https://bugs.kde.org/show_bug.cgi?id=472814
Bug ID: 472814
Summary: Workspace dockers are squashed on re opening Krita
Classification: Applications
Product: krita
Version: 5.1.5
Platform: Other
OS: Microsoft Windows
Status: REPORTED
Severity: minor
Priority: NOR
Component: Dockers
Assignee: [email protected]
Reporter: [email protected]
Target Milestone: ---
Created attachment 160628
--> https://bugs.kde.org/attachment.cgi?id=160628&action=edit
Squashed dockers after Krita re-launch. Using Big_Paint_2 workspace
SUMMARY
***
Selecting a default workspace and then relaunching Krita results in dockers
getting squashed and the workspace needs to be re-selected.
STEPS TO REPRODUCE
1. Launch Krita
2. change defualt workspace to big_paint_2
3. close Krita
4. Re-launch Krita
5. Dockers should now be squashed
OBSERVED RESULT
squashed docker windows
EXPECTED RESULT
For Krita to load the workspace I left Krita in with no alterations to docker
size.
OS: Windows 11
Version: 5.1.5
Installation type: installer / portable package
Hidpi: true
Qt
Version (compiled): 5.12.12
Version (loaded): 5.12.12
OS Information
Build ABI: x86_64-little_endian-llp64
Build CPU: x86_64
CPU: x86_64
Kernel Type: winnt
Kernel Version: 10.0.22621
Pretty Productname: Windows 10 (10.0)
Product Type: windows
Product Version: 10
Locale
Languages: en_US
C locale: C
QLocale current: en-NZ
QLocale system: en-NZ
QTextCodec for locale: UTF-8
Process ACP: 65001 (UTF-8)
System locale default ACP: 1252 (ANSI - Latin I)
OpenGL Info
Vendor: "Google Inc. (NVIDIA)"
Renderer: "ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 Laptop GPU Direct3D11
vs_5_0 ps_5_0, D3D11-31.0.15.2892)"
Version: "OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash:
f2280c0c5f93+krita_qt5.12.12)"
Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0 git hash:
f2280c0c5f93+krita_qt5.12.12)"
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