A small explanation for people that wonder why converting from the Rust
type std::path::Path to std::string::String can fail.
std::string::String is always UTF-8, but std::path::Path is not because
not all filesystems encode paths in UTF-8 [0].
In Qt, QString is (possibly invalid) utf16. Opening files is done with
QString. This code give no compile-time and no runtime error:
char filename[] = { 0x01, 0x02, 0x03, 0x5c };
QString::fromLocal8Bit(filename);
So converting from std::path::Path to QString does not need to lead to
an error. QString can take any bytearray.
This does not change the main point: in Rust, functions can return
errors. For `write_path_entry`, the signature still needs an error. That
can be either a std::io::Error or a custum Error struct for this binding
crate.
Cheers,
Jos
[0] On Unix a filename is any bytearray without 0x00 and 0x2f. Try this:
==8<== Write a file with non-utf8 path
#include <stdio.h>
int
main() {
char filename[] = { 0x01, 0x02, 0x03, 0x5c };
FILE *fh = fopen(filename, "w");
if (!fh) {
printf("Could not create file '%s'", filename);
return 1;
}
fclose(fh);
return 0;
}
==8<== Read the file again with Qt code
#include <QtCore/QFile>
#include <QtCore/QString>
int
main() {
char filename[] = { 0x01, 0x02, 0x03, 0x5c };
QString qfilename = QString::fromLocal8Bit(filename);
QFile file = { qfilename };
if (file.open(QIODevice::ReadOnly)) {
printf("Could open the file.");
} else {
printf("Could not open the file.");
}
return 0;
}
==8<== Read the file again with Rust code
use std::os::unix::ffi::OsStringExt;
fn main() {
let filename = vec![1,2,3,92];
let os_path = std::ffi::OsString::from_vec(filename);
let path = std::path::PathBuf::from(os_path);
if let Ok(_contents) = std::fs::read(&path) {
println!("Read '{}'.", path.display());
} else {
println!("Could not read '{}'.", path.display());
}
}
===
Ayush Singh schreef op 2022-01-31 04:51:
Ok, so for a more involved example, take the case of a method in
KConfigGroup:
`void writePathEntry (const QString &pKey, const QString &path,
WriteConfigFlags pFlags=Normal)`
Here, the path has a type of QString. In Rust, we can instead use the
type `Path` to represent this and convert it to `QString` using
`TryFrom` trait before passing to C++.
This change would mean that first a `PathBuf` or `Path` is constructed
and then is converted to `QString`. Since this conversion can fail, we
will need to return a `Result`. The function definition for this new
function will be something like this:
```
pub fn write_path_entry(&mut self, pkey: QString, path: &Path, pflags:
WriteConfigFlags) -> Result<(), Error> {
let path = QString::try_from(path)?;
.....
Ok(())
}
```
Here, the API changes significantly. If the path is being allocated at
runtime, it incurs the cost of constructing `PathBuf` on the heap
along with the normal cost of `QString`. However, this path is now
significantly more useful if we have to interact with Rust libraries.
Also, it automatically checks that the path actually looks like a Path
instead of just any random String. Since we are passing a reference,
we do not have to clone the `Path`, unlike `QString`, so I don't think
the cost should be much more than just QString for multiple uses.
So what do you suggest in this case? I think most medium to big
projects would use `Path` regardless but small projects might end up
using QString. It is also an option to keep both forms with different
function names.
Ayush Singh
On Mon, Jan 31, 2022 at 4:13 AM David Hurka <david.hu...@mailbox.org>
wrote:
On Sunday, January 30, 2022 2:20:10 PM CET Ayush Singh wrote: An
example of this situation:
`QString readGenericName () const`
method of KDesktopFile
(https://api.kde.org/frameworks/kconfig/html/classKDesktopFile.html#aaf263b7
9cce3125c9e6e52428e05c524). If I am doing a one-to-one wrapping, the
Rust
function definition
would look something like this:
`fn read_generic_name(&self) -> QString`
By default, this function returns `QString()` in case the key is not
present in the `.desktop` file. According to me, a better definition
for this function will be:
`fn read_generic_name(&self) -> Option<QString>`
The function will return `None` if the key is not present in this case.
I remember that there were plans to use std::optional<> for return
types in a
future version, so KConfig would end up to use the C++ interface you
propose
for Rust. So your suggestion seems appropriate in this special case.
Besides that, I think that this example is fairly low-level. If you
adapt
towards Rust here, you preserve the overall way to use the library, and
you
just have a more elegant way to reach your goal.
Cheers, David