https://bugs.kde.org/show_bug.cgi?id=460329

--- Comment #12 from wokim <mequer...@gmail.com> ---
(In reply to dfodre from comment #10)
> I seem to have found a better solution, using `radeon-profile` and disabling
> the lowest available Core clock in the overclock section (in my case that
> would be 500MHz, the only other option 2720Mhz for me) mostly fixes the
> freesync issue, and doesn't seem to affect idle power consumption. It varies
> between 9W and 25W.
> 
> However, power consumption ingame is raised quite a bit in games that don't
> push the hardware all that much.
> For example, Sonic Frontiers uses 90W before, and 125W after, even though
> the framerate is 60 in both cases (according to Steam Overlay).

The best solution I've currently found is to set
"power_dpm_force_performance_level" to "manual" and "pp_power_profile_mode" to
"1", and to raise the minimum core clock. E.g. on my GPU I raised the minimum
core clock from 700 MHz to 1700 MHz by echoing "s 0 1700" to
"pp_od_clk_voltage" and then echoing "c" to it so it applies. Interestingly,
raising the minimum clock from 700 MHz to 1700 MHz only increased power
consumption by about one Watt from 36 to 37 W in a game with a medium GPU load
(e.g. locked at 60 fps). And idle desktop power consumption is pretty much
unchanged. Increasing the minimum core clock further to 1800-2000 MHz increases
power consumption in-game by just a few Watts. It's only when I increase the
minimum core clock even further, e.g. 2300-2700 MHz, that power consumption
increases significantly in-game.

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