https://bugs.kde.org/show_bug.cgi?id=474816
Bug ID: 474816 Summary: GLFW KWin Wayland limiting FPS to monitor refresh rate Classification: Plasma Product: kwin Version: 5.27.8 Platform: unspecified OS: All Status: REPORTED Severity: wishlist Priority: NOR Component: compositing Assignee: kwin-bugs-n...@kde.org Reporter: r.zotschan...@gmail.com Target Milestone: --- Hello! I'm the member of Vulkan Mod (by xCollateral) for Minecraft Java Edition development team. We worked on implementing native Wayland support for Minecraft. Minecraft Java Edition uses GLFW library for creating windows, and this works perfectly. However, Kwin is the only one Wayland compositor that limiting FPS to monitor refresh rate with RenderFrameQueue 2. There a way to unlock FPS by setting RenderFrameQueue higher than 2, however, this causes game instance to race with compositor causing flickering/tearing/twitching visual artifacts, so RenderFrameQueue 2 is the way to go on Wayland. Testing showed that Wayland compositors like Mutter, Hyprland, Sway is not limiting FPS while working as intended with RFQ 2 and the KWin is only Wayland compositor that limits FPS to monitor refresh rate with RFQ set to 2. Is this behaviour intended? Will it change with Plasma 6? In addition first person shooter XONOTIC repeats absolute same behavior with GLX mode only on KDE Plasma. KDE Plasma known as ultimate DE for gaming, and this behaviour is drawback for native Wayland gaming. -- You are receiving this mail because: You are watching all bug changes.