Git commit 076cd4f7c967771040a8ceedd7e0f53f73fb3dbf by Antoni Bella Pérez.
Committed on 02/06/2021 at 20:38.
Pushed by bellaperez into branch 'master'.

Documentation updates

* Reviwed and GUI sync

M  +48   -52   doc/index.docbook

https://invent.kde.org/games/kajongg/commit/076cd4f7c967771040a8ceedd7e0f53f73fb3dbf

diff --git a/doc/index.docbook b/doc/index.docbook
index 50ff46c7..3865e97b 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -1,7 +1,6 @@
 <?xml version="1.0" ?>
 <!--IMPORTANT: please note that 'Do not change this!' notice does not apply to 
translators -->
 <!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.5-Based Variant V1.1//EN" 
"dtd/kdedbx45.dtd" [
-  <!ENTITY kajongg  "<application>Kajongg</application>">
   <!ENTITY % English "INCLUDE" > <!-- change language only here -->
   <!ENTITY % addindex "IGNORE"> <!-- do not change this! -->
   <!ENTITY s1 "s1">
@@ -36,18 +35,14 @@
 <!--INPORTANT! - All other contributors: [to be determined] -->
 <authorgroup>
 <author>
-       <personname>
-               <firstname>Wolfgang</firstname>
-               <surname>Rohdewald</surname>
-       </personname>
-               <email>[email protected]</email>
+       &Wolfgang.Rohdewald; &Wolfgang.Rohdewald.mail;
 </author>
 <!-- TRANS:ROLES_OF_TRANSLATORS -->
 </authorgroup>
 <legalnotice>&FDLNotice;</legalnotice>
 
-<date>2017-01-20</date><!-- Date of (re)writing, or update.-->
-<releaseinfo>Applications 17.04</releaseinfo>
+<date>2021-05-30</date><!-- Date of (re)writing, or update.-->
+<releaseinfo>KDE Gear 21.04</releaseinfo>
 
 <!--Short description of this document. Do not change unless necessary!-->
 <abstract>
@@ -104,8 +99,7 @@
                        <listitem><para>
                                The Toolbar is located beneath the menubar and 
contains buttons for the most often used actions. The content of the Toolbar 
can be edited. You can also make it invisible, giving more room to the Board.
                              </para><para>
-                               Depending on the size of your screen you may 
want to make the toolbar invisible or to move it to the left side of the 
window. You can do that by right-clicking with the mouse
-                               on the toolbar.
+                               Depending on the size of your screen you may 
want to make the toolbar invisible or to move it to the left side of the 
window. You can do that by click with the &RMB; on the toolbar.
                              </para></listitem>
                </varlistentry>
                <varlistentry>
@@ -149,13 +143,13 @@
        </para>
         <itemizedlist>
             <listitem><para>
-                    From the menu, select <guimenu>Game</guimenu> / 
<guimenuitem>Score Manual Game</guimenuitem> or press <keycombo 
action="simul">&Ctrl;<keycap>C</keycap></keycombo>.
+                    From the menu, select <menuchoice><guimenu>Game</guimenu> 
<guimenuitem>Score Manual Game</guimenuitem></menuchoice> or press <keycombo 
action="simul">&Ctrl;<keycap>C</keycap></keycombo>.
             </para></listitem>
             <listitem><para>
                     Now you can either select an existing unfinished game or 
start a new game. If you start a new game, you will be asked for the players 
and the ruleset. &kajongg; will propose the same values used for the previous 
game. If there was no previous game, it will propose the first four defined 
players. Please note that you cannot change the ruleset or any of its rules 
after this selection. You can do that beforehand in <link 
linkend="ruleset-options">the ruleset editor</link>.
             </para></listitem>
             <listitem><para>
-                Now you get a new window titled "Enter the hand results". Read 
<link linkend="enterhand-tiles">Have &kajongg; compute the score</link> for a 
detailed description.
+                Now you get a new window titled <guilabel>Scoring for this 
Hand</guilabel>. Read <link linkend="enterhand-tiles">Have &kajongg; compute 
the score</link> for a detailed description.
             </para></listitem>
             <listitem><para>
                 After saving hand results, continue with the next hand.
@@ -185,7 +179,7 @@
                After having entered all relevant data for a hand, press the 
button <guibutton>Save Hand</guibutton>. The hand values will be entered in the 
data base, and they are also shown in the score table. You might be prompted to 
change the seating positions of the players but you can choose not to change 
seats. The proposed changes are currently not customizable - if a ruleset needs 
something different, we will change that.
        </para>
        <para>
-               If the player might have won, the check box in the column 
"Winner" will be enabled - click this for the winner.
+               If the player might have won, the check box in the column 
<guilabel>Winner</guilabel> will be enabled - click this for the winner.
        </para>
        <para>
                The status bar will now show the updated balances for the 
players, and you can continue with the next hand.
@@ -196,7 +190,7 @@
                A good player will probably prefer to compute her score 
himself. In that case you can directly enter it. This is only possible when no 
tiles are selected for this player.
        </para>
        <para>
-               If you enter a manual score, it must already contain everything 
except penalties, you will have no optional rules to choose from. There is one 
exception: "Dangerous Game". This does not influence any scores, it is no 
offense either. It only means the payment between players is different: The 
offender pays all for all to the winner. The other two players do not exchange 
payments. This is currently not customizable.
+               If you enter a manual score, it must already contain everything 
except penalties, you will have no optional rules to choose from. There is one 
exception: <quote>Dangerous Game</quote>. This does not influence any scores, 
it is no offense either. It only means the payment between players is 
different: The offender pays all for all to the winner. The other two players 
do not exchange payments. This is currently not customizable.
        </para>
        </sect3>
        <sect3 id="enterhand-tiles">
@@ -212,13 +206,13 @@
                The keys <keycap>xX</keycap> move it back to the central 
selector. <keycap>ESWN</keycap> moves to the concealed row, 
<keycap>eswn</keycap> moves to the exposed row.
                You can move the cursor between tiles or melds using the arrow 
keys, the currently selected tile or meld has a blue frame. Since the key 
arrows are far away from letters on the keyboard,
                you can also use the letters <keycap>hjkl</keycap> or 
<keycap>HJKL</keycap> for moving the cursor. <keycap>hH</keycap> move left, 
<keycap>jJ</keycap> move down, <keycap>kK</keycap> move up,
-               <keycap>lL</keycap> move right. This is how the unix editor 
"vi" does it. The &kde; browser konqueror and even this help program also 
support those keys in the same way. Those keys may differ if you use a language 
other than English but it is currently not possible to configure them.
+               <keycap>lL</keycap> move right. This is how the unix editor 
<command>vi</command> does it. The &kde; browser &konqueror; and even this help 
program also support those keys in the same way. Those keys may differ if you 
use a language other than English but it is currently not possible to configure 
them.
        </para>
        <para>
-               The options "Last Tile" and "Last Meld" are needed by some 
rules like "last tile completes pair". They can only be used for the winner 
hand.
+               The options <guilabel>Last Tile:</guilabel> and <guilabel>Last 
Meld:</guilabel> are needed by some rules like <guilabel>Last tile completes 
pair</guilabel>. They can only be used for the winner hand.
        </para>
        <para>
-               In the right part of the window you can manually apply some 
rules. What rules appear in this list depends on the current ruleset and on the 
tiles. In the example of the above screen shot, the losing players might have 
an option "dangerous game" - again depending on the ruleset and on their tiles. 
It is the aim of the developers to keep this list of manually selectable rules 
as short as possible. Optimally &kajongg; should always be able to 
automatically determine whether a rule applies, but sometimes &kajongg; does 
not have enough information or knowledge to decide.
+               In the right part of the window you can manually apply some 
rules. What rules appear in this list depends on the current ruleset and on the 
tiles. In the example of the above screen shot, the losing players might have 
an option <quote>dangerous game</quote> - again depending on the ruleset and on 
their tiles. It is the aim of the developers to keep this list of manually 
selectable rules as short as possible. Optimally &kajongg; should always be 
able to automatically determine whether a rule applies, but sometimes &kajongg; 
does not have enough information or knowledge to decide.
        </para>
        </sect3>
        </sect2>
@@ -235,7 +229,7 @@
                        </screenshot>
        <para>
        In the <link linkend="enterhand">window for entering hand 
results</link>, the <guibutton>Penalties</guibutton> button will bring up this 
window where you can enter penalties. This can be done at any point in time 
independent of the normal scoring mechanism.</para>
-       <para>The <guilabel>Offense</guilabel> selection shows all offenses 
that might be applicable to the hands the players hold. Choose among 
them.</para>
+       <para>The <guilabel>Offense:</guilabel> selection shows all offenses 
that might be applicable to the hands the players hold. Choose among 
them.</para>
        <para>Now you can adapt the <guilabel>Total Penalty</guilabel>. This is 
the total sum that is moved from payers to payees. It will be evenly split 
between them.</para>
        <para>Depending on the type of offense, the number of payers and payees 
varies. The right number of players is displayed. If you select a player, 
&kajongg; ensures that this player only occurs once by adapting the other 
players.
        </para>
@@ -250,7 +244,7 @@
         <sect1 id="robotplay">
         <title>Play against the computer</title>
          <para>
-            First you will get a login dialog. Enter the game server you want 
to connect to and your user name. If you choose the special entry "Local Game",
+            First you will get a login dialog. Enter the game server you want 
to connect to and your user name. If you choose the special entry 
<guilabel>Local Game</guilabel>,
             you only need to enter your name (or accept the proposed name) and 
the wanted ruleset. This will immediately start a local game where you play
             against 3 robot players. However if suspended games exist, they 
will be displayed in a list. You can then select the game you want to continue 
with
            or start a new game.
@@ -281,10 +275,10 @@
           If you do not use <literal>kajongg.org</literal> or any other 
existing game server, you can start your own &kajongg;  game server in two 
different ways:
             <itemizedlist><listitem><para>
                 connect to the server <literal>localhost</literal>. This is 
your own computer. If you do this and no game server is running, it will be 
started automatically. And when
-                you stop playing, the server will be stopped too. This differs 
from selecting <literal>Local Game</literal>, the latter does not allow 
connections from other computers.
+                you stop playing, the server will be stopped too. This differs 
from selecting <guilabel>Local Game</guilabel>, the latter does not allow 
connections from other computers.
             </para></listitem><listitem><para>
                 manually start a server on any computer you want. All you need 
to do is go to a command line and start
-            the program <literal>kajonggserver</literal>. Entering 
<literal>kajonggserver --help</literal>
+            the program <command>kajonggserver</command>. Entering 
<command>kajonggserver --help</command>
             will show you all available options like changing the default 
port. This server will run until you kill it.
             </para></listitem></itemizedlist>
         </para><para>
@@ -292,13 +286,13 @@
             listening on. This might be something like 
<literal>mypc.dyndns.org:8301</literal> where <literal>8301</literal> is the 
port. Of course you need to configure your firewall such that the remote
             player can reach that port. The communication will be encrypted.
            </para><para>
-           For the port number, please see <guimenu>Help</guimenu> 
<guimenuitem>About Kajongg</guimenuitem>. The Protocol version is the port 
number. For &kajongg; 17.04 this is 8301.
+           For the port number, please see <menuchoice><guimenu>Help</guimenu> 
<guimenuitem>About &kajongg;</guimenuitem></menuchoice>. The Protocol version 
is the port number. For &kajongg; 17.04 this is 8301.
            If the player enters no port for the wanted game server, the client 
computes the port in the same way.
            So if a computer runs several game servers with different protocol 
versions, you should normally reach the correct game server automatically.
            Anyway the game server and the client will make sure that their 
versions are compatible and warn you otherwise.
          </para><para>
-            If you encounter possible bugs, you might want to use the option 
<literal>kajongg --debug=traffic</literal>. This will show you, on the console 
where the game server has been started,
-            what messages are flowing between the game server and the clients. 
For more options, see <literal>kajongg --help</literal>
+            If you encounter possible bugs, you might want to use the option 
<command>kajongg --debug=traffic</command>. This will show you, on the console 
where the game server has been started,
+            what messages are flowing between the game server and the clients. 
For more options, see <command>kajongg --help</command>
         </para>
         <sect2 id="playing-caveats">
         <title>Caveats</title>
@@ -308,14 +302,14 @@
         </sect2>
         </sect1>
 <sect1  id="gamerules"><title>Game rules</title>
-<para>Worldwide, many different game variants exist. Currently, &kajongg; 
supports two variants of Classical Chinese, one as played in Germany and one as 
played in Great Britain. </para><para>
+<para>Worldwide, many different game variants exist. Currently, &kajongg; 
supports two variants of Classical Chinese, one as played in Germany and one as 
played in Great Britain.</para><para>
   This description does not go into details and as such matches both 
variants.</para><para>
   However most of the basic rules are the same in most variants.</para>
   <para>Since the program &kajongg; knows how to play, this description only 
contains things that might not be obvious.</para>
   <para>If you want to learn Mah Jong in more detail, please consult the <link 
linkend="bibliography">bibliography</link>.</para>
 <sect2 id="gamerules-aim">
   <title>The aim of the game</title>
-  <para>Each player tries to collect tiles such that she has a winning hand. 
On achieving this, she calls "Mah Jong". In a winning hand, the tiles are 
normally grouped into five melds: Four
+  <para>Each player tries to collect tiles such that she has a winning hand. 
On achieving this, she calls <quote>Mah Jong</quote>. In a winning hand, the 
tiles are normally grouped into five melds: Four
     melds with three or four tiles each and a fifth meld consisting of two 
equal tiles. A normal meld has three or four identical tiles (called Pung
     and Kong respectively) or three successive tiles like Bamboo 3, Bamboo 4, 
Bamboo 5 (called Chow).</para>
   </sect2>
@@ -367,7 +361,7 @@
             This timeout is configurable in the Ruleset Editor, under 
<guilabel>Options</guilabel>, <guilabel>Claim Timeout</guilabel>.
             All players should have the same timeout, that is why this is part 
of the ruleset.
           </para><para>
-            If you need to select a tile from your hand, you can move between 
tiles using the right and left arrow keys or the letters h and l on your 
keyboard. Of course you can use the mouse too.
+            If you need to select a tile from your hand, you can move between 
tiles using the &Right; and &Left; arrow keys or the letters <keycap>h</keycap> 
and <keycap>l</keycap> on your keyboard. Of course you can use the mouse too.
           </para><para>
            You can discard a tile by using the keyboard the same way as for 
all actions. Alternatively, you can use the mouse and move the tile from your 
hand into the
            discard area (the interior of the walls). The placement of the tile 
in the discard area will still be done by the computer - because the placement 
should be the same for
@@ -394,7 +388,7 @@
                                        <guimenu>Game</guimenu>
                                        <guimenuitem>Score Manual 
Game</guimenuitem>
                                </menuchoice></term>
-                               <listitem><para><action>Only score a manually 
played game.</action></para><para>You can load an old game or start a new game. 
By default only pending (i.e. unfinished) games are shown in the selection 
list. You can optionally show all games including finished games. Here you can 
also delete games.</para></listitem>
+                               <listitem><para><action>Only score a manually 
played game.</action></para><para>You can load an old game or start a new game. 
By default only pending (&ie; unfinished) games are shown in the selection 
list. You can optionally show all games including finished games. Here you can 
also delete games.</para></listitem>
                        </varlistentry>
                         <varlistentry  id="game-menu-play">
                                 <term><menuchoice>
@@ -402,7 +396,7 @@
                                         <guimenu>Game</guimenu>
                                         <guimenuitem>Play</guimenuitem>
                                 </menuchoice></term>
-                                <listitem><para><action>Play with others 
(people and computers)</action></para></listitem>
+                                <listitem><para><action>Play with others 
(people and computers)</action>.</para></listitem>
                         </varlistentry>
                         <varlistentry  id="game-menu-abort">
                                 <term><menuchoice>
@@ -442,13 +436,13 @@
                                Lets you chat with the other players.
                                </para></listitem>
                        </varlistentry>
-                        <varlistentry id="view-scoretable">
+                       <varlistentry id="view-scoretable">
                                 <term><menuchoice>
                                        <shortcut><keycombo 
action="simul">&Ctrl;<keycap>T</keycap></keycombo></shortcut>
                                         <guimenu>View</guimenu>
                                         <guimenuitem>Score Table</guimenuitem>
                                 </menuchoice></term>
-                                <listitem><para><action>Score Table</action>
+                                <listitem><para><action>Score 
Table</action></para>
                                 <screenshot>
                                         <screeninfo>Score Table</screeninfo>
                                         <mediaobject>
@@ -460,6 +454,7 @@
                                                 </textobject>
                                         </mediaobject>
                                 </screenshot>
+    <para>
        Show the score table. Round/Hand are the current round (East, South, 
West, North) followed by a count of the hands played in that round.
        The winner has a green background for her values.
        The Payments show how much the player paid to or received from all 
other players with this hand.
@@ -562,7 +557,7 @@ of the &kde; Fundamentals.
        </mediaobject>
 </screenshot>
 
-<para>The menu entry 
<menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure 
&kajongg;...</guimenuitem></menuchoice> opens the <guilabel>Configure - 
&kajongg;</guilabel> dialog.</para>
+<para>The menu entry <menuchoice><guimenu>Settings</guimenu> 
<guimenuitem>Configure &kajongg;...</guimenuitem></menuchoice> opens the 
<guilabel>Configure - &kajongg;</guilabel> dialog.</para>
 <para>If you press the <guibutton>Cancel</guibutton> button  here, all of your 
configuration changes will be reverted, including everything you did with the 
ruleset editor.</para>
 <para>
   You can also select the different tabs with the keyboard: <keycombo 
action="simul">&Ctrl;<keycap>1</keycap></keycombo> selects
@@ -596,7 +591,7 @@ of the &kde; Fundamentals.
                                        <guilabel>Show only possible 
actions</guilabel>
                                </term>
                                <listitem><para>
-                               When playing, show only possible actions like 
"No claim" or "Pung".
+                               When playing, show only possible actions like 
<quote>No claim</quote> or <quote>Pung</quote>.
 </para></listitem>
                        </varlistentry>
                        <varlistentry>
@@ -626,7 +621,7 @@ of the &kde; Fundamentals.
                        </varlistentry>
                        <varlistentry>
                                <term>
-                                       <guilabel>Animation speed</guilabel>
+                                       <guilabel>Animation speed:</guilabel>
                                </term>
                                <listitem><para>
                Define how fast the tiles should move around. If you move the 
slider to the rightmost position, tile movement is not animated:
@@ -644,19 +639,19 @@ of the &kde; Fundamentals.
                &kajongg; comes with voices for different players. It 
automatically assigns voices to players. For every language there should be
                four voices, preferably two male and two female. &kajongg; 
tries to use voices in the same language &kajongg; runs in. If it
                finds no voices in that language, &kajongg; will fallback to 
other languages, using the same fallback languages you defined for
-               &kajongg; (see 
<menuchoice><guimenu>Help</guimenu><guimenuitem>Switch Application 
Language</guimenuitem></menuchoice>). If no
+               &kajongg; (see <menuchoice><guimenu>Help</guimenu> 
<guimenuitem>Switch Application Language</guimenuitem></menuchoice>). If no
                voice files exist yet for your language, you are invited to 
record and contribute them to &kajongg;.
        </para>
        <para>
                </para><itemizedlist><listitem><para>
                This is how you can generate voices yourself. There is a 
separate folder for every voice. Please note that those folders may
-               be somewhere else on your system, they depend on how KDE was 
installed. Only the part starting with <filename 
class="directory">kajongg</filename>
+               be somewhere else on your system, they depend on how &kde; was 
installed. Only the part starting with <filename 
class="directory">kajongg</filename>
                is always the same. There are two groups of voices
                with different places in the file system:
                <itemizedlist><listitem><para>
                        Predefined voices for every language. They live in a 
folder like <filename 
class="directory">/usr/share/kajongg/voices/LANG</filename> where
                        LANG is the code for your language. The voice 
directories directly under <filename 
class="directory">.../kajongg/voices/</filename> are the US-english
-                       versions. Predefined voices are randomly assigned to 
players. Those voices have names like <literal>"male1 male2 female1 
female2"</literal> but those names do not matter, the user will never see them.
+                       versions. Predefined voices are randomly assigned to 
players. Those voices have names like <quote><literal>male1 male2 female1 
female2</literal></quote> but those names do not matter, the user will never 
see them.
                </para></listitem><listitem><para>
                        User voices can be defined for a specific user.
                        If &kajongg; makes use of such a voice, it can 
automatically be transferred to other players
@@ -668,7 +663,7 @@ of the &kde; Fundamentals.
                </para></listitem><listitem><para>
                Now that you know where to place your new voice, generate a new 
folder for it.
                </para></listitem><listitem><para>
-                       In that subfolder, you can place the sound files. They 
have to be encoded with the <ulink url="http://xiph.org/vorbis/";>Ogg 
Vorbis</ulink> audio compressor, the file names need to
+                       In that subfolder, you can place the sound files. They 
have to be encoded with the <ulink url="https://xiph.org/vorbis/";>Ogg 
Vorbis</ulink> audio compressor, the file names need to
                        have the extension <filename 
class="extension">.ogg</filename>.
                        A single file has a name like 
<filename>s3.ogg</filename> - this is Stone 3. You should define such files for 
all tiles and
                        for all claims and announcements. But if a sound file 
is missing, nothing bad happens - you just will not hear that sound. Fallback
@@ -686,17 +681,17 @@ of the &kde; Fundamentals.
        <para>
                This is just one possibility to create the sound files:
        </para><para><itemizedlist><listitem><para>
-               Record a sound file with the program 
<command>qarecord</command>, save it in the <literal>WAV</literal> format.
+               Record a sound file with the program 
<command>qarecord</command>, save it in the <acronym>WAV</acronym> format.
                In this single sound file, speak all of the sounds.
        </para></listitem><listitem><para>
                Edit that file with the sound editor 
<command>audacity</command>. In that editor, use the mouse to mark a range of 
the sound waves.
                The editor will play that part. Repeat until you have the 
correct part selected.
-               This may be easier if you 
<menuchoice><guimenu>View</guimenu><guimenuitem>Zoom 
In</guimenuitem></menuchoice>.
-               Use the menu command 
<menuchoice><guimenu>File</guimenu><guimenuitem>Export 
Selection</guimenuitem></menuchoice> and save in the ogg format.
+               This may be easier if you <menuchoice><guimenu>View</guimenu> 
<guimenuitem>Zoom In</guimenuitem></menuchoice>.
+               Use the menu command <menuchoice><guimenu>File</guimenu> 
<guimenuitem>Export Selection</guimenuitem></menuchoice> and save in the 
<filename class="extension">.ogg</filename> format.
                Under <guilabel>Options</guilabel>, choose low quality - this 
is sufficient and even
                wanted because this reduces the time to transfer the sounds to 
the other players.
        </para></listitem></itemizedlist></para>
-       <para>The following are the names of the files that you should 
generate. Always append <filename>.ogg</filename> to them:</para>
+       <para>The following are the names of the files that you should 
generate. Always append <filename class="extension">.ogg</filename> to 
them:</para>
 
 <table>
 <title>Sound file names</title>
@@ -819,7 +814,8 @@ of the &kde; Fundamentals.
 <sect1 id="default-keybindings">
 <title>Default Keybindings</title>
 
-<para>The menu entry 
<menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure 
...</guimenuitem></menuchoice> allows you to change the default keyboard 
bindings.</para>
+<!-- TODO: not yet implemented
+<para>The menu entry <menuchoice><guimenu>Settings</guimenu> 
<guimenuitem>Configure ...</guimenuitem></menuchoice> allows you to change the 
default keyboard bindings.</para> -->
 
 <para>
 The default shortcuts are as follows:
@@ -913,7 +909,7 @@ Enables or disables the Demo Mode.
 <term><keycombo action="simul">&Shift;<keycap>F1</keycap></keycombo></term>
 <listitem>
 <para>
-What's this? Help
+What's this? help.
 </para>
 </listitem>
 </varlistentry>
@@ -922,7 +918,7 @@ What's this? Help
 <term><keycombo 
action="simul">&Ctrl;&Shift;<keycap>F</keycap></keycombo></term>
 <listitem>
 <para>
-Full Screen Mode
+Full Screen Mode.
 </para>
 </listitem>
 </varlistentry>
@@ -956,7 +952,7 @@ Full Screen Mode
         </qandaentry>
         <qandaentry>
                  <question><para>Can I use the keyboard to assign tiles to 
players?</para></question>
-                 <answer><para>Yes. See  <link linkend="enterhand-tiles">Have 
&kajongg; compute the score</link></para></answer>
+                 <answer><para>Yes. See  <link linkend="enterhand-tiles">Have 
&kajongg; compute the score</link>.</para></answer>
         </qandaentry>
 <!--Please add more Q&As if needed-->
 
@@ -970,10 +966,10 @@ Full Screen Mode
        </para>
 
        <para>
-               Program Copyright &copy; 2009-2017 
<personname><firstname>Wolfgang</firstname><surname>Rohdewald</surname></personname>
 <email>[email protected]</email>
+               Program Copyright &copy; 2009-2017 &Wolfgang.Rohdewald; 
&Wolfgang.Rohdewald.mail;
        </para>
        <para>
-               Documentation Copyright &copy; 2009-2017 
<personname><firstname>Wolfgang</firstname><surname>Rohdewald</surname></personname>
 <email>[email protected]</email>
+               Documentation Copyright &copy; 2009-2017 &Wolfgang.Rohdewald; 
&Wolfgang.Rohdewald.mail;
        </para>
 
 <!-- !!!do not change ANYTHING after this line!!!! -->
@@ -993,7 +989,7 @@ Full Screen Mode
                <listitem><para>Mah-Jong by Gwyn Headley and Yvonne Seeley, 3rd 
edition, 2008, A &amp; C Black Publishers Ltd., London. This book is a very 
easy to use reference, concentrating
                  on the rules as used in Great Britain, defined by the BMJA 
(The British Mah Jong Association).</para></listitem>
                <listitem><para><ulink 
url="https://en.wikipedia.org/wiki/Mahjong";></ulink></para></listitem>
-               <listitem><para><ulink 
url="https://de.wikipedia.org/wiki/Mahjongg";></ulink></para></listitem>
+               <listitem><para><ulink 
url="https://de.wikipedia.org/wiki/Mah-Jongg";></ulink></para></listitem>
         </itemizedlist>
 </appendix>
 
@@ -1008,9 +1004,9 @@ For Windows: Please see <ulink 
url="https://www.linux-apps.com/p/1109453/";></uli
 <para>
 If you want to download the source and install manually:
 <itemizedlist>
-<listitem><para> <literal>git clone 
https://anongit.kde.org/kajongg.git</literal> </para></listitem>
+<listitem><para> <literal>git clone 
https://invent.kde.org/games/kajongg.git</literal> </para></listitem>
 <listitem><para> For Linux: <literal>cd kajongg ; mkdir build ; cd build; 
cmake .. &amp;&amp; make &amp;&amp; make install</literal> </para></listitem>
-<listitem><para> For Windows: Please read README.windows </para></listitem>
+<listitem><para> For Windows: Please read 
<filename>README.windows</filename></para></listitem>
 </itemizedlist>
 </para>
 <para>
@@ -1018,7 +1014,7 @@ Kajongg depends on those packages: (debian package names 
in parentheses)
 <itemizedlist>
        <listitem><para>Python 3.5 or higher (python3)</para></listitem>
        <listitem><para>Qt5.7 or higher (python3-pyqt5 and 
python3-pyqt5.qtsvg)</para></listitem>
-       <listitem><para>the python bindings for Qt5  
(python3-pyqt5)</para></listitem>
+       <listitem><para>the python bindings for Qt5 
(python3-pyqt5)</para></listitem>
         <listitem><para>the python twisted library 16.6.0 or higher 
(python3-twisted)</para></listitem>
         <listitem><para>sqlite3 (libsqlite3-0)</para></listitem>
 </itemizedlist>

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