Git commit 5aa16f6baa1c08f23290f6133003fa77462271f3 by Antoni Bella Pérez.
Committed on 06/07/2021 at 09:42.
Pushed by bellaperez into branch 'master'.

Documentation updates

* Update date and version numbers
* Use a suitable tagging
* Renew the screenshots

M  +-    --    doc/configuration.png
M  +-    --    doc/gameboard.png
M  +8    -8    doc/index.docbook

https://invent.kde.org/games/kiriki/commit/5aa16f6baa1c08f23290f6133003fa77462271f3

diff --git a/doc/configuration.png b/doc/configuration.png
index 851cd3a..fe06b82 100644
Binary files a/doc/configuration.png and b/doc/configuration.png differ
diff --git a/doc/gameboard.png b/doc/gameboard.png
index ef4fb30..2d1e07a 100644
Binary files a/doc/gameboard.png and b/doc/gameboard.png differ
diff --git a/doc/index.docbook b/doc/index.docbook
index c335c83..b36c936 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -25,12 +25,12 @@
                        <holder>&Albert.Astals.Cid;</holder>
                </copyright>
 <legalnotice>&FDLNotice;</legalnotice>
-<date>2016-05-09</date>
-<releaseinfo>0.3.0 (Applications 16.04)</releaseinfo>
+<date>2021-07-06</date>
+<releaseinfo>KDE Gear 21.04</releaseinfo>
 
 <!--Short description of this document. Do not change unless necessary!-->
 <abstract>
-       <para>This documentation describes the game of &kiriki; version 
0.3.0</para>
+       <para>This documentation describes the game of &kiriki; version 
21.04</para>
 </abstract>
 
 <!--List of relevan keywords-->
@@ -77,13 +77,13 @@
        Once &kiriki; starts, it right away gives out the first combination for 
the player one. If you are the player one, then it is now your turn, otherwise 
you will have to wait until all other players make their moves.</para>
        <note><title>Note:</title><para>By default, unless the game settings 
have been changed, and in single player mode, the first player is controlled by 
human (you), while all other five players are controlled by Artificial 
Intelligence.</para></note>
        <para>Once it is your turn, the first thing you should do is examine 
the current roll. Each of the five dice on the left hand side of the game 
screen has a specific value. Check the sequence to see if these values form any 
of the score patterns.</para>
-       <note><title>Note:</title><para>The detailed description of the score 
patterns can be found in the <link linkend="rules_and_tips">‘Game Rules, 
Strategies and Tips’</link> section of this handbook.</para></note>
+       <note><title>Note:</title><para>The detailed description of the score 
pattern values can be found in the <link linkend="rules_and_tips">Game Rules, 
Strategies and Tips</link> section of this handbook.</para></note>
        <para>Keep in mind that the combination can match more than one score 
pattern. In this case you will have to determine which score pattern will 
result in greater points for you.</para>
        <para>In case the current sequence matches no score pattern, or matches 
a score pattern you have already used up, you have two more rolls to fix the 
situation. To use your second (third) roll select the dice you are not 
satisfied with by clicking on them with your mouse and click the 
<guibutton>Roll</guibutton> button located right under the dice. This will 
cause the dice in question to reroll, thus changing their values.</para>
        <para>After you have done the third reroll you must choose the score 
pattern which fits the dice sequence on hand. If none of the score patterns fit 
the sequence - you can either use <guilabel>Chance</guilabel> score pattern, or 
just select any score pattern on your scoreboard.</para>
    <note><title>Note:</title><para>If you select a score pattern that does not 
fit current dice sequence, the score pattern you select will become void and of 
zero value.</para></note>
        <para>As soon as you choose the score pattern its value updates to 
reflect the dice sequence you currently have.</para>
-       <note><title>Note:</title><para>The detailed description of the score 
pattern values can be found in the <link linkend="rules_and_tips">‘Game Rules, 
Strategies and Tips’</link> section of this handbook.</para></note>
+       <note><title>Note:</title><para>The detailed description of the score 
pattern values can be found in the <link linkend="rules_and_tips">Game Rules, 
Strategies and Tips</link> section of this handbook.</para></note>
        <para>Right after that your turn ends and the next participant’s turn 
begins. This sequence repeats some thirteen times and then the game ends, the 
scores are calculated and the high scores are awarded.</para>
 </chapter>
 
@@ -108,8 +108,8 @@
                                <listitem><para><guilabel>Large 
Straight</guilabel>: 40 points are awarded to the player if the round results 
in five dice of sequential value.<note><title>Example:</title><para>Dice on 
display: '34152'. The sequence is: '1','2','3','4','5'. Dice on display: 
'53264'. The sequence is: '2','3','4','5','6'.</para></note></para></listitem>
                                <listitem><para><guilabel>&kiriki;</guilabel>: 
50 points are awarded to the player if the round results in five dice of the 
same value. You can score as many &kiriki; as you get, for each one after the 
first you get an additional turn at the end of the 
game.<note><title>Example:</title><para>Dice on display: '11111'. Dice on 
display: '33333'.</para></note></para></listitem>
                                <listitem><para><guilabel>Chance</guilabel>: 
Summarized value of all the dice currently on 
display.<note><title>Example:</title><para>Dice on display: '51143'. The sum 
is: '14'='5'+'1'+'1'+'4'+'3'. Dice on display: '21526'. The sum is: 
'16'='2'+'1'+'5'+'2'+'6'.</para></note></para></listitem>
-                               <listitem><para><guilabel>Lower 
Total</guilabel>: It is not a playable field, but only a summary of all the 
fields starting from '3 of a Kind' and lower.</para></listitem>
-                               <listitem><para><guilabel>Grand 
Total</guilabel>: It is not a playable field, but only a sum of 'Upper Total' 
and 'Lower Total' fields.</para></listitem>
+                               <listitem><para><guilabel>Lower 
Total</guilabel>: It is not a playable field, but only a summary of all the 
fields starting from <quote>3 of a Kind</quote> and lower.</para></listitem>
+                               <listitem><para><guilabel>Grand 
Total</guilabel>: It is not a playable field, but only a sum of <quote>Upper 
Total</quote> and <quote>Lower Total</quote> fields.</para></listitem>
                        </itemizedlist>
                        <para>Other rules and constrains:</para>
                        <itemizedlist>
@@ -251,7 +251,7 @@ of the &kde; Fundamentals.
 
 <note><title>Note:</title><para>The maximum value for this field is 999 
milliseconds.</para></note>
 
-<para>Use <guilabel>Font Size</guilabel> and <guilabel>Row Height</guilabel> 
to adjust the score board to your liking.</para>
+<para>Use <guilabel>Font Size:</guilabel> and <guilabel>Row Height:</guilabel> 
to adjust the score board to your liking.</para>
 <para>If you want to play immediately at &kiriki; startup disable the default 
option <guilabel>Show demonstration game at startup</guilabel>.</para>
 </chapter>
 

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