https://bugs.kde.org/show_bug.cgi?id=484046

--- Comment #6 from Jeremy Whiting <jpwhit...@kde.org> ---
Yeah, the only problem is that the rewritten kcm is using SDL's gamepad api to
get available devices. There's also a lower level Joystick api in SDL that we
are currently ignoring. Once we talk and use both of SDL's apis we will be
showing everything that the kernel/evdev/SDL can see. Currently we are only
using the gamepad api/methods that only see things that look similar to xbox
style gaming devices with multiple buttons in addition to usually 2 or more
sticks.

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