https://bugs.kde.org/show_bug.cgi?id=383010

--- Comment #115 from Thiago Macieira <thi...@kde.org> ---
(In reply to Paul Floyd from comment #110)
> It’s everything. VEX isn’t my strong point, by my guess is that this would
> be one of the biggest changes to Valgrind for the last 15 years.

To be clear, it's the EVEX prefix that is the problem. Valgrind has supported
VEX for a while. But since it hasn't supported EVEX, it has also not added
support for FP16, which is a massive addition to the instruction set from two
years ago.

And then things are going to get worse with the VEX2 prefix for APX in a couple
of years. That is going to affect everything, not just the vector code.

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