https://bugs.kde.org/show_bug.cgi?id=495367
Bug ID: 495367 Summary: Adaptive Sync (VRR) not working after update 6.2.2 Classification: Plasma Product: kwin Version: 6.2.2 Platform: Arch Linux OS: Linux Status: REPORTED Severity: normal Priority: NOR Component: platform-drm Assignee: kwin-bugs-n...@kde.org Reporter: cannu...@keemail.me Target Milestone: --- SUMMARY I would like to report a bug with FreeSync (VRR) in KDE Plasma 6.2.2. I experience screen tearing while gaming, despite having the Plasma adaptive sync setting set to automatic or enabled. Using Gamescope with the --adaptive-sync parameter resolves the issue, indicating a Plasma-specific problem. I have tested this on three similar AMD setups, including one fresh install, and the issue persists STEPS TO REPRODUCE 1. Open Display Settings 2. Set adaptive sync to automatic or always on 3. Play a game like Baldur's Gate 3, or any other isometric title OBSERVED RESULT Screen tearing occurs while moving the camera with the mouse or arrow keys, both vertically and horizontally. EXPECTED RESULT No screen tearing should occur while moving the camera with the mouse or arrow keys. SOFTWARE/OS VERSIONS Linux/KDE Plasma: Archlinux/KDE Plasma KDE Plasma Version: 6.2.2 KDE Frameworks Version: not installed Qt Version: 5.15.15 ADDITIONAL INFORMATION I have restarted several times and tested three different PCs. FreeSync appears to work better in third-person games like Cyberpunk 2077 and The Witcher 3, where tearing is less noticeable. However, in isometric games like Baldur's Gate 3 and Divinity: Original Sin 2, screen tearing is prominent during camera movements. Tearing is less noticeable at lower frame rates (60-80 FPS) and more apparent at 140-165 FPS. I use Mango to lock the frame rate to 165 Hz (my monitor's refresh rate) and have tried lowering the cap to 160 and 150, but that didn’t help. -- You are receiving this mail because: You are watching all bug changes.