https://bugs.kde.org/show_bug.cgi?id=478547

--- Comment #1 from Stephan Kulow <co...@kde.org> ---
These games all have in common that they use the Freecell solver:

#15 0x00007efcda4a6f14 in qt_assert (assertion=assertion@entry=0x55b11000a7a4
"!parse_args_ret_code", file=file@entry=0x55b11000a570
"./src/patsolve/abstract_fc_solve_solver.cpp", line=line@entry=126) at
./src/corelib/global/qassert.cpp:68
#16 0x000055b10ff92d8c in FcSolveSolver::patsolve (this=0x55b1110cec00,
_max_positions=<optimized out>) at
./src/patsolve/abstract_fc_solve_solver.cpp:126
#17 0x000055b10ffa746e in DealerScene::isGameLost (this=0x55b110915550) at
./src/dealer.cpp:1658
#18 DealerScene::isGameLost (this=0x55b110915550) at ./src/dealer.cpp:1553

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