https://bugs.kde.org/show_bug.cgi?id=460329
wokim <mequer...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |mequer...@gmail.com --- Comment #6 from wokim <mequer...@gmail.com> --- (In reply to dfodre from comment #5) > (In reply to Ash from comment #2) > > (In reply to Bug Janitor Service from comment #1) > > > Thank you for the bug report! > > > > > > Please note that Plasma 5.25.5 is not supported for much longer by KDE; > > > supported versions are 5.24, and 5.26 or newer. > > > > > > If at all possible please upgrade to a supported version and verify that > > > the > > > bug is still happening there. > > > > I will try out 5.26 soon. I had tried 5.25.5 last week alongside my GNOME > > install of EndeavourOS before the new release to see if the issue had > > resolved since earlier versions. I may add Plasma alongside my current > > install again. If a fresh install is recommended I may make a fresh install > > or resize my main partition, as I don't want to nuke my main install. I > > could also try a different distro to test further. > > I think I found a correlation. Games that limit their framerates (for > example, Sonic Frontiers or NFS Hot Pursuit Remastered being engine locked > to 60fps) somehow make the display's refresh rate vary. Severity depends on > the game, varies between a hitch every second to constant variation in > display refresh rate. Locking the display's refresh rate to 60 for these > games fixes the issue, but it's tedious. > > I am using Arch Linux, Mesa RADV driver version 22.3.2-3 on an RX 5700, KDE > Plasma 5.26.5. This happens both on Wayland and X11. VRR is set to > automatically apply on Wayland. > > Not only does this cause display brightness flicker, but also extremely > uneven frame pacing. Have you tried forcing the shader and memory clocks to be constant? E.g. by doing as root: `echo profile_standard > /sys/class/drm/card0/device/power_dpm_force_performance_level`. You could also try `profile_peak` for max clocks. It seems that the dynamic reclocking (to save power) causes uneven frame delivery, which causes (brightness) flickering and stuttering with VRR. -- You are receiving this mail because: You are watching all bug changes.