https://bugs.kde.org/show_bug.cgi?id=458233
Zamundaaa <xaver.h...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|ASSIGNED |RESOLVED Latest Commit| |https://invent.kde.org/plas | |ma/kwin/-/commit/630ba5fab4 | |b02c2b496553c79d4a315da9271 | |b53 Resolution|--- |FIXED --- Comment #76 from Zamundaaa <xaver.h...@gmail.com> --- Git commit 630ba5fab4b02c2b496553c79d4a315da9271b53 by Xaver Hugl. Committed on 19/03/2024 at 19:13. Pushed by zamundaaa into branch 'master'. pointer input: handle warp events differently from absolute motion events As Wayland doesn't have a warp event yet, before this commit, warps were dealt with like normal absolute motion events. This trips up games though, which don't deal with actual absolute motion events well. As a solution to that, until an actual warp event is a thing, we send a motion event with a position + a relative motion event with no motion Related: bug 482476 M +1 -1 autotests/libinput/input_event_test.cpp M +5 -1 src/input.cpp M +2 -1 src/input_event.cpp M +7 -1 src/input_event.h M +18 -12 src/pointer_input.cpp M +6 -1 src/pointer_input.h https://invent.kde.org/plasma/kwin/-/commit/630ba5fab4b02c2b496553c79d4a315da9271b53 -- You are receiving this mail because: You are watching all bug changes.