https://bugs.kde.org/show_bug.cgi?id=484046
--- Comment #6 from Jeremy Whiting <jpwhit...@kde.org> --- Yeah, the only problem is that the rewritten kcm is using SDL's gamepad api to get available devices. There's also a lower level Joystick api in SDL that we are currently ignoring. Once we talk and use both of SDL's apis we will be showing everything that the kernel/evdev/SDL can see. Currently we are only using the gamepad api/methods that only see things that look similar to xbox style gaming devices with multiple buttons in addition to usually 2 or more sticks. -- You are receiving this mail because: You are watching all bug changes.