https://bugs.kde.org/show_bug.cgi?id=487753
JERRY CHAN <jerrychan0...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #169952|Here's my system info. |Here's my system info on my description| |HP laptop. --- Comment #16 from JERRY CHAN <jerrychan0...@gmail.com> --- Comment on attachment 169952 --> https://bugs.kde.org/attachment.cgi?id=169952 Here's my system info on my HP laptop. >Krita > > Version: 5.2.2 > Installation type: installer / portable package > Hidpi: true > >Qt > > Version (compiled): 5.15.7 > Version (loaded): 5.15.7 > >OS Information > > Build ABI: x86_64-little_endian-llp64 > Build CPU: x86_64 > CPU: x86_64 > Kernel Type: winnt > Kernel Version: 10.0.22631 > Pretty Productname: Windows 10 Version 2009 > Product Type: windows > Product Version: 10 > >Locale > > Languages: zh_TW, zh_TW, en_US, en, en_Latn_US > C locale: C > QLocale current: zh-TW > QLocale system: zh-TW > QTextCodec for locale: UTF-8 > Process ACP: 65001 (UTF-8) > System locale default ACP: 950 (ANSI/OEM - ç¹é«ä¸æ Big5) > >OpenGL Info > > Vendor: "Intel" > Renderer: "Intel(R) Iris(R) Xe Graphics" > Driver version: "4.6.0 - Build 31.0.101.5186" > Shading language: "4.60 - Build 31.0.101.5186" > Requested format: QSurfaceFormat(version 2.0, options > QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize -1, redBufferSize -1, > greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize > -1, samples -1, swapBehavior QSurfaceFormat::DefaultSwapBehavior, > swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile > QSurfaceFormat::NoProfile) > Current format: QSurfaceFormat(version 4.6, options > QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize > 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, > stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DoubleBuffer, > swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile > QSurfaceFormat::CompatibilityProfile) > GL version: 4.6 > Supports deprecated functions true > Is OpenGL ES: false > supportsBufferMapping: true > supportsBufferInvalidation: true > forceDisableTextureBuffers: false > Extensions: > GL_ARB_texture_multisample > GL_ARB_get_texture_sub_image > GL_EXT_blend_color > GL_ARB_texture_cube_map_array > GL_EXT_framebuffer_object > GL_ARB_program_interface_query > GL_ARB_texture_mirrored_repeat > GL_ARB_texture_rg > GL_ARB_transform_feedback_overflow_query > GL_ARB_fragment_program_shadow > GL_ARB_texture_storage > GL_ARB_bindless_texture > GL_ARB_separate_shader_objects > GL_ARB_texture_env_dot3 > GL_ARB_texture_stencil8 > GL_KHR_shader_subgroup_arithmetic > GL_ARB_draw_instanced > GL_ARB_texture_non_power_of_two > GL_ARB_explicit_attrib_location > GL_ARB_spirv_extensions > GL_ARB_sample_shading > GL_ARB_texture_storage_multisample > GL_ARB_shading_language_packing > GL_INTEL_conservative_rasterization > GL_ARB_multisample > GL_EXT_timer_query > GL_INTEL_fragment_shader_ordering > GL_EXT_framebuffer_blit > GL_EXT_texture_sRGB_decode > GL_NV_texgen_reflection > GL_ARB_vertex_array_object > GL_EXT_texture_compression_s3tc > GL_EXT_texture_rectangle > GL_EXT_texture_integer > GL_EXT_texture_storage > GL_ARB_ES3_compatibility > GL_ARB_internalformat_query > GL_WIN_swap_hint > GL_ARB_draw_buffers_blend > GL_ARB_transform_feedback_instanced > GL_ARB_texture_compression_bptc > GL_ARB_shadow > GL_EXT_texture_env_combine > GL_ARB_shader_draw_parameters > GL_EXT_texture_snorm > GL_EXT_shadow_funcs > GL_ARB_gl_spirv > GL_ARB_half_float_vertex > GL_EXT_blend_minmax > GL_ARB_map_buffer_range > GL_ARB_texture_buffer_object_rgb32 > GL_KHR_shader_subgroup > GL_ARB_transform_feedback3 > GL_EXT_separate_specular_color > GL_NV_primitive_restart > GL_ARB_vertex_buffer_object > GL_ARB_clip_control > GL_ARB_shader_atomic_counters > GL_EXT_geometry_shader4 > GL_ARB_seamless_cubemap_per_texture > GL_ARB_shader_storage_buffer_object > GL_ARB_window_pos > GL_ARB_framebuffer_object > GL_ARB_draw_buffers > GL_ARB_ES2_compatibility > GL_EXT_shader_framebuffer_fetch > GL_INTEL_multi_rate_fragment_shader > GL_ARB_texture_rectangle > GL_ARB_vertex_array_bgra > GL_ARB_buffer_storage > GL_EXT_memory_object > GL_ARB_conservative_depth > GL_EXT_draw_range_elements > GL_KHR_context_flush_control > GL_EXT_depth_bounds_test > GL_ARB_texture_compression_rgtc > GL_EXT_packed_float > GL_ARB_provoking_vertex > GL_EXT_semaphore_win32 > GL_ARB_shader_texture_image_samples > GL_EXT_texture_filter_anisotropic > GL_ARB_texture_buffer_range > GL_ARB_draw_indirect > GL_EXT_texture_edge_clamp > GL_EXT_framebuffer_multisample > GL_ARB_cull_distance > GL_KHR_no_error > GL_ARB_occlusion_query2 > GL_EXT_bgra > GL_KHR_texture_compression_astc_ldr > GL_ARB_vertex_type_2_10_10_10_rev > GL_ARB_color_buffer_float > GL_ARB_shader_image_load_store > GL_ARB_framebuffer_sRGB > GL_ARB_clear_texture > GL_EXT_semaphore > GL_ARB_fragment_coord_conventions > GL_EXT_stencil_two_side > GL_ARB_enhanced_layouts > GL_EXT_gpu_program_parameters > GL_ARB_texture_view > GL_EXT_blend_func_separate > GL_EXT_texture3D > GL_ARB_shader_precision > GL_ARB_shader_stencil_export > GL_INTEL_performance_query > GL_ARB_geometry_shader4 > GL_ARB_vertex_program > GL_KHR_debug > GL_NV_conditional_render > GL_ARB_compute_shader > GL_ARB_occlusion_query > GL_ARB_shader_atomic_counter_ops > GL_ARB_polygon_offset_clamp > GL_EXT_stencil_wrap > GL_KHR_shader_subgroup_basic > GL_ARB_seamless_cube_map > GL_ARB_texture_float > GL_EXT_shader_integer_mix > GL_KHR_shader_subgroup_clustered > GL_ARB_sync > GL_EXT_draw_buffers2 > GL_EXT_gpu_shader4 > GL_ARB_point_sprite > GL_ARB_texture_env_crossbar > GL_ARB_compatibility > GL_ARB_texture_border_clamp > GL_ARB_debug_output > GL_ARB_texture_buffer_object > GL_ARB_sampler_objects > GL_EXT_memory_object_win32 > GL_ARB_cl_event > GL_ARB_depth_buffer_float > GL_ARB_multi_draw_indirect > GL_ARB_indirect_parameters > GL_ARB_texture_query_lod > GL_EXT_transform_feedback > GL_ARB_depth_clamp > GL_KHR_blend_equation_advanced > GL_ARB_stencil_texturing > GL_EXT_abgr > GL_EXT_texture_shared_exponent > GL_ARB_viewport_array > GL_ARB_pixel_buffer_object > GL_ARB_shader_group_vote > GL_EXT_texture_env_add > GL_INTEL_framebuffer_CMAA > GL_KHR_shader_subgroup_ballot > GL_ARB_texture_env_add > GL_ARB_texture_cube_map > GL_ARB_tessellation_shader > GL_EXT_direct_state_access > GL_ARB_texture_env_combine > GL_ARB_conditional_render_inverted > GL_ARB_multitexture > GL_ARB_arrays_of_arrays > GL_ARB_texture_swizzle > GL_ARB_texture_rgb10_a2ui > GL_ARB_fragment_layer_viewport > GL_SGIS_texture_lod > GL_ARB_shader_bit_encoding > GL_ARB_fragment_program > GL_ARB_vertex_shader > GL_OVR_multiview > GL_ARB_internalformat_query2 > GL_ARB_copy_buffer > GL_ARB_blend_func_extended > GL_EXT_fog_coord > GL_ARB_shader_objects > GL_ARB_base_instance > GL_ARB_texture_compression > GL_ARB_vertex_attrib_64bit > GL_EXT_blend_equation_separate > GL_IBM_texture_mirrored_repeat > GL_ARB_compressed_texture_pixel_storage > GL_ARB_instanced_arrays > GL_ARB_shading_language_420pack > GL_NV_blend_square > GL_ARB_get_program_binary > GL_KHR_shader_subgroup_quad > GL_ARB_texture_gather > GL_ARB_transform_feedback2 > GL_EXT_compiled_vertex_array > GL_EXT_packed_depth_stencil > GL_ARB_shader_image_size > GL_ARB_vertex_type_10f_11f_11f_rev > GL_ARB_robustness > GL_EXT_packed_pixels > GL_EXT_texture_swizzle > GL_ARB_direct_state_access > GL_ARB_clear_buffer_object > GL_EXT_secondary_color > GL_ARB_robustness_isolation > GL_EXT_polygon_offset_clamp > GL_ARB_vertex_attrib_binding > GL_EXT_texture_sRGB > GL_INTEL_map_texture > GL_SGIS_generate_mipmap > GL_AMD_vertex_shader_viewport_index > GL_ATI_separate_stencil > GL_ARB_invalidate_subdata > GL_ARB_depth_texture > GL_ARB_gpu_shader5 > GL_ARB_derivative_control > GL_3DFX_texture_compression_FXT1 > GL_ARB_ES3_1_compatibility > GL_ARB_point_parameters > GL_ARB_gpu_shader_fp64 > GL_ARB_draw_elements_base_vertex > GL_EXT_texture_array > GL_NV_timeline_semaphore > GL_ARB_texture_query_levels > GL_ARB_texture_mirror_clamp_to_edge > GL_ARB_fragment_shader > GL_ARB_shading_language_100 > GL_AMD_vertex_shader_layer > GL_KHR_shader_subgroup_shuffle_relative > WGL_EXT_swap_control > GL_ARB_half_float_pixel > GL_SUN_multi_draw_arrays > GL_EXT_clip_volume_hint > GL_EXT_texture_lod_bias > GL_ARB_pipeline_statistics_query > GL_ARB_uniform_buffer_object > GL_EXT_blend_subtract > GL_ARB_post_depth_coverage > GL_ARB_fragment_shader_interlock > GL_KHR_shader_subgroup_vote > GL_ARB_copy_image > GL_ARB_transpose_matrix > GL_ARB_framebuffer_no_attachments > GL_ARB_timer_query > GL_EXT_rescale_normal > GL_ARB_texture_barrier > GL_KHR_shader_subgroup_shuffle > GL_ARB_multi_bind > GL_ARB_explicit_uniform_location > GL_ARB_texture_filter_anisotropic > GL_ARB_map_buffer_alignment > GL_ARB_query_buffer_object > GL_AMD_depth_clamp_separate > GL_ARB_robust_buffer_access_behavior > GL_KHR_blend_equation_advanced_coherent > GL_EXT_multi_draw_arrays > GL_ARB_shader_subroutine > GL_SGIS_texture_edge_clamp > >QPA OpenGL Detection Info > supportsDesktopGL: true > supportsAngleD3D11: true > isQtPreferAngle: true > Detected renderers: > (Supported) Intel(R) Iris(R) Xe Graphics (3.3.0 - Build 31.0.101.5186) > (Supported) ANGLE (Microsoft, Microsoft Basic Render Driver Direct3D11 > vs_5_0 ps_5_0, D3D11-10.0.22621.3527) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: > f2280c0c5f93+krita_qt5)) > (Supported) ANGLE (Intel, Intel(R) Iris(R) Xe Graphics Direct3D11 vs_5_0 > ps_5_0, D3D11-31.0.101.5186) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: > f2280c0c5f93+krita_qt5)) > >useBufferInvalidation (config option): false > > >Hardware Information > > GPU Acceleration: none > Memory: 16024 Mb > Number of Cores: 20 > Swap Location: C:/Users/jerry/AppData/Local/Temp > Built for: sse2 > Base instruction set: fma3+avx2 > Supported instruction sets: fma3+avx2 avx2 fma3+avx avx fma4 fma3+sse4.2 > sse4.2 sse4.1 ssse3 sse3 sse2 > >Current Settings > > Current Swap Location: C:/Users/jerry/AppData/Local/Temp > Current Swap Location writable: true > Undo Enabled: true > Undo Stack Limit: 200 > Use OpenGL: false > Use OpenGL Texture Buffer: true > Disable Vector Optimizations: false > Disable AVX Optimizations: false > Canvas State: OPENGL_SUCCESS > Autosave Interval: 0 > Use Backup Files: true > Number of Backups Kept: 1 > Backup File Suffix: ~ > Backup Location: Same Folder as the File > Backup Location writable: false > Resource Location: C:/Users/jerry/AppData/Roaming/krita > Use Win8 Pointer Input: false > Use RightMiddleTabletButton Workaround: false > Levels of Detail Enabled: false > Use Zip64: false > > >Loaded Python Plugins > colorspace > comics_project_management_tools > documenttools > exportlayers > filtermanager > lastdocumentsdocker > plugin_importer > quick_settings_docker > scripter > tenbrushes > tenscripts > > >Display Information >Number of screens: 1 > Screen: 0 > Name: \\.\DISPLAY1 > Depth: 32 > Scale: 1.25 > Physical DPI113.561 > Logical DPI96 > Physical Size: 344, 193 > Position: 0, 0 > Resolution in pixels: 1536x864 > Manufacturer: AU Optronics > Model: AUO2992 > Refresh Rate: 144 > Serial Number: > -- You are receiving this mail because: You are watching all bug changes.