Hi Benoit, > Let's review the possibilities we currently have for > hardware-accelerated 2D rendering: > * XRender/OpenGL back-ends to QPainter/Cairo. > -> problem: the Cairo API is in our experience inherently unsuitable > for hardware acceleration and my impression is that the same applies > to QPainter. The result is disappointing acceleration factors. (Stop > me if I'm wrong).
I understand your requirements, but doesn't what you propose equal cairo with the OpenGL backend? As far as I see Cairo on top of OpenGL wouldn't be a huge problem, its simply the current opengl-backend is in a somewhat broken state. (Doesn't mozilla use Cairo on top of Direct2D too?) - Clemens >> Visit http://mail.kde.org/mailman/listinfo/kde-devel#unsub to unsubscribe <<