https://bugs.kde.org/show_bug.cgi?id=466524

--- Comment #5 from nyanpasu64 <nyanpas...@tuta.io> ---
I've found a fairly reliable way to trigger the crash (without the patch):

- Run kdiff3 without valgrind.
- Resize the kdiff3 window quickly in circles (a 1000 Hz mouse may help, though
I could reproduce the crash with a Dell office mouse as well).
- While resizing in circles, hold F5 to refresh the diff view, then let go of
the mouse to allow the F5 events to reach the window.
- Repeat until KDiff3 crashes (usually takes me around 3 times).

Can you reproduce that way on your end?

As a separate bug, resizing the window causes the texture to become scrambled,
with width changes causing the old contents to be drawn "slanted", likely by
interpreting the same linear 2D texture with a different width (as well as the
window contents being incorrect and being filled with copies of the colored
status margins).

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