https://bugs.kde.org/show_bug.cgi?id=487948

--- Comment #1 from h...@oirnoir.dev ---
I also tried installing it via homebrew and ran into the same problem. This
makes sense because homebrew simply installs the app from the dmg file
downloaded from the website. The only way I actually got it to work was by
manually compiling MLT with my system (rubberband included) and haphazardly
replacing the relevant files inside the kdenlive.app/Contents/ application
container with the ones I had just compiled, since Kdenlive, when built for
MacOS, only uses the libraries inside the application. This isn't sustainable
because updates would replace the application and overwrite it again with
faulty libraries.
I wonder whether this issue could be solved by altering the compilation
environment with which the MacOS build gets made.

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