Git commit 7646d330e904dc2920ffb8b5203c5206942bafad by Antoni Bella Pérez.
Committed on 20/06/2021 at 17:59.
Pushed by bellaperez into branch 'master'.

documentation: Fix date number and add "Pay Sounds" menu item

M  +9    -2    doc/index.docbook

https://invent.kde.org/games/kpat/commit/7646d330e904dc2920ffb8b5203c5206942bafad

diff --git a/doc/index.docbook b/doc/index.docbook
index cc53f3b7..e7586a5a 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -62,7 +62,7 @@
 
 <legalnotice>&FDLNotice;</legalnotice>
 
-<date>2021-06-21</date>
+<date>2021-06-20</date>
 <releaseinfo>KDE Gear 21.04</releaseinfo>
 
 <!--Short description of this document. Do not change unless necessary!-->
@@ -335,7 +335,7 @@ The maximum amount of cards you can move is calculated by:
 
 <para>Variations:</para>
 <itemizedlist>
-  <listitem><para><quote>Baker's Dozen</quote> is like 
<quote>Freecell</quote>, but the piles are built down by suit.</para></listitem>
+  <listitem><para><quote>Baker's Game</quote> is like <quote>Freecell</quote>, 
but the piles are built down by suit.</para></listitem>
   <listitem><para><quote>Eight Off</quote> is like <quote>Freecell</quote>, 
but the piles are built down by suit. You have 8 reserves and only kings can 
fill empty spaces. Four reserves are filled at game start.</para></listitem>
   <listitem><para><quote>Forecell</quote> is like <quote>Freecell</quote>, but 
the reserves are filled at game start, and only kings can fill empty 
spaces.</para></listitem>
   <listitem><para><quote>Seahaven Towers</quote> is like 
<quote>Freecell</quote>, but with 10 piles which are built down by suit, and 
only kings can fill empty spaces. Two reserves are filled at game 
start.</para></listitem>
@@ -830,6 +830,13 @@ chapter of the &kde; Fundamentals documentation 
&kpatience; has these applicatio
                                </menuchoice></term>
                                <listitem><para><action>Enable the automatic 
solving engine.</action> When enabled, the solver will constantly try to 
determine whether the current game state is winnable. You may wish to disable 
the solver to conserve processor or battery usage.</para></listitem>
                        </varlistentry>
+                       <varlistentry id="settings-menu-playsounds">
+                               <term><menuchoice>
+                                       <guimenu>Settings</guimenu>
+                                       <guimenuitem>Play Sounds</guimenuitem>
+                               </menuchoice></term>
+                               <listitem><para><action>Sounds are played when 
you taken or place cards.</action> More sounds are expected in the 
future.</para></listitem>
+                       </varlistentry>
                        <varlistentry id="settings-menu-remember">
                                <term><menuchoice>
                                        <guimenu>Settings</guimenu>

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