https://bugs.kde.org/show_bug.cgi?id=469500

            Bug ID: 469500
           Summary: Animated Transform Mask: brush ist offset after using
                    transform Tool
    Classification: Applications
           Product: krita
           Version: 5.0.0
          Platform: Microsoft Windows
                OS: Microsoft Windows
            Status: REPORTED
          Severity: normal
          Priority: NOR
         Component: * Unknown
          Assignee: krita-bugs-n...@kde.org
          Reporter: marion.r...@gmx.at
  Target Milestone: ---

SUMMARY
***
I followed the animation tutorial in the krita Handbook and used the transform
Mask as well as the transform tool according to the instructions. But once I
saved my project and opened it after some time the brush tool was shown offset
from the point where my pentip was. I tried it out again and it worked for as
long as I was working on my project, but when I was saving and reopening it it
was again offset.

***


STEPS TO REPRODUCE
1. Open Krita with the animation workspace
2. animate a simple object
3. make it move across the screen acording to the handbook
4. save it and open it again
5. if you now try to draw on the paint layer which you have transformed and
moved, your paintstroke should be offset by a few centimeters

OBSERVED RESULT
my paintbrush was offset  by a few centimeters

EXPECTED RESULT
my paintbrush ist exactly where it should be

SOFTWARE/OS VERSIONS
Krita

 Version: 5.0.0
 Languages: en_US, en, en_US, en, en_US, en, en_US, en, en_US, en, en_US, en,
en_US, en, en_US, en, de_DE, de, en_US, en
 Hidpi: true

Qt

  Version (compiled): 5.12.12
  Version (loaded): 5.12.12

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.19045
  Pretty Productname: Windows 10 (10.0)
  Product Type: windows
  Product Version: 10

OpenGL Info

  Vendor:  "Google Inc." 
  Renderer:  "ANGLE (Intel(R) HD Graphics 4600 Direct3D11 vs_5_0 ps_5_0)" 
  Version:  "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)" 
  Shading language:  "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)" 
  Requested format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
  Current format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8,
greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8,
samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0,
colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::NoProfile) 
     Version: 3.0
     Supports deprecated functions false 
     is OpenGL ES: true 
  supportsBufferMapping: true 
  supportsBufferInvalidation: false 
  Extensions: 
     "GL_EXT_draw_buffers" 
     "GL_ANGLE_program_cache_control" 
     "GL_CHROMIUM_sync_query" 
     "GL_OES_EGL_image" 
     "GL_OES_texture_npot" 
     "GL_EXT_texture_filter_anisotropic" 
     "GL_OES_surfaceless_context" 
     "GL_EXT_shader_texture_lod" 
     "GL_OES_depth32" 
     "GL_EXT_disjoint_timer_query" 
     "GL_OES_texture_float_linear" 
     "GL_ANGLE_translated_shader_source" 
     "GL_EXT_texture_compression_dxt1" 
     "GL_ANGLE_multiview" 
     "GL_OES_texture_half_float_linear" 
     "GL_ANGLE_lossy_etc_decode" 
     "GL_NV_pack_subimage" 
     "GL_OES_mapbuffer" 
     "GL_CHROMIUM_color_buffer_float_rgba" 
     "GL_EXT_texture_norm16" 
     "GL_OES_vertex_array_object" 
     "GL_ANGLE_depth_texture" 
     "GL_EXT_frag_depth" 
     "GL_EXT_texture_rg" 
     "GL_EXT_read_format_bgra" 
     "GL_EXT_texture_compression_s3tc_srgb" 
     "GL_ANGLE_framebuffer_multisample" 
     "GL_EXT_occlusion_query_boolean" 
     "GL_OES_texture_half_float" 
     "GL_EXT_sRGB" 
     "GL_CHROMIUM_color_buffer_float_rgb" 
     "GL_EXT_robustness" 
     "GL_EXT_discard_framebuffer" 
     "GL_ANGLE_request_extension" 
     "GL_ANGLE_pack_reverse_row_order" 
     "GL_EXT_map_buffer_range" 
     "GL_EXT_unpack_subimage" 
     "GL_OES_EGL_image_external_essl3" 
     "GL_EXT_blend_minmax" 
     "GL_CHROMIUM_bind_uniform_location" 
     "GL_OES_texture_float" 
     "GL_CHROMIUM_copy_texture" 
     "GL_OES_EGL_image_external" 
     "GL_OES_standard_derivatives" 
     "GL_ANGLE_framebuffer_blit" 
     "GL_EXT_texture_format_BGRA8888" 
     "GL_OES_compressed_ETC1_RGB8_texture" 
     "GL_KHR_debug" 
     "GL_ANGLE_texture_usage" 
     "GL_CHROMIUM_bind_generates_resource" 
     "GL_OES_get_program_binary" 
     "GL_EXT_color_buffer_float" 
     "GL_OES_packed_depth_stencil" 
     "GL_ANGLE_robust_client_memory" 
     "GL_EXT_texture_storage" 
     "GL_NV_fence" 
     "GL_ANGLE_instanced_arrays" 
     "GL_NV_EGL_stream_consumer_external" 
     "GL_EXT_color_buffer_half_float" 
     "GL_NV_pixel_buffer_object" 
     "GL_ANGLE_texture_compression_dxt3" 
     "GL_ANGLE_texture_compression_dxt5" 
     "GL_EXT_debug_marker" 
     "GL_OES_element_index_uint" 
     "GL_CHROMIUM_copy_compressed_texture" 
     "" 
     "GL_ANGLE_client_arrays" 
     "GL_OES_rgb8_rgba8" 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: true 
  isQtPreferAngle: true 

useBufferInvalidation (config option): false

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