https://bugs.kde.org/show_bug.cgi?id=473875
--- Comment #2 from poperi...@mailbox.org --- (In reply to Nate Graham from comment #1) > This would be happening because those apps are incorrectly setting their > metadata (WM_CLASS, WM_STRING, etc) to be the same metadata that Godot > Engine uses. I'd recommend reporting the issue to the developers of those > apps. The Godot people might want to hear about it too; if this is common, > it might suggest that the template that new apps use is pre-set to what's > used by Godot itself, which, if true, isn't a great default value. Thank you! I've opened a bug report over on Godot's repository: https://github.com/godotengine/godot/issues/81141 -- You are receiving this mail because: You are watching all bug changes.