https://bugs.kde.org/show_bug.cgi?id=477223
--- Comment #17 from Zamundaaa <xaver.h...@gmail.com> --- Git commit c26101a9fe6e7e2f94d04e700519eafa215e59cc by Xaver Hugl. Committed on 08/04/2024 at 15:19. Pushed by zamundaaa into branch 'master'. backends/drm: use a swapchain instead of an OpenGL texture for the shadow buffer(s) This seems to have better performance on Intel GPUs, and allows us to implement damage tracking for the shadow "buffer" in the future M +38 -13 src/backends/drm/drm_egl_layer_surface.cpp M +2 -2 src/backends/drm/drm_egl_layer_surface.h M +9 -0 src/utils/drm_format_helper.cpp M +1 -0 src/utils/drm_format_helper.h https://invent.kde.org/plasma/kwin/-/commit/c26101a9fe6e7e2f94d04e700519eafa215e59cc -- You are receiving this mail because: You are watching all bug changes.