https://bugs.kde.org/show_bug.cgi?id=400943
vbh...@vbhunt.net changed: What |Removed |Added ---------------------------------------------------------------------------- Version|unspecified |0.6.240480 Status|RESOLVED |REOPENED Ever confirmed|0 |1 Resolution|WORKSFORME |--- CC| |vbh...@vbhunt.net --- Comment #4 from vbh...@vbhunt.net --- (In reply to Justin Zobel from comment #1) > Thank you for reporting this issue in KDE software. As it has been a while > since this issue was reported, can we please ask you to see if you can > reproduce the issue with a recent software version? > > If you can reproduce the issue, please change the status to "REPORTED" when > replying. Thank you! You took 4 years to reply to this bug. The guy probably doesn't even use KDE any more because of the recent batch of bugs that started when KDE 6 hit. Yes, the bug is still there (I just tried it on a 40x20 board) and it's as annoying as hell. The issue is that there is no way to show a replay of the computer's move and the computer moves so fast that it isn't even comparable to playing a human in the game on paper. If you blink, you miss the computer's move and good luck sussing it out in the early stages of a 40x20 (or larger) game. A simple solution would to let the blinking of the computer's move continue for about 10-15 seconds (or even until the human moves). A more KDE-style solution would be to have a hint button or replay button that would blink the last move while pressed by the user in case the user. Reopening this rather than opening a new bug report on it. It's a logic bug on how the game is designed to work, not a programming bug that causes the game to crash or anything. To fix this bug, you either need to add a feature or change how long the last move is hard-coded to flash. I don't have access to change the severity of this bug, but this could easily be classified as "wish list" level severity. -- You are receiving this mail because: You are watching all bug changes.