Git commit 644bfd87cd8e2932c7e9f1cdf084d65796bdd955 by Antoni Bella Pérez. Committed on 18/08/2021 at 09:23. Pushed by yurchor into branch 'master'.
Put the KSNake mode again, documenting it better * This solve my previous mistake M +3 -3 doc/index.docbook M +2 -2 src/general.ui M +4 -4 src/ktron.cpp https://invent.kde.org/games/ksnakeduel/commit/644bfd87cd8e2932c7e9f1cdf084d65796bdd955 diff --git a/doc/index.docbook b/doc/index.docbook index 21beadb..36bb1dc 100644 --- a/doc/index.docbook +++ b/doc/index.docbook @@ -185,7 +185,7 @@ menu item. </chapter> <chapter id="playing-snake"> -<title>Playing &ksnakeduel;</title> +<title>Playing KSnake mode</title> <sect1 id="playing-snake-rules"> <title>Rules</title> @@ -218,7 +218,7 @@ the status bar. </para> <para> -When you are moving through the map there will appear obstacles. Hitting them +When you are moving through the map there will also appear obstacles. Hitting them will also result in a crash. However, every time an obstacle appears and you survive you'll be rewarded 2 points </para> @@ -494,7 +494,7 @@ which lets you tweak &ksnakeduel;'s behavior.</para> </varlistentry> <varlistentry> - <term><guimenuitem>&ksnakeduel;: Single player</guimenuitem></term> + <term><guimenuitem>KSnake mode: Single player</guimenuitem></term> <listitem><para>A single player &ksnakeduel; game.</para></listitem> </varlistentry> </variablelist> diff --git a/src/general.ui b/src/general.ui index 4ee29ac..3e194e2 100644 --- a/src/general.ui +++ b/src/general.ui @@ -49,7 +49,7 @@ </item> <item> <property name="text"> - <string>KSnakeDuel: Single player</string> + <string>KSnake mode: Single player</string> </property> </item> </widget> @@ -98,7 +98,7 @@ <item row="0" column="0"> <widget class="QLabel" name="namePlayer1Label"> <property name="text"> - <string>Right player / KSnakeDuel:</string> + <string>Right player / KSnake mode:</string> </property> <property name="wordWrap"> <bool>false</bool> diff --git a/src/ktron.cpp b/src/ktron.cpp index 2c6399f..ef21352 100644 --- a/src/ktron.cpp +++ b/src/ktron.cpp @@ -63,25 +63,25 @@ KTron::KTron(QWidget *parent) : KXmlGuiWindow(parent, Qt::WindowFlags()) { // We must disable the actions, otherwise we don't get the keyPressEvent's m_player0Up = actionCollection()->addAction( QStringLiteral( "Pl1Up" )); - m_player0Up->setText(i18n("Right Player / KSnakeDuel: Up")); + m_player0Up->setText(i18n("Right Player / KSnake mode: Up")); actionCollection()->setDefaultShortcut(m_player0Up,Qt::Key_Up); connect(m_player0Up, &QAction::triggered, this, &KTron::triggerKey0Up); addAction(m_player0Up); m_player0Down = actionCollection()->addAction( QStringLiteral( "Pl1Down" )); - m_player0Down->setText(i18n("Right Player / KSnakeDuel: Down")); + m_player0Down->setText(i18n("Right Player / KSnake mode: Down")); actionCollection()->setDefaultShortcut(m_player0Down,Qt::Key_Down); connect(m_player0Down, &QAction::triggered, this, &KTron::triggerKey0Down); addAction(m_player0Down); m_player0Right = actionCollection()->addAction( QStringLiteral( "Pl1Right" )); - m_player0Right->setText(i18n("Right Player / KSnakeDuel: Right")); + m_player0Right->setText(i18n("Right Player / KSnake mode: Right")); actionCollection()->setDefaultShortcut(m_player0Right,Qt::Key_Right); connect(m_player0Right, &QAction::triggered, this, &KTron::triggerKey0Right); addAction(m_player0Right); m_player0Left = actionCollection()->addAction( QStringLiteral( "Pl1Left" )); - m_player0Left->setText(i18n("Right Player / KSnakeDuel: Left")); + m_player0Left->setText(i18n("Right Player / KSnake mode: Left")); actionCollection()->setDefaultShortcut(m_player0Left,Qt::Key_Left); connect(m_player0Left, &QAction::triggered, this, &KTron::triggerKey0Left); addAction(m_player0Left);
