https://bugs.kde.org/show_bug.cgi?id=481773

            Bug ID: 481773
           Summary: A11y: support a secondary mouse that is never locked
                    into a game engine etc.
    Classification: Plasma
           Product: kwin
           Version: master
          Platform: unspecified
                OS: Linux
            Status: REPORTED
          Severity: wishlist
          Priority: NOR
         Component: input
          Assignee: kwin-bugs-n...@kde.org
          Reporter: amanita+kdeb...@mailbox.org
  Target Milestone: ---

In the interview of Brodie Robertson with AcidLight, a legally blind game dev,
they mentioned a specific accessibility problem:

If you have very limited eyesight, it is problematic if games lock your cursor
to the center. For example when playing Zonotic, you may want to see some stats
in some corner, but the cursor is always locked.

Some games may handle this well, like Minecraft where it frees the cursor when
in the inventory view. But overall its random and relies on the engine to
support that.

This could be fixed by allowing a seperate "mouse" input that is never locked
into this engine. It could be triggered via a keyboard/mouse button shortcut,
choosen in systemsettings.

This would switch the input to this specific mouse device that can always move
around the screen  and use the kwin magnifier.

I am curious what you think about this and will also open a discussion on this
topic.

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