https://bugs.kde.org/show_bug.cgi?id=487753

JERRY CHAN <jerrychan0...@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
 Attachment #169952|Here's my system info.      |Here's my system info on my
        description|                            |HP laptop.

--- Comment #16 from JERRY CHAN <jerrychan0...@gmail.com> ---
Comment on attachment 169952
  --> https://bugs.kde.org/attachment.cgi?id=169952
Here's my system info on my HP laptop.

>Krita
>
> Version: 5.2.2
> Installation type: installer / portable package
> Hidpi: true
>
>Qt
>
>  Version (compiled): 5.15.7
>  Version (loaded): 5.15.7
>
>OS Information
>
>  Build ABI: x86_64-little_endian-llp64
>  Build CPU: x86_64
>  CPU: x86_64
>  Kernel Type: winnt
>  Kernel Version: 10.0.22631
>  Pretty Productname: Windows 10 Version 2009
>  Product Type: windows
>  Product Version: 10
>
>Locale
>
>  Languages: zh_TW, zh_TW, en_US, en, en_Latn_US
>  C locale: C
>  QLocale current: zh-TW
>  QLocale system: zh-TW
>  QTextCodec for locale: UTF-8
>  Process ACP: 65001 (UTF-8)
>  System locale default ACP: 950   (ANSI/OEM - ç¹é«ä¸­æ Big5)
>
>OpenGL Info
> 
>  Vendor:  "Intel" 
>  Renderer:  "Intel(R) Iris(R) Xe Graphics" 
>  Driver version:  "4.6.0 - Build 31.0.101.5186" 
>  Shading language:  "4.60 - Build 31.0.101.5186" 
>  Requested format:  QSurfaceFormat(version 2.0, options 
> QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize -1, redBufferSize -1, 
> greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize 
> -1, samples -1, swapBehavior QSurfaceFormat::DefaultSwapBehavior, 
> swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile  
> QSurfaceFormat::NoProfile) 
>  Current format:  QSurfaceFormat(version 4.6, options 
> QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 
> 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, 
> stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DoubleBuffer, 
> swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile  
> QSurfaceFormat::CompatibilityProfile) 
>  GL version: 4.6 
>  Supports deprecated functions true 
>  Is OpenGL ES: false 
>  supportsBufferMapping: true 
>  supportsBufferInvalidation: true 
>  forceDisableTextureBuffers: false 
>  Extensions: 
>     GL_ARB_texture_multisample 
>     GL_ARB_get_texture_sub_image 
>     GL_EXT_blend_color 
>     GL_ARB_texture_cube_map_array 
>     GL_EXT_framebuffer_object 
>     GL_ARB_program_interface_query 
>     GL_ARB_texture_mirrored_repeat 
>     GL_ARB_texture_rg 
>     GL_ARB_transform_feedback_overflow_query 
>     GL_ARB_fragment_program_shadow 
>     GL_ARB_texture_storage 
>     GL_ARB_bindless_texture 
>     GL_ARB_separate_shader_objects 
>     GL_ARB_texture_env_dot3 
>     GL_ARB_texture_stencil8 
>     GL_KHR_shader_subgroup_arithmetic 
>     GL_ARB_draw_instanced 
>     GL_ARB_texture_non_power_of_two 
>     GL_ARB_explicit_attrib_location 
>     GL_ARB_spirv_extensions 
>     GL_ARB_sample_shading 
>     GL_ARB_texture_storage_multisample 
>     GL_ARB_shading_language_packing 
>     GL_INTEL_conservative_rasterization 
>     GL_ARB_multisample 
>     GL_EXT_timer_query 
>     GL_INTEL_fragment_shader_ordering 
>     GL_EXT_framebuffer_blit 
>     GL_EXT_texture_sRGB_decode 
>     GL_NV_texgen_reflection 
>     GL_ARB_vertex_array_object 
>     GL_EXT_texture_compression_s3tc 
>     GL_EXT_texture_rectangle 
>     GL_EXT_texture_integer 
>     GL_EXT_texture_storage 
>     GL_ARB_ES3_compatibility 
>     GL_ARB_internalformat_query 
>     GL_WIN_swap_hint 
>     GL_ARB_draw_buffers_blend 
>     GL_ARB_transform_feedback_instanced 
>     GL_ARB_texture_compression_bptc 
>     GL_ARB_shadow 
>     GL_EXT_texture_env_combine 
>     GL_ARB_shader_draw_parameters 
>     GL_EXT_texture_snorm 
>     GL_EXT_shadow_funcs 
>     GL_ARB_gl_spirv 
>     GL_ARB_half_float_vertex 
>     GL_EXT_blend_minmax 
>     GL_ARB_map_buffer_range 
>     GL_ARB_texture_buffer_object_rgb32 
>     GL_KHR_shader_subgroup 
>     GL_ARB_transform_feedback3 
>     GL_EXT_separate_specular_color 
>     GL_NV_primitive_restart 
>     GL_ARB_vertex_buffer_object 
>     GL_ARB_clip_control 
>     GL_ARB_shader_atomic_counters 
>     GL_EXT_geometry_shader4 
>     GL_ARB_seamless_cubemap_per_texture 
>     GL_ARB_shader_storage_buffer_object 
>     GL_ARB_window_pos 
>     GL_ARB_framebuffer_object 
>     GL_ARB_draw_buffers 
>     GL_ARB_ES2_compatibility 
>     GL_EXT_shader_framebuffer_fetch 
>     GL_INTEL_multi_rate_fragment_shader 
>     GL_ARB_texture_rectangle 
>     GL_ARB_vertex_array_bgra 
>     GL_ARB_buffer_storage 
>     GL_EXT_memory_object 
>     GL_ARB_conservative_depth 
>     GL_EXT_draw_range_elements 
>     GL_KHR_context_flush_control 
>     GL_EXT_depth_bounds_test 
>     GL_ARB_texture_compression_rgtc 
>     GL_EXT_packed_float 
>     GL_ARB_provoking_vertex 
>     GL_EXT_semaphore_win32 
>     GL_ARB_shader_texture_image_samples 
>     GL_EXT_texture_filter_anisotropic 
>     GL_ARB_texture_buffer_range 
>     GL_ARB_draw_indirect 
>     GL_EXT_texture_edge_clamp 
>     GL_EXT_framebuffer_multisample 
>     GL_ARB_cull_distance 
>     GL_KHR_no_error 
>     GL_ARB_occlusion_query2 
>     GL_EXT_bgra 
>     GL_KHR_texture_compression_astc_ldr 
>     GL_ARB_vertex_type_2_10_10_10_rev 
>     GL_ARB_color_buffer_float 
>     GL_ARB_shader_image_load_store 
>     GL_ARB_framebuffer_sRGB 
>     GL_ARB_clear_texture 
>     GL_EXT_semaphore 
>     GL_ARB_fragment_coord_conventions 
>     GL_EXT_stencil_two_side 
>     GL_ARB_enhanced_layouts 
>     GL_EXT_gpu_program_parameters 
>     GL_ARB_texture_view 
>     GL_EXT_blend_func_separate 
>     GL_EXT_texture3D 
>     GL_ARB_shader_precision 
>     GL_ARB_shader_stencil_export 
>     GL_INTEL_performance_query 
>     GL_ARB_geometry_shader4 
>     GL_ARB_vertex_program 
>     GL_KHR_debug 
>     GL_NV_conditional_render 
>     GL_ARB_compute_shader 
>     GL_ARB_occlusion_query 
>     GL_ARB_shader_atomic_counter_ops 
>     GL_ARB_polygon_offset_clamp 
>     GL_EXT_stencil_wrap 
>     GL_KHR_shader_subgroup_basic 
>     GL_ARB_seamless_cube_map 
>     GL_ARB_texture_float 
>     GL_EXT_shader_integer_mix 
>     GL_KHR_shader_subgroup_clustered 
>     GL_ARB_sync 
>     GL_EXT_draw_buffers2 
>     GL_EXT_gpu_shader4 
>     GL_ARB_point_sprite 
>     GL_ARB_texture_env_crossbar 
>     GL_ARB_compatibility 
>     GL_ARB_texture_border_clamp 
>     GL_ARB_debug_output 
>     GL_ARB_texture_buffer_object 
>     GL_ARB_sampler_objects 
>     GL_EXT_memory_object_win32 
>     GL_ARB_cl_event 
>     GL_ARB_depth_buffer_float 
>     GL_ARB_multi_draw_indirect 
>     GL_ARB_indirect_parameters 
>     GL_ARB_texture_query_lod 
>     GL_EXT_transform_feedback 
>     GL_ARB_depth_clamp 
>     GL_KHR_blend_equation_advanced 
>     GL_ARB_stencil_texturing 
>     GL_EXT_abgr 
>     GL_EXT_texture_shared_exponent 
>     GL_ARB_viewport_array 
>     GL_ARB_pixel_buffer_object 
>     GL_ARB_shader_group_vote 
>     GL_EXT_texture_env_add 
>     GL_INTEL_framebuffer_CMAA 
>     GL_KHR_shader_subgroup_ballot 
>     GL_ARB_texture_env_add 
>     GL_ARB_texture_cube_map 
>     GL_ARB_tessellation_shader 
>     GL_EXT_direct_state_access 
>     GL_ARB_texture_env_combine 
>     GL_ARB_conditional_render_inverted 
>     GL_ARB_multitexture 
>     GL_ARB_arrays_of_arrays 
>     GL_ARB_texture_swizzle 
>     GL_ARB_texture_rgb10_a2ui 
>     GL_ARB_fragment_layer_viewport 
>     GL_SGIS_texture_lod 
>     GL_ARB_shader_bit_encoding 
>     GL_ARB_fragment_program 
>     GL_ARB_vertex_shader 
>     GL_OVR_multiview 
>     GL_ARB_internalformat_query2 
>     GL_ARB_copy_buffer 
>     GL_ARB_blend_func_extended 
>     GL_EXT_fog_coord 
>     GL_ARB_shader_objects 
>     GL_ARB_base_instance 
>     GL_ARB_texture_compression 
>     GL_ARB_vertex_attrib_64bit 
>     GL_EXT_blend_equation_separate 
>     GL_IBM_texture_mirrored_repeat 
>     GL_ARB_compressed_texture_pixel_storage 
>     GL_ARB_instanced_arrays 
>     GL_ARB_shading_language_420pack 
>     GL_NV_blend_square 
>     GL_ARB_get_program_binary 
>     GL_KHR_shader_subgroup_quad 
>     GL_ARB_texture_gather 
>     GL_ARB_transform_feedback2 
>     GL_EXT_compiled_vertex_array 
>     GL_EXT_packed_depth_stencil 
>     GL_ARB_shader_image_size 
>     GL_ARB_vertex_type_10f_11f_11f_rev 
>     GL_ARB_robustness 
>     GL_EXT_packed_pixels 
>     GL_EXT_texture_swizzle 
>     GL_ARB_direct_state_access 
>     GL_ARB_clear_buffer_object 
>     GL_EXT_secondary_color 
>     GL_ARB_robustness_isolation 
>     GL_EXT_polygon_offset_clamp 
>     GL_ARB_vertex_attrib_binding 
>     GL_EXT_texture_sRGB 
>     GL_INTEL_map_texture 
>     GL_SGIS_generate_mipmap 
>     GL_AMD_vertex_shader_viewport_index 
>     GL_ATI_separate_stencil 
>     GL_ARB_invalidate_subdata 
>     GL_ARB_depth_texture 
>     GL_ARB_gpu_shader5 
>     GL_ARB_derivative_control 
>     GL_3DFX_texture_compression_FXT1 
>     GL_ARB_ES3_1_compatibility 
>     GL_ARB_point_parameters 
>     GL_ARB_gpu_shader_fp64 
>     GL_ARB_draw_elements_base_vertex 
>     GL_EXT_texture_array 
>     GL_NV_timeline_semaphore 
>     GL_ARB_texture_query_levels 
>     GL_ARB_texture_mirror_clamp_to_edge 
>     GL_ARB_fragment_shader 
>     GL_ARB_shading_language_100 
>     GL_AMD_vertex_shader_layer 
>     GL_KHR_shader_subgroup_shuffle_relative 
>     WGL_EXT_swap_control 
>     GL_ARB_half_float_pixel 
>     GL_SUN_multi_draw_arrays 
>     GL_EXT_clip_volume_hint 
>     GL_EXT_texture_lod_bias 
>     GL_ARB_pipeline_statistics_query 
>     GL_ARB_uniform_buffer_object 
>     GL_EXT_blend_subtract 
>     GL_ARB_post_depth_coverage 
>     GL_ARB_fragment_shader_interlock 
>     GL_KHR_shader_subgroup_vote 
>     GL_ARB_copy_image 
>     GL_ARB_transpose_matrix 
>     GL_ARB_framebuffer_no_attachments 
>     GL_ARB_timer_query 
>     GL_EXT_rescale_normal 
>     GL_ARB_texture_barrier 
>     GL_KHR_shader_subgroup_shuffle 
>     GL_ARB_multi_bind 
>     GL_ARB_explicit_uniform_location 
>     GL_ARB_texture_filter_anisotropic 
>     GL_ARB_map_buffer_alignment 
>     GL_ARB_query_buffer_object 
>     GL_AMD_depth_clamp_separate 
>     GL_ARB_robust_buffer_access_behavior 
>     GL_KHR_blend_equation_advanced_coherent 
>     GL_EXT_multi_draw_arrays 
>     GL_ARB_shader_subroutine 
>     GL_SGIS_texture_edge_clamp 
>
>QPA OpenGL Detection Info 
>  supportsDesktopGL: true 
>  supportsAngleD3D11: true 
>  isQtPreferAngle: true 
>  Detected renderers: 
>    (Supported) Intel(R) Iris(R) Xe Graphics (3.3.0 - Build 31.0.101.5186) 
>    (Supported) ANGLE (Microsoft, Microsoft Basic Render Driver Direct3D11 
> vs_5_0 ps_5_0, D3D11-10.0.22621.3527) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: 
> f2280c0c5f93+krita_qt5)) 
>    (Supported) ANGLE (Intel, Intel(R) Iris(R) Xe Graphics Direct3D11 vs_5_0 
> ps_5_0, D3D11-31.0.101.5186) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: 
> f2280c0c5f93+krita_qt5))  
>
>useBufferInvalidation (config option): false
>
>
>Hardware Information
>
>  GPU Acceleration: none
>  Memory: 16024 Mb
>  Number of Cores: 20
>  Swap Location: C:/Users/jerry/AppData/Local/Temp
>  Built for: sse2
>  Base instruction set: fma3+avx2
>  Supported instruction sets: fma3+avx2 avx2 fma3+avx avx fma4 fma3+sse4.2 
> sse4.2 sse4.1 ssse3 sse3 sse2 
>
>Current Settings
>
>  Current Swap Location: C:/Users/jerry/AppData/Local/Temp
>  Current Swap Location writable: true
>  Undo Enabled: true
>  Undo Stack Limit: 200
>  Use OpenGL: false
>  Use OpenGL Texture Buffer: true
>  Disable Vector Optimizations: false
>  Disable AVX Optimizations: false
>  Canvas State: OPENGL_SUCCESS
>  Autosave Interval: 0
>  Use Backup Files: true
>  Number of Backups Kept: 1
>  Backup File Suffix: ~
>  Backup Location: Same Folder as the File
>  Backup Location writable: false
>  Resource Location: C:/Users/jerry/AppData/Roaming/krita
>  Use Win8 Pointer Input: false
>  Use RightMiddleTabletButton Workaround: false
>  Levels of Detail Enabled: false
>  Use Zip64: false
>
>
>Loaded Python Plugins
>       colorspace
>       comics_project_management_tools
>       documenttools
>       exportlayers
>       filtermanager
>       lastdocumentsdocker
>       plugin_importer
>       quick_settings_docker
>       scripter
>       tenbrushes
>       tenscripts
>
>
>Display Information
>Number of screens: 1
>       Screen: 0
>               Name: \\.\DISPLAY1
>               Depth: 32
>               Scale: 1.25
>               Physical DPI113.561
>               Logical DPI96
>               Physical Size: 344, 193
>               Position: 0, 0
>               Resolution in pixels: 1536x864
>               Manufacturer: AU Optronics
>               Model: AUO2992
>               Refresh Rate: 144
>               Serial Number: 
>

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