https://bugs.kde.org/show_bug.cgi?id=484679
Bug ID: 484679 Summary: Keyframes are added on a frame depending on where the caching is currently, not where the timeslider is at. Classification: Applications Product: krita Version: 5.2.2 Platform: Compiled Sources OS: Microsoft Windows Status: REPORTED Severity: normal Priority: NOR Component: Animation Assignee: krita-bugs-n...@kde.org Reporter: bugs.bunny....@googlemail.com Target Milestone: --- Created attachment 167900 --> https://bugs.kde.org/attachment.cgi?id=167900&action=edit State of the Animation Timeline explaining where keyframes should and where they did appear SUMMARY I have a group layer, with two paint layers. I wish to animate the group's position. To do this I added a Transform Mask, went into the Animation Timeline and pressed the "Adds Keyframe to scalar property button", with the timeslider set to frame 0. This added keyframes to all the Transform Layers properties. If I then set the timeslider to another frame, and try to "Adds Keyframe to scalar property button", this can only update keyframe 0. If the caching of the animation is running, I can add keyframes to different frames, but now the frame the keyframe is added to is whereever the caching is at or was last (as indicated by the little grey bars over each frame in the timeline. Here's lines from the bug report text from within Krita, that repeated a lot during this session: 28 Mar 2024 18:24:24 +0100: SAFE ASSERT (krita): "node->hasEditablePaintDevice()" in file C:/Packaging/workspace/Krita_Release_Windows64_Build/krita/libs/ui/tool/strokes/move_stroke_strategy.cpp, line 336 28 Mar 2024 18:34:14 +0100: SAFE ASSERT (krita): "!hasTransformMaskDescendant" in file C:/Packaging/workspace/Krita_Release_Windows64_Build/krita/plugins/tools/tool_transform2/kis_transform_utils.cpp, line 679 28 Mar 2024 18:42:52 +0100: SAFE ASSERT (krita): "channelId == KisKeyframeChannel::Raster.id()" in file C:/Packaging/workspace/Krita_Release_Windows64_Build/krita/plugins/dockers/animation/KisAnimUtils.cpp, line 72 28 Mar 2024 18:46:43 +0100: SAFE ASSERT (krita): "image->animationInterface()->currentTime() == time" in file C:/Packaging/workspace/Krita_Release_Windows64_Build/krita/plugins/dockers/animation/KisAnimUtils.cpp, line 71 STEPS TO REPRODUCE 1. Make a Group layer with a Transform Mask 2. Go into the "Animation Curves" Docker and press the "Adds Keyframe to scalar property button" with the timeslider at frame 0 3. Keyframes appear at frame 0 4. Move the timeslider to a different frame 5. press the "Adds Keyframe to scalar property button" again 6. Keyframes appear at the frame that the caching starts at or is currently at OBSERVED RESULT Adding Keyframes appears to take the animation caching system's Current Frame as their target, not the timeslider's position, nor neither the keyframe text entry box. EXPECTED RESULT "Adds keyframe to..." adds keyframes at the position of the timeslider/the frame indicated in the current frame textbox. ADDITIONAL INFORMATION Here's the output of the Bug Report COpy&Paste text (minus the session info, I'm not comfortable sharing that, since it does contain private information, such as image names, projects I'm working on, etc...) Krita Version: 5.2.2 Installation type: installer / portable package Hidpi: false Qt Version (compiled): 5.15.7 Version (loaded): 5.15.7 OS Information Build ABI: x86_64-little_endian-llp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: winnt Kernel Version: 10.0.19045 Pretty Productname: Windows 10 Version 2009 Product Type: windows Product Version: 10 Locale Languages: en_US, en_US C locale: C QLocale current: en QLocale system: en QTextCodec for locale: UTF-8 Process ACP: 65001 (UTF-8) System locale default ACP: 1252 (ANSI - Latin I) OpenGL Info Vendor: "NVIDIA Corporation" Renderer: "GeForce GTX 765M/PCIe/SSE2" Driver version: "4.6.0 NVIDIA 425.31" Shading language: "4.60 NVIDIA" Requested format: QSurfaceFormat(version 3.3, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) Current format: QSurfaceFormat(version 4.6, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 1, colorSpace QSurfaceFormat::sRGBColorSpace, profile QSurfaceFormat::CompatibilityProfile) GL version: 4.6 Supports deprecated functions true Is OpenGL ES: false supportsBufferMapping: true supportsBufferInvalidation: true forceDisableTextureBuffers: false Extensions: GL_ARB_fragment_program GL_NV_command_list GL_NV_framebuffer_multisample_coverage GL_NV_packed_depth_stencil GL_ARB_depth_buffer_float GL_ARB_shading_language_100 GL_ARB_multi_draw_indirect GL_ARB_transform_feedback3 GL_NV_vertex_array_range2 GL_ARB_ES2_compatibility GL_ARB_map_buffer_range GL_ARB_draw_buffers GL_ARB_gpu_shader5 GL_NVX_multigpu_info GL_ARB_gpu_shader_fp64 GL_ARB_compressed_texture_pixel_storage GL_NV_shader_storage_buffer_object GL_NV_ES3_1_compatibility GL_ARB_texture_mirror_clamp_to_edge GL_EXT_texture_mirror_clamp GL_ARB_shading_language_include GL_EXT_texture_swizzle GL_ARB_texture_buffer_object_rgb32 GL_NV_vertex_attrib_integer_64bit GL_EXT_framebuffer_object GL_ARB_pipeline_statistics_query GL_ARB_shader_draw_parameters GL_NV_geometry_shader4 GL_NV_texture_shader GL_EXT_framebuffer_multisample GL_ATI_texture_mirror_once GL_ARB_texture_buffer_object GL_ARB_map_buffer_alignment GL_SGIS_texture_lod GL_EXT_win32_keyed_mutex GL_NV_copy_depth_to_color GL_SUN_slice_accum GL_ARB_get_program_binary GL_EXT_texture_lod_bias GL_ARB_transpose_matrix GL_NV_shader_atomic_counters GL_ARB_shader_image_size GL_ARB_half_float_pixel GL_NV_vertex_program2_option GL_ARB_shader_group_vote GL_ARB_copy_image GL_ARB_texture_buffer_range GL_WIN_swap_hint GL_ARB_texture_compression GL_ARB_seamless_cubemap_per_texture GL_NV_register_combiners2 GL_EXT_texture_env_combine GL_EXT_texture3D GL_NV_query_resource GL_ARB_conservative_depth GL_ARB_texture_query_levels GL_ARB_occlusion_query2 GL_NV_ES1_1_compatibility GL_NV_primitive_restart GL_EXT_texture_object GL_NV_parameter_buffer_object2 GL_EXT_depth_bounds_test GL_ARB_texture_stencil8 GL_EXT_blend_func_separate GL_EXT_compiled_vertex_array GL_ARB_enhanced_layouts GL_ARB_texture_query_lod GL_ARB_imaging GL_EXT_vertex_attrib_64bit GL_NV_parameter_buffer_object GL_EXT_blend_color GL_NVX_gpu_memory_info GL_KHR_context_flush_control GL_ARB_depth_texture GL_ARB_texture_env_dot3 GL_NV_texture_env_combine4 GL_ARB_vertex_array_bgra GL_ARB_arrays_of_arrays GL_ARB_conditional_render_inverted GL_ARB_vertex_array_object GL_ARB_buffer_storage GL_EXT_bindable_uniform GL_OVR_multiview GL_ARB_get_texture_sub_image GL_ARB_texture_swizzle GL_NV_internalformat_sample_query GL_SGIX_depth_texture GL_EXT_texture_buffer_object GL_ARB_fragment_coord_conventions GL_ARB_shading_language_420pack GL_NV_uniform_buffer_unified_memory GL_EXT_geometry_shader4 GL_ARB_transform_feedback_instanced GL_ARB_gpu_shader_int64 GL_EXT_texture_compression_s3tc GL_EXT_draw_instanced GL_ARB_blend_func_extended GL_NV_blend_equation_advanced GL_ARB_sparse_buffer GL_ARB_texture_rg GL_EXT_draw_buffers2 GL_EXT_stencil_wrap GL_NV_gpu_program5_mem_extended GL_SGIX_shadow GL_ARB_texture_filter_anisotropic GL_EXT_texture_env_dot3 GL_ARB_texture_cube_map GL_ARB_vertex_attrib_64bit GL_NV_fragment_program2 GL_ARB_texture_rectangle GL_EXT_Cg_shader GL_NV_occlusion_query GL_ARB_vertex_shader GL_EXT_separate_specular_color GL_ARB_shader_atomic_counter_ops GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_ES3_2_compatibility GL_ARB_draw_indirect GL_ARB_timer_query GL_ARB_texture_mirrored_repeat GL_EXT_packed_float GL_EXT_gpu_program_parameters GL_NV_texgen_reflection GL_ARB_shader_texture_image_samples GL_EXT_texture_compression_dxt1 GL_NV_fragment_program_option GL_EXT_packed_pixels GL_IBM_rasterpos_clip GL_ARB_point_sprite GL_ARB_texture_compression_rgtc GL_ARB_clear_buffer_object GL_NV_fence GL_NV_transform_feedback GL_ARB_half_float_vertex GL_KHR_robust_buffer_access_behavior GL_ARB_bindless_texture GL_EXT_texture_cube_map GL_EXT_texture_sRGB_R8 GL_ARB_texture_non_power_of_two GL_ARB_fragment_shader GL_ARB_invalidate_subdata GL_EXT_pixel_buffer_object GL_ARB_compute_variable_group_size GL_ARB_vertex_attrib_binding GL_ARB_cull_distance GL_ARB_shader_clock GL_ARB_draw_instanced GL_EXT_polygon_offset_clamp GL_NV_multisample_coverage GL_NV_vertex_program2 GL_NV_gpu_shader5 GL_ARB_instanced_arrays GL_NVX_nvenc_interop GL_ARB_shading_language_packing GL_NV_bindless_texture GL_NV_float_buffer GL_NV_vertex_program3 GL_ARB_texture_cube_map_array GL_ARB_texture_border_clamp GL_EXT_abgr GL_EXTX_framebuffer_mixed_formats GL_ARB_direct_state_access GL_SGIS_generate_mipmap GL_ARB_debug_output GL_AMD_seamless_cubemap_per_texture GL_EXT_shader_integer_mix GL_NV_point_sprite GL_ARB_sync GL_ARB_multisample GL_ARB_compatibility GL_ARB_separate_shader_objects GL_ARB_query_buffer_object GL_EXT_shadow_funcs GL_EXT_rescale_normal GL_ARB_multitexture GL_ARB_viewport_array GL_ARB_explicit_attrib_location GL_NV_vertex_buffer_unified_memory GL_EXT_texture_sRGB_decode GL_EXT_texture_filter_anisotropic GL_ARB_geometry_shader4 GL_EXT_framebuffer_multisample_blit_scaled GL_KHR_blend_equation_advanced GL_NV_gpu_program_fp64 GL_ARB_pixel_buffer_object GL_NV_gpu_program4_1 GL_ARB_shader_precision GL_ARB_texture_env_add GL_ARB_program_interface_query GL_EXT_draw_range_elements GL_ARB_shader_storage_buffer_object GL_NV_shader_buffer_load GL_ARB_texture_rgb10_a2ui GL_NV_depth_buffer_float GL_ARB_provoking_vertex GL_EXT_import_sync_object GL_KTX_buffer_region GL_EXT_texture_compression_latc GL_ARB_robust_buffer_access_behavior GL_EXT_texture_edge_clamp GL_S3_s3tc GL_EXT_vertex_array GL_NV_depth_clamp GL_ARB_framebuffer_object GL_ARB_clear_texture GL_NV_texture_rectangle_compressed GL_NV_vertex_program GL_ARB_uniform_buffer_object GL_EXT_texture_storage GL_KHR_robustness GL_ARB_clip_control GL_NV_pixel_data_range GL_OVR_multiview2 GL_EXT_texture_lod GL_ARB_texture_storage_multisample GL_EXT_shader_image_load_store GL_ARB_shader_texture_lod GL_ARB_texture_view GL_EXT_texture_array GL_NV_gpu_program4 GL_NV_texture_shader2 GL_ARB_polygon_offset_clamp GL_NV_fog_distance GL_ARB_vertex_program GL_EXT_direct_state_access GL_NV_blend_square GL_KHR_parallel_shader_compile GL_ARB_texture_barrier GL_NV_texture_barrier GL_EXT_fog_coord GL_ARB_vertex_buffer_object GL_ARB_explicit_uniform_location GL_ARB_multi_bind GL_EXT_point_parameters GL_NV_multisample_filter_hint GL_ARB_texture_multisample GL_ARB_internalformat_query GL_NVX_conditional_render GL_ARB_tessellation_shader GL_ARB_stencil_texturing GL_EXT_timer_query GL_NV_conditional_render GL_ARB_sparse_texture GL_IBM_texture_mirrored_repeat WGL_EXT_swap_control GL_ARB_spirv_extensions GL_ARB_draw_buffers_blend GL_NV_fragment_program GL_NV_vertex_array_range GL_ARB_window_pos GL_ARB_texture_gather GL_EXT_blend_equation_separate GL_ARB_transform_feedback2 GL_EXT_vertex_array_bgra GL_EXT_texture_sRGB GL_NV_half_float GL_ARB_framebuffer_sRGB GL_NV_path_rendering GL_NV_register_combiners GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_internalformat_query2 GL_ARB_occlusion_query GL_ARB_parallel_shader_compile GL_ARB_transform_feedback_overflow_query GL_ARB_seamless_cube_map GL_ARB_shader_ballot GL_EXT_transform_feedback2 GL_EXT_framebuffer_sRGB GL_ARB_shadow GL_ARB_shader_atomic_counters GL_EXT_memory_object GL_EXT_secondary_color GL_EXT_framebuffer_blit GL_NV_compute_program5 GL_ATI_texture_float GL_ARB_fragment_program_shadow GL_NV_query_resource_tag GL_EXT_semaphore GL_ARB_texture_float GL_ARB_gl_spirv GL_NV_shader_thread_shuffle GL_NV_texture_compression_vtc GL_ARB_texture_storage GL_EXT_blend_minmax GL_KHR_no_error GL_EXT_texture_integer GL_EXT_texture_shared_exponent GL_NV_shader_thread_group GL_ARB_shader_objects GL_EXT_stencil_two_side GL_EXT_semaphore_win32 GL_EXT_bgra GL_ARB_fragment_layer_viewport GL_NV_texture_multisample GL_NV_transform_feedback2 GL_ATI_draw_buffers GL_EXT_blend_subtract GL_ARB_shader_bit_encoding GL_NV_copy_image GL_EXT_texture_compression_rgtc GL_NV_alpha_to_coverage_dither_control GL_NV_vertex_program1_1 GL_EXT_provoking_vertex GL_EXT_separate_shader_objects GL_ARB_depth_clamp GL_ARB_compute_shader GL_ARB_shader_image_load_store GL_ARB_texture_env_combine GL_ARB_ES3_1_compatibility GL_ARB_shader_subroutine GL_NV_bindless_multi_draw_indirect GL_EXT_packed_depth_stencil GL_NV_texture_shader3 GL_EXT_gpu_shader4 GL_NV_gpu_program5 GL_ARB_copy_buffer GL_ARB_sample_shading GL_EXT_memory_object_win32 GL_KHR_debug GL_EXT_multi_draw_arrays GL_ARB_indirect_parameters GL_NV_draw_vulkan_image GL_NV_feature_query GL_ARB_point_parameters GL_EXT_window_rectangles GL_NV_light_max_exponent GL_ARB_texture_env_crossbar GL_NV_shader_atomic_float GL_ARB_robustness GL_ARB_draw_elements_base_vertex GL_NV_explicit_multisample GL_ARB_framebuffer_no_attachments GL_ARB_sampler_objects GL_AMD_multi_draw_indirect GL_ARB_derivative_control GL_NV_draw_texture GL_NV_texture_rectangle GL_ARB_color_buffer_float GL_NV_bindless_multi_draw_indirect_count GL_ARB_base_instance GL_EXT_texture_env_add GL_ARB_texture_compression_bptc GL_ARB_ES3_compatibility QPA OpenGL Detection Info supportsDesktopGL: true supportsAngleD3D11: true isQtPreferAngle: true Detected renderers: (Supported) GeForce GTX 765M/PCIe/SSE2 (4.6.0 NVIDIA 425.31) (Supported) ANGLE (Microsoft, Microsoft Basic Render Driver Direct3D11 vs_5_0 ps_5_0, D3D11-10.0.19041.3636) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)) (Supported) ANGLE (NVIDIA, NVIDIA GeForce GTX 765M Direct3D11 vs_5_0 ps_5_0, D3D11-25.21.14.2531) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)) useBufferInvalidation (config option): false Hardware Information GPU Acceleration: desktop Memory: 32685 Mb Number of Cores: 8 Swap Location: C:/Users/bontakun/AppData/Local/Temp Built for: sse2 Base instruction set: fma3+avx2 Supported instruction sets: fma3+avx2 avx2 fma3+avx avx fma4 fma3+sse4.2 sse4.2 sse4.1 ssse3 sse3 sse2 Current Settings Current Swap Location: C:/Users/bontakun/AppData/Local/Temp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 30 Use OpenGL: true Use OpenGL Texture Buffer: true Disable Vector Optimizations: false Disable AVX Optimizations: false Canvas State: OPENGL_SUCCESS Autosave Interval: 900 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Resource Location: C:/Users/bontakun/AppData/Roaming/krita Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false Loaded Python Plugins colorspace comics_project_management_tools documenttools exportlayers filtermanager lastdocumentsdocker plugin_importer quick_settings_docker scripter tenbrushes tenscripts Display Information Number of screens: 1 Screen: 0 Name: \\.\DISPLAY1 Depth: 32 Scale: 1 Physical DPI141.585 Logical DPI96 Physical Size: 344, 194 Position: 0, 0 Resolution in pixels: 1920x1080 Manufacturer: Chimei Innolux Corporation Model: CMN15b1 Refresh Rate: 60 Serial Number: -- You are receiving this mail because: You are watching all bug changes.