https://bugs.kde.org/show_bug.cgi?id=473875

--- Comment #2 from poperi...@mailbox.org ---
(In reply to Nate Graham from comment #1)
> This would be happening because those apps are incorrectly setting their
> metadata (WM_CLASS, WM_STRING, etc) to be the same metadata that Godot
> Engine uses. I'd recommend reporting the issue to the developers of those
> apps. The Godot people might want to hear about it too; if this is common,
> it might suggest that the template that new apps use is pre-set to what's
> used by Godot itself, which, if true, isn't a great default value.

Thank you! I've opened a bug report over on Godot's repository:
https://github.com/godotengine/godot/issues/81141

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