https://bugs.kde.org/show_bug.cgi?id=400943

vbh...@vbhunt.net changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Version|unspecified                 |0.6.240480
             Status|RESOLVED                    |REOPENED
     Ever confirmed|0                           |1
         Resolution|WORKSFORME                  |---
                 CC|                            |vbh...@vbhunt.net

--- Comment #4 from vbh...@vbhunt.net ---
(In reply to Justin Zobel from comment #1)
> Thank you for reporting this issue in KDE software. As it has been a while
> since this issue was reported, can we please ask you to see if you can
> reproduce the issue with a recent software version?
> 
> If you can reproduce the issue, please change the status to "REPORTED" when
> replying. Thank you!

You took 4 years to reply to this bug. The guy probably doesn't even use KDE
any more because of the recent batch of bugs that started when KDE 6 hit. Yes,
the bug is still there (I just tried it on a 40x20 board) and it's as annoying
as hell. The issue is that there is no way to show a replay of the computer's
move and the computer moves so fast that it isn't even comparable to playing a
human in the game on paper. If you blink, you miss the computer's move and good
luck sussing it out in the early stages of a 40x20 (or larger) game. A simple
solution would to let the blinking of the computer's move continue for about
10-15 seconds (or even until the human moves). A more KDE-style solution would
be to have a hint button or replay button that would blink the last move while
pressed by the user in case the user. Reopening this rather than opening a new
bug report on it. It's a logic bug on how the game is designed to work, not a
programming bug that causes the game to crash or anything. To fix this bug, you
either need to add a feature or change how long the last move is hard-coded to
flash. I don't have access to change the severity of this bug, but this could
easily be classified as "wish list" level severity.

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