-                               <listitem><para>The king is not in 
check.</para></listitem>
-                               <listitem><para>The king does not cross over a 
square that is attacked by the opponent's pieces.</para></listitem>
-                               <listitem><para>The king does not end the move 
on a square that is attacked by the opponent's pieces. (The
-                               castling move cannot end with the king in 
check.)</para></listitem>
-                       </itemizedlist>
-                       </para>
-                       
-                       <para>There are two forms of castling.  One is called 
<quote>kingside castling</quote>.  It is also known as
-                       <quote>short castling</quote>, since it is performed to 
the short side of the board and the rook only has to
-                       move two squares to the opposite side of the king. It 
is diagramed below:</para>
-                       <mediaobject><imageobject><imagedata 
fileref="Knights-castle-kingside.png" /></imageobject></mediaobject>
-                       
-                       <para>The second form of castling is called 
<quote>queenside castling</quote>, where the king moves towards the
-                       square vacated by the queen.  It is also known as 
<quote>long castling</quote>, since it is performed to the long
-                       side of the board and the rook has to move three 
squares to the opposite side of the king.  It is diagramed below:</para>
-                       <mediaobject><imageobject><imagedata 
fileref="Knights-castle-queenside.png" /></imageobject></mediaobject>
-                       
-                       <note>
-                       <para>
-                               In &i18n-knights; to castle you move the king 
two squares towards the rook.  &i18n-knights; will complete
-                               the castling move.  Do not move the rook, as 
&i18n-knights; assumes you wish only to move the rook and
-                               not to castle.
-                       </para>
-                       </note>
-                       
-               </sect2>
-               <sect2 id="pawn-promotion-movement">
-                       <title>Pawn Promotion</title>
-                       <para>When a pawn has reached the other end of the 
board it cannot move further, since
-                       it always must move forward and not backwards.  The 
pawn is then turned
-                       (<quote>promoted</quote>) into a queen, rook, bishop or 
knight.  This promotion
-                       occurs as part of the move.  Usually the piece chosen 
is the queen, often called
-                       <quote>queening</quote>. The other pieces are sometimes 
chosen when their movements
-                       will aid in checkmate, often called <quote>under 
promoting</quote>.  The pawn can be
-                       turned into a piece even if that type of piece is still 
on the board.  Thus you can have
-                       two queens or three rooks, bishops or knights in play 
at once.</para>
-               </sect2>
-       </sect1>
-       
-       <sect1 id="game-end">
-               <title>Game Endings</title>
-               <sect2 id="checkmate">
-                       <title>Checkmate</title>
-                       <para>When a king is under attack and threatened with 
capture by an opponent's piece, the king is
-                       said to be <quote>in check</quote>.  A king must get 
out of check immediately.  There are three possible
-                       ways to get out of check.
-                       <itemizedlist>
-                               <listitem><para>Capture the attacking 
piece.</para></listitem>
-                               <listitem><para>Move the king away from the 
attack and to a safe square which is not under attack by
-                               an opponent's piece.</para></listitem>
-                               <listitem><para>Block the attack by placing a 
piece between the attacker and the king.
-                               (Cannot be done for an attack by a knight or 
pawn.)</para></listitem>
-                       </itemizedlist>
-                       </para>
-                       
-                       <para>
-                       If the king has no way to escape from the check, the 
position is called <quote>checkmate</quote> and
-                       the game ends.  The player who is checkmated loses the 
game.  The king is never actually captured
-                       and removed from the board.</para>
-               </sect2>
-               <sect2 id="resign">
-                       <title>Resign</title>
-                       <para>At any time during the game, a player may resign 
(quit).  The
-                       game ends and the player's opponent wins the 
game.</para>
-               </sect2>
-               <sect2 id="draw">
-                       <title>Draw</title>
-                       <para>A <quote>draw</quote> is a tie between the 
players.  There are several ways that a
-                       draw can occur.
-                       <itemizedlist>
-                               <listitem><para>Stalemate - (see 
below)</para></listitem>
-                               <listitem><para>Threefold repetition - If the 
exact same position is repeated at least 3 times
-                               (not necessarily by a repetition of moves).  It 
requires that the possible moves of all
-                               the pieces of both players are the same.  If 
the possibility of a pawn being captured
-                               en passant has changed or the possibility to 
castle has changed, the position is not
-                               the same - even if the pieces are in the same 
locations.</para></listitem>
-                               <listitem><para>Fifty-move rule - If no piece 
has been captured or a pawn moved in the last fifty moves
-                               by each player.</para></listitem>
-                               <listitem><para>Impossibility of checkmate - If 
a position arises in which neither player could possibly
-                               give checkmate by a series of legal moves. 
Usually this is because there is insufficient material left
-                               to checkmate, but it is possible in other 
positions. Combinations with insufficient material to
-                               checkmate are:
-                               <itemizedlist>
-                                       <listitem><para>king versus 
king</para></listitem>
-                                       <listitem><para>king and bishop versus 
king</para></listitem>
-                                       <listitem><para>king and knight versus 
king</para></listitem>
-                                       <listitem><para>king and bishop versus 
king and bishop with both bishops on the same color</para></listitem>
-                               </itemizedlist>
-    </para></listitem>
-                               <listitem><para>Time expires - If a player's 
time runs out and their opponent does not have mating material.
-                               (see below)</para></listitem>
-                               <listitem><para>Mutual agreement - If both 
players agree to draw.</para></listitem>
-                       </itemizedlist>
-                       </para>
-               </sect2>
-               <sect2 id="stalemate">
-                       <title>Stalemate</title>
-                       <para>If a player has no legal move (every possible 
move would put their king in check) but
-                       their king is not presently in check, the game ends in 
a <quote>stalemate</quote>.  Stalemate results in
-                       the game being a draw.</para>
-               </sect2>
-               <sect2 id="time-end">
-                       <title>Time</title>
-                       <para>If time should run out on a player before they 
complete the
-                       required number of moves:
-                       <itemizedlist>
-                               <listitem><para>The player loses the game if 
the opponent has mating material.</para></listitem>
-                               <listitem><para>The game is a draw if the 
opponent does not having mating material.</para></listitem>
-                       </itemizedlist>
-                       Mating material is considered to be any group of pieces 
except just a king, a king and a bishop,
-                       or a king and a knight.</para>
-               </sect2>
-       </sect1>
-       
-       <sect1 id="time-controls">
-               <title>Time Controls</title>
-               <para>Many games of chess use time controls to speed the play 
or ensure a finish in a reasonable period.
-               There are two main forms of time controls.</para>
-               
-               <para>The first time control type is moves-per-time.  In this 
type a player must complete a specified
-               number of moves within a fixed period of time.</para>
-               
-               <para>The second time control type is called <quote>sudden 
death</quote>.  In this type there
-               is a fixed amount of time to complete the game, regardless of 
the number of moves made.</para>
-               
-               <para>Within the time control there can be a time delay to 
compensate for the time lost in physically
-               making a move.  In the <quote>Bronstein delay</quote> the clock 
does not start running at the beginning
-               of the player's move until the delay time is over.  If the move 
is completed before the delay time expires,
-               no time is subtracted from the player's clock.  In the 
<quote>Fischer delay</quote> the delay time is added
-               to the player's remaining time before the move.  If the move is 
made before the delay time expires,
-               the remaining delay time is kept by the player and their clock 
time increases.  Similarly, a fixed time can
-               be added to the player's clock after a move is completed.  When 
time is added to the clock, the time amount is
-               referred to as the <quote>time increment</quote>.</para>
-               
-               <para>Time controls vary widely depending upon the game, game 
type and any sponsor.  Also during a game there
-               may be several types of time controls joined together, with 
unused time added to the next time control.  For
-               all major World Chess Federation (FIDE) events the time control 
is 90 minutes for the first 40 moves followed
-               by 30 minutes sudden death, with an additional 30 seconds per 
move beginning with the first move.  The defaults
-               on FICS (Free Internet Chess Server) are 2 minutes for the game 
(sudden death), plus 12 seconds time increment
-               for each move.  Many major events use 90 minutes sudden death 
for their time control.  The US Chess Federation
-               Blitz chess time control is 5 minutes for the game, with no 
time delays/increments.</para>
-       </sect1>        
-       </chapter>
-       
-       <chapter id="markers">
-               <title>Markers</title>
-               <para>
-                       Markers are highlights of squares on the chessboard.  
They can be used to show legal moves for your
-                       chess piece, the opponent's previous move, or a king in 
check.  Their color and shape depends on which
-                       theme you are using. They can be toggled on/off in the 
general settings section of the configuration menu.
-               </para>
-               <para>
-                       Clicking on your piece during your turn displays a 
marker on every square on which that piece can be moved.
-                       The picture shows the legal moves for the white queen.
-               </para>
-               <mediaobject><imageobject><imagedata 
fileref="Knights-moving-queen.png" /></imageobject></mediaobject>
-               <para>
-                       When your opponent has made a move, their last move is 
indicated by markers.  One marker shows the
-                       initial position of the chess piece, and a second 
highlights the new position of the chess piece.
-               </para>
-               <mediaobject><imageobject><imagedata 
fileref="Knights-lastmove.png" /></imageobject></mediaobject>
-               <para>
-                       If the opponent's last move put your king under attack 
(<quote>check</quote>), your
-                       king and all attacking pieces are highlighted as well.
-               </para>
-               <mediaobject><imageobject><imagedata 
fileref="Knights-danger.png" /></imageobject></mediaobject>
-               <note>
-                       <para>Some themes may not support all types of 
markers.</para>
-               </note>
-       </chapter>
+      <mediaobject><imageobject><imagedata fileref="Knights-move-limits.png" 
/></imageobject></mediaobject>
+      
+      <para>To begin the game, white moves first.  The players then alternate 
making one move at a time.  You must move on your turn, you are not allowed to 
pass.</para>
+    </sect2>
+    <sect2 id="pawn-movement">
+      <title>Pawn</title>
+      <para>The pawn is the most numerous and the least powerful piece on the 
chessboard.  Pawns are unusual in their movement.  Generally
+      the pawn moves forward only, one square at a time.  An exception is the 
first time a pawn is moved, it may move forward two squares.
+      The pawn cannot jump over other pieces; any piece directly in front of a 
pawn blocks its advance to that square. The pawn is the
+      only piece that cannot move backward.  The pawn is also the only piece 
that does not capture in the same way that it moves.  The
+      pawn captures an opposing piece by moving diagonally one square - it 
cannot capture by moving straight ahead.</para>
+      
+      <para>In the picture below the lower pawn is still on its original 
square, so it may move one or two squares forward (indicated
+      by the green X).  It may capture by moving to the right or left at a 
diagonal, but only if that square is occupied by an opposing
+      piece (indicated by the red X).  Otherwise, it may not move diagonally.  
The upper pawn has already moved from its original square.
+      It may move only one square forward.  Likewise, it can capture moving to 
the left or right diagonally if the square contains an
+      opposing piece.</para>
+      <mediaobject><imageobject><imagedata fileref="Knights-move-pawn.png" 
/></imageobject></mediaobject>
+      
+      <para>The pawn also is involved in two special moves.  The first is the 
<link linkend="en_passant-movement">en passant capture</link>
+      where a pawn is captured on its initial two square move.  The second is 
the <link linkend="pawn-promotion-movement">pawn promotion</link>
+      where a pawn is promoted to another piece when the pawn reaches the 
other end of the board.</para>
+    </sect2>
+    <sect2 id="bishop-movement">
+      <title>Bishop</title>
+      <para>The Bishop moves in a straight line diagonally on the board.  It 
can move as many squares as wanted, until it meets the end of
+      the board or another piece.  The bishop cannot jump over other pieces.  
The bishop captures on the same path it moves, by landing
+      on the square of the opposing piece.  Because of the way the bishop 
moves, the piece always remains on the same color squares it
+      started on.  Each player begins with two bishops, one on the 
black-colored and one on the white-colored squares.  They are frequently
+      referred to as the <quote>dark-squared</quote> bishop and 
<quote>light-squared</quote> bishop.  The bishops can also be named according
+      to the side they begin on - king's bishop and queen's bishop.</para>
+      <mediaobject><imageobject><imagedata fileref="Knights-move-bishop.png" 
/></imageobject></mediaobject>
+    </sect2>
+    <sect2 id="rook-movement">
+      <title>Rook</title>
+      <para>The rook moves in a straight line either horizontally or 
vertically through any number of unoccupied squares, until it reaches
+      the end of board or it is blocked by another piece.  It cannot jump over 
other pieces.  The rook captures on the same path
+      it moves, by occupying the square on which an enemy piece stands.  The 
rook can land on any square on the board, therefore it
+      is one of the more powerful pieces on the board.</para>
+      <mediaobject><imageobject><imagedata fileref="Knights-move-rook.png" 
/></imageobject></mediaobject>
+      <para>The rook is also involved in a special move.  It is the <link 
linkend="castling-movement">castling move</link>
+      where a rook and the king are grouped into a defensive position.</para>
+    </sect2>
+    <sect2 id="knight-movement">
+      <title>Knight</title>
+      <para>The Knight is the most special piece in chess, having a 
flexibility that makes it a powerful piece. The knight is the
+      only piece on the board that may jump over other pieces.  The knight 
moves two squares horizontally or vertically and
+      then one more square at a right-angle.  The knight’s move is shaped as 
an <quote>L</quote>.  The knight always lands on a square
+      opposite in color from its initial square.  The knight can jump over 
pieces of either color while going to its
+      destination square, but it does not capture any pieces it jumps over.  
The knight captures by landing on the square
+      of the opposing piece.  The knight cannot land on a square occupied by a 
piece of the same color.  Since the knight's
+      movement is not in a straight line, it can attack a queen, bishop, or 
rook without being reciprocally attacked by that
+      piece.</para>
+      <mediaobject><imageobject><imagedata fileref="Knights-move-knight.png" 
/></imageobject></mediaobject>
+    </sect2>
+    <sect2 id="queen-movement">
+      <title>Queen</title>
+      <para>The Queen is considered the most powerful piece on the board.  It 
can move any number of squares in a straight
+      line - either vertically, horizontally or diagonally.  The queen moves 
like the rook and bishop combined.  Unless
+      capturing, the queen must move to an unoccupied square; and it cannot 
jump over pieces.  The queen captures on the
+      same path it moves, by landing on the square of the opposing 
piece.</para>
+      <mediaobject><imageobject><imagedata fileref="Knights-move-queen.png" 
/></imageobject></mediaobject>
+    </sect2>
+    <sect2 id="king-movement">
+      <title>King</title>
+      <para>The King is the most important piece in chess. If the king is 
trapped so that its capture is unavoidable, the game is
+      over and that player loses.  The king has little mobility, so it is also 
considered one of the weakest pieces in the game.
+      The king can move to any adjacent square.  That is, it can move one 
square in any direction: horizontally, vertically, or
+      diagonally.  It cannot move onto a square occupied by a piece of the 
same color.  The king captures another piece in
+      the same way it moves, by landing on the square of the opposing piece.  
There is an additional limit on the movement of
+      the king.  The king may not move to a square which would put the king 
under attack by an opposing piece (called in <quote>check</quote>).
+      As a result of this limit, two kings may never stand next to each other 
- since moving next to the opposing king would
+      put the moving king into check.  The king can also be forced to move or 
capture if the king is under attack
+      (<quote>check</quote>) and the only way to stop the attack is to move 
the king.</para>
+      <mediaobject><imageobject><imagedata fileref="Knights-move-king.png" 
/></imageobject></mediaobject>
+    </sect2>
+  </sect1>
 
-       <chapter id="configuration">
-               <title>Game Configuration</title><!-- do not change this! -->
-               <para>
-                       The &i18n-knights; configuration dialog allows you to 
change visual
-                       options, as well as select themes for &i18n-knights;.
-               </para>
-               <para>
-                       Once you are satisfied with the changes you have 
selected you
-                       can make the changes by either press the 
<guibutton>Apply</guibutton>
-                       or the <guibutton>OK</guibutton> button, located at the 
bottom part
-                       of the dialog. Pressing <guibutton>OK</guibutton> 
button will also close the
-                       configuration dialog.
-               </para>
-               <para>
-                       If, however, you are dissatisfied with your changes – 
simply press
-                       <guibutton>Cancel</guibutton> button to discard the 
changes and close
-                       the configuration dialog. You must press the 
<guibutton>Cancel</guibutton> button
-                       before clicking <guibutton>Apply</guibutton> or 
<guibutton>OK</guibutton> button.
-               </para>
+  <sect1 id="special-movement">
+    <title>Special Moves</title>
+    <sect2 id="en_passant-movement">
+      <title>En Passant</title>
+      <para>When the rule to allow a pawn to move two squares on its first 
move was added, a pawn could potentially evade capture by an
+      opponent's pawn by going past a square under attack.  The en passant 
capture (from the French for <quote>in passing</quote>) was
+      added to prevent this.  The capture is made exactly as if the pawn had 
moved only one square forward.  There are
+      special conditions for the en passant capture:</para>
+      <itemizedlist>
+        <listitem><para>A pawn must move two squares from its initial position 
in a single move.</para></listitem>
+        <listitem><para>An opposing pawn must be attacking the square the 
first pawn moved over.</para></listitem>
+        <listitem><para>The first pawn can be captured as if it moved only one 
square.</para></listitem>
+        <listitem><para>The capture can only be made at the opponent's next 
move.  If the capture is not made,
+        the first pawn is safe from en passant capture for the remainder of 
the game.</para></listitem>
+      </itemizedlist>
+      <para>In the diagram below, the white pawn has not moved from its 
initial position.  Its first move can be
+      one or two squares ahead.  The first square is under attack by the black 
pawn (pawns attack diagonally) as
+      indicated by the red X.  The white pawn moves ahead two squares, 
avoiding the attack.  On the next move,
+      the black pawn moves into the square where the white pawn would have 
moved if it could only move a single
+      square on the first move.  The black pawn successfully attacks the white 
pawn, and captures it
+      <quote>en passant</quote>.  The white pawn is removed from play.</para>
+      <mediaobject><imageobject><imagedata fileref="Knights-enpassant.png" 
/></imageobject></mediaobject>
+    </sect2>
+    <sect2 id="castling-movement">
+      <title>Castling</title>
+      <para>Castling uses the king and one rook, and is the only time in a 
game when more than one piece may be moved
+      during a single turn.  In castling a king is moved two squares towards 
the rook and the rook is then moved to
+      the square on the other side of the king.</para>
+      
+      <para>Castling has some rigid requirements:</para>
+      <itemizedlist>
+        <listitem><para>Both the king and the rook may never have moved during 
the game.</para></listitem>
+        <listitem><para>There are no pieces between the king and the 
rook.</para></listitem>
+        <listitem><para>The king is not in check.</para></listitem>
+        <listitem><para>The king does not cross over a square that is attacked 
by the opponent's pieces.</para></listitem>
+        <listitem><para>The king does not end the move on a square that is 
attacked by the opponent's pieces. (The
+        castling move cannot end with the king in check.)</para></listitem>
+      </itemizedlist>
+      
+      <para>There are two forms of castling.  One is called <quote>kingside 
castling</quote>.  It is also known as
+      <quote>short castling</quote>, since it is performed to the short side 
of the board and the rook only has to
+      move two squares to the opposite side of the king. It is diagramed 
below:</para>
+      <mediaobject><imageobject><imagedata 
fileref="Knights-castle-kingside.png" /></imageobject></mediaobject>
+      
+      <para>The second form of castling is called <quote>queenside 
castling</quote>, where the king moves towards the
+      square vacated by the queen.  It is also known as <quote>long 
castling</quote>, since it is performed to the long
+      side of the board and the rook has to move three squares to the opposite 
side of the king.  It is diagramed below:</para>
+      <mediaobject><imageobject><imagedata 
fileref="Knights-castle-queenside.png" /></imageobject></mediaobject>
+      
+      <note><para>
+        In &i18n-knights; to castle you move the king two squares towards the 
rook.  &i18n-knights; will complete
+        the castling move.  Do not move the rook, as &i18n-knights; assumes 
you wish only to move the rook and
+        not to castle.
+      </para></note>
+      
+    </sect2>
+    <sect2 id="pawn-promotion-movement">
+      <title>Pawn Promotion</title>
+      <para>When a pawn has reached the other end of the board it cannot move 
further, since
+      it always must move forward and not backwards.  The pawn is then turned
+      (<quote>promoted</quote>) into a queen, rook, bishop or knight.  This 
promotion
+      occurs as part of the move.  Usually the piece chosen is the queen, 
often called
+      <quote>queening</quote>. The other pieces are sometimes chosen when 
their movements
+      will aid in checkmate, often called <quote>under promoting</quote>.  The 
pawn can be
+      turned into a piece even if that type of piece is still on the board.  
Thus you can have
+      two queens or three rooks, bishops or knights in play at once.</para>
+    </sect2>
+  </sect1>
+  
+  <sect1 id="game-end">
+    <title>Game Endings</title>
+    <sect2 id="checkmate">
+      <title>Checkmate</title>
+      <para>When a king is under attack and threatened with capture by an 
opponent's piece, the king is
+      said to be <quote>in check</quote>.  A king must get out of check 
immediately.  There are three possible
+      ways to get out of check.</para>
+      <itemizedlist>
+        <listitem><para>Capture the attacking piece.</para></listitem>
+        <listitem><para>Move the king away from the attack and to a safe 
square which is not under attack by
+        an opponent's piece.</para></listitem>
+        <listitem><para>Block the attack by placing a piece between the 
attacker and the king.
+        (Cannot be done for an attack by a knight or pawn.)</para></listitem>
+      </itemizedlist>
+      
+      <para>
+      If the king has no way to escape from the check, the position is called 
<quote>checkmate</quote> and
+      the game ends.  The player who is checkmated loses the game.  The king 
is never actually captured
+      and removed from the board.</para>
+    </sect2>
+    <sect2 id="resign">
+      <title>Resign</title>
+      <para>At any time during the game, a player may resign (quit).  The
+      game ends and the player's opponent wins the game.</para>
+    </sect2>
+    <sect2 id="draw">
+      <title>Draw</title>
+      <para>A <quote>draw</quote> is a tie between the players.  There are 
several ways that a
+      draw can occur.</para>
+      <itemizedlist>
+        <listitem><para>Stalemate - (see below)</para></listitem>
+        <listitem><para>Threefold repetition - If the exact same position is 
repeated at least 3 times
+        (not necessarily by a repetition of moves).  It requires that the 
possible moves of all
+        the pieces of both players are the same.  If the possibility of a pawn 
being captured
+        en passant has changed or the possibility to castle has changed, the 
position is not
+        the same - even if the pieces are in the same 
locations.</para></listitem>
+        <listitem><para>Fifty-move rule - If no piece has been captured or a 
pawn moved in the last fifty moves
+        by each player.</para></listitem>
+        <listitem><para>Impossibility of checkmate - If a position arises in 
which neither player could possibly
+        give checkmate by a series of legal moves. Usually this is because 
there is insufficient material left
+        to checkmate, but it is possible in other positions. Combinations with 
insufficient material to
+        checkmate are:</para>
+          <itemizedlist>
+            <listitem><para>king versus king</para></listitem>
+            <listitem><para>king and bishop versus king</para></listitem>
+            <listitem><para>king and knight versus king</para></listitem>
+            <listitem><para>king and bishop versus king and bishop with both 
bishops on the same color</para></listitem>
+          </itemizedlist>
+        </listitem>
+        <listitem><para>Time expires - If a player's time runs out and their 
opponent does not have mating material.
+        (see below)</para></listitem>
+        <listitem><para>Mutual agreement - If both players agree to 
draw.</para></listitem>
+      </itemizedlist>
+    </sect2>
+    <sect2 id="stalemate">
+      <title>Stalemate</title>
+      <para>If a player has no legal move (every possible move would put their 
king in check) but
+      their king is not presently in check, the game ends in a 
<quote>stalemate</quote>.  Stalemate results in
+      the game being a draw.</para>
+    </sect2>
+    <sect2 id="time-end">
+      <title>Time</title>
+      <para>If time should run out on a player before they complete the
+      required number of moves:</para>
+      <itemizedlist>
+        <listitem><para>The player loses the game if the opponent has mating 
material.</para></listitem>
+        <listitem><para>The game is a draw if the opponent does not having 
mating material.</para></listitem>
+      </itemizedlist>
+      <para>Mating material is considered to be any group of pieces except 
just a king, a king and a bishop,
+      or a king and a knight.</para>
+    </sect2>
+  </sect1>
+  
+  <sect1 id="time-controls">
+    <title>Time Controls</title>
+    <para>Many games of chess use time controls to speed the play or ensure a 
finish in a reasonable period.
+    There are two main forms of time controls.</para>
+    
+    <para>The first time control type is moves-per-time.  In this type a 
player must complete a specified
+    number of moves within a fixed period of time.</para>
+    
+    <para>The second time control type is called <quote>sudden death</quote>.  
In this type there
+    is a fixed amount of time to complete the game, regardless of the number 
of moves made.</para>
+    
+    <para>Within the time control there can be a time delay to compensate for 
the time lost in physically
+    making a move.  In the <quote>Bronstein delay</quote> the clock does not 
start running at the beginning
+    of the player's move until the delay time is over.  If the move is 
completed before the delay time expires,
+    no time is subtracted from the player's clock.  In the <quote>Fischer 
delay</quote> the delay time is added
+    to the player's remaining time before the move.  If the move is made 
before the delay time expires,
+    the remaining delay time is kept by the player and their clock time 
increases.  Similarly, a fixed time can
+    be added to the player's clock after a move is completed.  When time is 
added to the clock, the time amount is
+    referred to as the <quote>time increment</quote>.</para>
+    
+    <para>Time controls vary widely depending upon the game, game type and any 
sponsor.  Also during a game there
+    may be several types of time controls joined together, with unused time 
added to the next time control.  For
+    all major World Chess Federation (FIDE) events the time control is 90 
minutes for the first 40 moves followed
+    by 30 minutes sudden death, with an additional 30 seconds per move 
beginning with the first move.  The defaults
+    on FICS (Free Internet Chess Server) are 2 minutes for the game (sudden 
death), plus 12 seconds time increment
+    for each move.  Many major events use 90 minutes sudden death for their 
time control.  The US Chess Federation
+    Blitz chess time control is 5 minutes for the game, with no time 
delays/increments.</para>
+  </sect1>  
+  </chapter>
+  
+  <chapter id="markers">
+    <title>Markers</title>
+    <para>
+      Markers are highlights of squares on the chessboard.  They can be used 
to show legal moves for your
+      chess piece, the opponent's previous move, or a king in check.  Their 
color and shape depends on which
+      theme you are using. They can be toggled on/off in the general settings 
section of the configuration menu.
+    </para>
+    <para>
+      Clicking on your piece during your turn displays a marker on every 
square on which that piece can be moved.
+      The picture shows the legal moves for the white queen.
+    </para>
+    <mediaobject><imageobject><imagedata fileref="Knights-moving-queen.png" 
/></imageobject></mediaobject>
+    <para>
+      When your opponent has made a move, their last move is indicated by 
markers.  One marker shows the
+      initial position of the chess piece, and a second highlights the new 
position of the chess piece.
+    </para>
+    <mediaobject><imageobject><imagedata fileref="Knights-lastmove.png" 
/></imageobject></mediaobject>
+    <para>
+      If the opponent's last move put your king under attack 
(<quote>check</quote>), your
+      king and all attacking pieces are highlighted as well.
+    </para>
+    <mediaobject><imageobject><imagedata fileref="Knights-danger.png" 
/></imageobject></mediaobject>
+    <note>
+      <para>Some themes may not support all types of markers.</para>
+    </note>
+  </chapter>
 
-               <sect1 id="configuration-general">
-                       <title>General</title>
-                       <para>
-                               The <guilabel>General</guilabel> section 
contains options on the
-                               general appearance of &i18n-knights;.  
Animations of the pieces and
-                               board can be enabled or modified. The 
animations section is visible
-                               based upon system software, and is seen only if 
animations are
-                               available. Turning around the board is 
available, allowing the &i18n-knights;
-                               chess board to be flipped when used on a 
computer screen or stationary when
-                               used on a tablet computer as a chess board 
replacement.
-                               All three types of <link 
linkend="markers">markers</link>
-                               can be enabled or disabled.  Borders around the 
chess board can be
-                               activated with or without algebraic chess 
notation by using a drop
-                               down menu.
-                       </para>
-                       <note>
-                               <para>
-                                       Some themes may not support markers, 
borders and/or notations.
-                                       In this case, the configuration will 
have no effect on them,
-                                       but will be remembered in case you 
change themes again.
-                               </para>
-                       </note>
-               </sect1>
+  <chapter id="configuration">
+    <title>Game Configuration</title><!-- do not change this! -->
+    <para>
+      The &i18n-knights; configuration dialog allows you to change visual
+      options, as well as select themes for &i18n-knights;.
+    </para>
+    <para>
+      Once you are satisfied with the changes you have selected you
+      can make the changes by either press the <guibutton>Apply</guibutton>
+      or the <guibutton>OK</guibutton> button, located at the bottom part
+      of the dialog. Pressing <guibutton>OK</guibutton> button will also close 
the
+      configuration dialog.
+    </para>
+    <para>
+      If, however, you are dissatisfied with your changes – simply press
+      <guibutton>Cancel</guibutton> button to discard the changes and close
+      the configuration dialog. You must press the 
<guibutton>Cancel</guibutton> button
+      before clicking <guibutton>Apply</guibutton> or 
<guibutton>OK</guibutton> button.
+    </para>
 
-               <sect1 id="configuration-engines">
-                       <title>Computer Engines</title>
-                       <mediaobject><imageobject><imagedata 
fileref="Knights-engines.png" /></imageobject></mediaobject>
-                       <para>
-                               The <guilabel>Computer Engines</guilabel> 
section allows you to configure
-                               your computer opponents. For each engine 
specify the program name, the command used
-                               to launch it, and the protocol it uses. 
&i18n-knights; supports two protocols for
-                               chess engines: XBoard and UCI.
-                       </para>
-                       <para>
-                               A new engine configuration can be added by 
press <guibutton>Add</guibutton> button and
-                               entering the three options mentioned above. A 
symbol in the last columns tells you whether
-                               the specified program is installed on your 
computer or not.
-                       </para>
-               </sect1>
+    <sect1 id="configuration-general">
+      <title>General</title>
+      <para>
+        The <guilabel>General</guilabel> section contains options on the
+        general appearance of &i18n-knights;.  Animations of the pieces and
+        board can be enabled or modified. The animations section is visible
+        based upon system software, and is seen only if animations are
+        available. Turning around the board is available, allowing the 
&i18n-knights;
+        chess board to be flipped when used on a computer screen or stationary 
when
+        used on a tablet computer as a chess board replacement.
+        All three types of <link linkend="markers">markers</link>
+        can be enabled or disabled.  Borders around the chess board can be
+        activated with or without algebraic chess notation by using a drop
+        down menu.
+      </para>
+      <note><para>
+        Some themes may not support markers, borders and/or notations.
+        In this case, the configuration will have no effect on them,
+        but will be remembered in case you change themes again.
+      </para></note>
+    </sect1>
 
-               <sect1 id="configuration-themes">
-                       <title>Themes</title>
-                       <para>
-                               The <guilabel>Theme</guilabel> section allows 
the selection of a
-                               theme.  The theme supplies the images for the 
board, pieces,
-                               markers and other items.  To select a new 
theme, choose the
-                               theme's name from the selection list. You can 
also
-                               download new themes from the same page, by 
pressing the
-                               <guibutton>Get New Themes...</guibutton> 
button.  Themes are stored
-                               at kde-look.org under &knights;.
-                       </para>
-                       <note>
-                               <para>
-                                       For your convenience a quick preview 
screenshot will be
-                                       displayed on the right hand side of the 
selection list
-                                       as soon as you select the theme you are 
interested in.
-                               </para>
-                       </note>
-               </sect1>
-       </chapter>
+    <sect1 id="configuration-engines">
+      <title>Computer Engines</title>
+      <mediaobject><imageobject><imagedata fileref="Knights-engines.png" 
/></imageobject></mediaobject>
+      <para>
+        The <guilabel>Computer Engines</guilabel> section allows you to 
configure
+        your computer opponents. For each engine specify the program name, the 
command used
+        to launch it, and the protocol it uses. &i18n-knights; supports two 
protocols for
+        chess engines: XBoard and UCI.
+      </para>
+      <para>
+        A new engine configuration can be added by press 
<guibutton>Add</guibutton> button and
+        entering the three options mentioned above. A symbol in the last 
columns tells you whether
+        the specified program is installed on your computer or not.
+      </para>
+    </sect1>
 
-       <chapter id="credits-and-license">
-               <title>Credits and License</title>
+    <sect1 id="configuration-themes">
+      <title>Themes</title>
+      <para>
+        The <guilabel>Theme</guilabel> section allows the selection of a
+        theme.  The theme supplies the images for the board, pieces,
+        markers and other items.  To select a new theme, choose the
+        theme's name from the selection list. You can also
+        download new themes from the same page, by pressing the
+        <guibutton>Get New Themes...</guibutton> button.  Themes are stored
+        at kde-look.org under &knights;.
+      </para>
+      <note><para>
+        For your convenience a quick preview screenshot will be
+        displayed on the right hand side of the selection list
+        as soon as you select the theme you are interested in.
+      </para></note>
+    </sect1>
+  </chapter>
 
+  <chapter id="credits-and-license">
+    <title>Credits and License</title>
 
-               <para>&knights;</para>
-               <itemizedlist>
-   <listitem>
-                               <para>
-                                       Miha Čančula
-                                       <email>[email protected]</email>
-                                       - Original Author
-                               </para>
-   </listitem>
-               </itemizedlist>
-               <para>
-                       Documentation copyright 2010, Miha Čančula
-                       <email>[email protected]</email>
-               </para>
-               
-               <!-- TRANS:CREDIT_FOR_TRANSLATORS -->
+    <para>&knights;</para>
+    <itemizedlist>
+      <listitem><para>Miha Čančula <email>[email protected]</email> - 
Original Author</para></listitem>
+    </itemizedlist>
+    <para>
+      Documentation copyright 2010, Miha Čančula
+      <email>[email protected]</email>
+    </para>
+    
+    <!-- TRANS:CREDIT_FOR_TRANSLATORS -->
 
-               &underFDL;
+    &underFDL;
+    &underGPL;
 
-               &underGPL;
-
-       </chapter>
+  </chapter>
 
 </book>

Reply via email to