--- El mié, 25/7/12, Ben Cooksley escribió: > On Wed, Jul 25, 2012 at 5:10 PM, > Laszlo Papp <lp...@kde.org> > wrote: > >> I'd like to clarify that all of the points > mentioned in this mail > >> concern libkdegames (and compilation thereof on > Windows) and not picmi > >> in particular, therefore I'm forwarding this to > kde-games-devel. > > > > Just to clarify this: the kdegames stack is broken on > Windows, and I > > have not continued the investigation about picmi until > that is fixed. > > I would not like to see something integrated where the > whole stack is > > broken on Windows from the ground up (sorry for > sounding blunt but > > Windows should not really be considered as something > unimportnat for > > KDE in my opinion). It is not just a runtime issue, but > does not even > > compile ... > > > > I have pushed the fixes to trunk as I mentioned on the > kde-games-devel > > mailing list. Feel free to back port the build fixes to > 4.9 for > > instance. I do not have time for going through the > policies for that > > to do myself. > > As stated in the kde-cvs-announce email, All 4.9 branches > are > currently hard frozen to permit tagging and final release of > KDE > 4.9.0. > Do not make any backports until after KDE 4.9.0 is released, > or unless > you get the permission of the release-team to do so.
Sorry to contradict you Ben, but we are still not frozen, the freeze starts in around 17 hours (Wednesday 25 at 23:59 UTC). Cheers, Albert > > > > > About picmi: > > > > 1) The makefile is a non-crossplatform specific file in > the project > > root. I do not see much value in that file to be honest > since it is > > practically a file to avoid a simple alias? I would > like to get that > > either removed (my preference) or make cross-platform. > NMake or > > preferrably Jom is used on Windows, but you would need > to sort out the > > Mac compiler there and the like. I do not think it is > worth it in > > comparison with the additional maintainance. > > > > 2) find_package(LibKDEGames REQUIRED) -> Broken on > Windows. I have > > made a local alering to KDEGames, but I am unsure if > that is the real > > fix. My arch box seems to install LibKDEGames.cmake, so > probably not. > > Please unbreak this. > > > > 3) Do not use gcc specific compilation options, like > /extra please. I > > do not see the real need for that, but if you > desperately need that, > > use conditions... > > > > 4) C:\Projects\picmi\src/settings.h(30) : fatal error > C1083: Cannot > > open include file: 'kgamedifficulty.h': No such file or > directory -> > > Something is wrong around the private libkdegames > topic. > > > > This is the point where I have given up the further > investigation for > > now. I will continue the help once you fix these > essential build > > issues. :-) > > > > Best Regards, > > Laszlo Papp > > Regards, > Ben Cooksley > KDE Sysadmin >