Bug reports are a great way to go, they really need a lot of love at the moment. Lots of bug reports are for incredibly old versions and may or may not be still valid
Good luck! - Kye Potter, KDE Gardening On Mon, May 8, 2023 at 1:26 PM Jakob Petsovits <jpe...@fastmail.com> wrote: > > On Sun, May 7, 2023, at 10:11 PM, Joshua Goins wrote: > >> I'd also be interested in having something like the mouse button mapping > >> UIs > >> that Windows users get from their mouse manufacturer, enabling remapping of > >> mouse buttons not just to keys but also to modify other mouse (or keyboard) > >> behaviors while pressed. With Wayland it can be app-/window-specific too, I > >> think. And of course it would be a good selling point that hey, *any* mouse > >> can have all the features as opposed to being tied to the driver and > >> manufacturer. Some changes to KWin will likely be required to power the > >> configured mapping in practice. Ultimately this kind of configuration UI > >> should be part of in System Settings. > > > > This already exists in some capacity - you can remap extra mouse buttons in > > the Mouse KCM (the button is called "Re-bind Additional Mouse Buttons..."). > > Not sure how well it works, because it doesn't pick up on my additional > > buttons on my G600 for some reason. The help is always appreciated though, > > especially for modifier support and such which I think is a limitation of > > our > > current system. > > Thanks for the warm welcome, and the reminder! I was aware of this (hence the > "not just to keys" quote) and I definitely still have to check out the code > to get a better sense of it. > > It's interesting to consider the contrast between button/key mappings and > action mappings. The latter is necessarily app-specific and that's pretty > great, at least for KDE apps that allow setting shortcuts with KDE settings > dialogs / System Settings. > > Interactions such as Ctrl + left-click in an image/vector editing app are > more similar to actions, but are also somewhat different in that they're > highly context-dependent (on the mouse pointer position) and there won't be a > shortcut action exposed for it. Needs a different way to configure the > mapping. Still conceptually app-specific though, or even "context"-specific > e.g. to the app's canvas view. > > Non-KDE apps and games probably need to map the button press to another > simulated peripheral input. This could work in a way that's similar to KWin's > window rules, although for games (i.e. an exclusively full-screen app) it > would be even nicer to have a screen overlay à la Steam Deck's game-specific > controller mapping settings. Too far removed for a starter project, but does > make me wonder if slide-in settings overlays for compositor/input > functionality are useful in other circumstances (apps in Plasma Bigscreen > maybe?) as well. > > Anyway, let's not get ahead of myself. Going to look at bug reports first. > Cheers! > > - Jakob