Am 22.09.2011 11:46, schrieb John Tapsell:
On 22 September 2011 10:04, Robert Klotzner<robert.klotz...@gmx.at> wrote:
As I am thinking about creating a platform for exactly this purpose, you made
me curious. Could you point me to the thread where this was discussed or maybe
some could highlight the basic reasons why this idea was shot down?
Have a google around for old threads, but the objections are usually
along the lines of that:
1. It might de-motivate the developers that code for free.
There are already devs who are on the payroll of companies for working
for KDE. And envy is always bad manners and a sign of immaturity.
2. What to do if someone commits a bad fix that another developer then
has to go in and fix. Who then gets the money?
3. It might create a situation where someone writes a feature for
money but won't maintain it. Do we want more unmaintained half-broken
features?
4. What to do when a bug fix requires changes done by lots of people,
who gets the actual money? Will it cause resentment to those who
helped but didn't get the money?
All of this could be resolved by simply feeding each donation into a
pool to be used by the whole project.
I admit, that putting money in the game does raise new workload for the
project. Especially if it is not that much money but effectively more
than nothing. But in the end money can always be helpful ;-)
This has been tried before.
And there is at least one big project living on donations from users:
http:// ardour.org
so it can be done methinks.
An ubuntu brainstorm on it:
http://brainstorm.ubuntu.com/item/1295/
Read the comments there and duplicates for more info and a list of
existing websites:
http://www.cofundos.org/
http://bountycounty.org/
http://www.opensourcexperts.com/bountylist.html
https://www.bountysource.com/
John
Visit http://mail.kde.org/mailman/listinfo/kde-devel#unsub to unsubscribe<<
Visit http://mail.kde.org/mailman/listinfo/kde-devel#unsub to unsubscribe <<