https://bugs.kde.org/show_bug.cgi?id=469500
Bug ID: 469500 Summary: Animated Transform Mask: brush ist offset after using transform Tool Classification: Applications Product: krita Version: 5.0.0 Platform: Microsoft Windows OS: Microsoft Windows Status: REPORTED Severity: normal Priority: NOR Component: * Unknown Assignee: krita-bugs-n...@kde.org Reporter: marion.r...@gmx.at Target Milestone: --- SUMMARY *** I followed the animation tutorial in the krita Handbook and used the transform Mask as well as the transform tool according to the instructions. But once I saved my project and opened it after some time the brush tool was shown offset from the point where my pentip was. I tried it out again and it worked for as long as I was working on my project, but when I was saving and reopening it it was again offset. *** STEPS TO REPRODUCE 1. Open Krita with the animation workspace 2. animate a simple object 3. make it move across the screen acording to the handbook 4. save it and open it again 5. if you now try to draw on the paint layer which you have transformed and moved, your paintstroke should be offset by a few centimeters OBSERVED RESULT my paintbrush was offset by a few centimeters EXPECTED RESULT my paintbrush ist exactly where it should be SOFTWARE/OS VERSIONS Krita Version: 5.0.0 Languages: en_US, en, en_US, en, en_US, en, en_US, en, en_US, en, en_US, en, en_US, en, en_US, en, de_DE, de, en_US, en Hidpi: true Qt Version (compiled): 5.12.12 Version (loaded): 5.12.12 OS Information Build ABI: x86_64-little_endian-llp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: winnt Kernel Version: 10.0.19045 Pretty Productname: Windows 10 (10.0) Product Type: windows Product Version: 10 OpenGL Info Vendor: "Google Inc." Renderer: "ANGLE (Intel(R) HD Graphics 4600 Direct3D11 vs_5_0 ps_5_0)" Version: "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)" Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)" Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) Current format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) Version: 3.0 Supports deprecated functions false is OpenGL ES: true supportsBufferMapping: true supportsBufferInvalidation: false Extensions: "GL_EXT_draw_buffers" "GL_ANGLE_program_cache_control" "GL_CHROMIUM_sync_query" "GL_OES_EGL_image" "GL_OES_texture_npot" "GL_EXT_texture_filter_anisotropic" "GL_OES_surfaceless_context" "GL_EXT_shader_texture_lod" "GL_OES_depth32" "GL_EXT_disjoint_timer_query" "GL_OES_texture_float_linear" "GL_ANGLE_translated_shader_source" "GL_EXT_texture_compression_dxt1" "GL_ANGLE_multiview" "GL_OES_texture_half_float_linear" "GL_ANGLE_lossy_etc_decode" "GL_NV_pack_subimage" "GL_OES_mapbuffer" "GL_CHROMIUM_color_buffer_float_rgba" "GL_EXT_texture_norm16" "GL_OES_vertex_array_object" "GL_ANGLE_depth_texture" "GL_EXT_frag_depth" "GL_EXT_texture_rg" "GL_EXT_read_format_bgra" "GL_EXT_texture_compression_s3tc_srgb" "GL_ANGLE_framebuffer_multisample" "GL_EXT_occlusion_query_boolean" "GL_OES_texture_half_float" "GL_EXT_sRGB" "GL_CHROMIUM_color_buffer_float_rgb" "GL_EXT_robustness" "GL_EXT_discard_framebuffer" "GL_ANGLE_request_extension" "GL_ANGLE_pack_reverse_row_order" "GL_EXT_map_buffer_range" "GL_EXT_unpack_subimage" "GL_OES_EGL_image_external_essl3" "GL_EXT_blend_minmax" "GL_CHROMIUM_bind_uniform_location" "GL_OES_texture_float" "GL_CHROMIUM_copy_texture" "GL_OES_EGL_image_external" "GL_OES_standard_derivatives" "GL_ANGLE_framebuffer_blit" "GL_EXT_texture_format_BGRA8888" "GL_OES_compressed_ETC1_RGB8_texture" "GL_KHR_debug" "GL_ANGLE_texture_usage" "GL_CHROMIUM_bind_generates_resource" "GL_OES_get_program_binary" "GL_EXT_color_buffer_float" "GL_OES_packed_depth_stencil" "GL_ANGLE_robust_client_memory" "GL_EXT_texture_storage" "GL_NV_fence" "GL_ANGLE_instanced_arrays" "GL_NV_EGL_stream_consumer_external" "GL_EXT_color_buffer_half_float" "GL_NV_pixel_buffer_object" "GL_ANGLE_texture_compression_dxt3" "GL_ANGLE_texture_compression_dxt5" "GL_EXT_debug_marker" "GL_OES_element_index_uint" "GL_CHROMIUM_copy_compressed_texture" "" "GL_ANGLE_client_arrays" "GL_OES_rgb8_rgba8" QPA OpenGL Detection Info supportsDesktopGL: true supportsAngleD3D11: true isQtPreferAngle: true useBufferInvalidation (config option): false -- You are receiving this mail because: You are watching all bug changes.