https://bugs.kde.org/show_bug.cgi?id=488843
--- Comment #28 from Marcus <jjmarco75+...@gmail.com> --- Thanks for the response! So I tested different values for the extra safety margin on a Plasma/6.1 build, and increasing it does help reduce dropped frames. I need to make it pretty high, closing in on the frame time itself (not counting vblank), to have a noticeable effect though. Anything lower than ~10ms still makes the framerate eventually tank, but above ~14ms the 60fps target is consistently maintained. I also took the liberty of running the analysis tool myself: - 6 000 us > - total of 46008 frames > - dropped 40 frames (0.087%) > - 11 because of too late commits (0.024%) > - 16 because of late rendering start (0.035%) > - 13 because of render times (0.028%) > - 2257us average render time > - 2000us median render time > - 363s total 'unnecessary' latency > - would've estimated render times too low in 59 frames (0.13%) > - would've estimated 50+% too much render time in 40951 frames (89%) - 13 000 us > - total of 48274 frames > - dropped 24 frames (0.05%) > - 8 because of too late commits (0.017%) > - 9 because of late rendering start (0.019%) > - 7 because of render times (0.015%) > - 2224us average render time > - 2000us median render time > - 259s total 'unnecessary' latency > - would've estimated render times too low in 88 frames (0.18%) > - would've estimated 50+% too much render time in 43972 frames (91%) - 15 000 us > - total of 50195 frames > - dropped 23 frames (0.046%) > - 2 because of too late commits (0.004%) > - 14 because of late rendering start (0.028%) > - 7 because of render times (0.014%) > - 2081us average render time > - 2000us median render time > - 183s total 'unnecessary' latency > - would've estimated render times too low in 71 frames (0.14%) > - would've estimated 50+% too much render time in 21862 frames (44%) -- You are receiving this mail because: You are watching all bug changes.