Hi, I'm trying to port KAction to QAction.
The old codes something like below: -------------------------- KShortcut cubeShortcut, cylinderShortcut; KAction* cubeAction, * cylinderAction; cubeShortcut = cubeAction->globalShortcut(); connect(cubeAction, SIGNAL(globalShortcutChanged(QKeySequence)), this, SLOT(cubeShortcutChanged(QKeySequence))); void cubeShortcutChanged(const QKeySequence& seq) { cubeShortcut = KShortcut(seq); } --------------------------- Below are the new codes(simplified), but i have doubt how to use globalShortcutChanged, and effectShortcutChanged properly. --------------------------- QList<QKeySequence> cubeShortcut; QList<QKeySequence> cylinderShortcut; QAction* cubeAction; QAction* cylinderAction; //Set shortcut KGlobalAccel::self()->setShortcut(cubeAction, QList<QKeySequence>() << Qt::CTRL + Qt::Key_F11); KGlobalAccel::self()->setShortcut(cylinderAction, QList<QKeySequence>()); //Get shortcut in new way. cubeShortcut = KGlobalAccel::self()->shortcut(cubeAction); cylinderShortcut = KGlobalAccel::self()->shortcut(cylinderAction); //Is this correct?, also if i have many QAction only one connect needed? connect(KGlobalAccel::self(), SIGNAL(globalShortcutChanged(QAction *, QKeySequence)), this, SLOT(effectShortcutChanged(QAction *, QKeySequence))); //Is this correct? void effectShortcutChanged(QAction * action, const QKeySequence& seq) { if (action == cubeAction) { cubeShortcut = QList<QKeySequence>() << seq; } else if (action == cylinderAction) { cubeShortcut = QList<QKeySequence>() << seq; } } ------------------------------ Regards, Reza
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