https://bugs.kde.org/show_bug.cgi?id=465976

            Bug ID: 465976
           Summary: [Wishlist] Adding BBcode support to Title bar
    Classification: Applications
           Product: kdenlive
           Version: unspecified
          Platform: Flatpak
                OS: Linux
            Status: REPORTED
          Severity: wishlist
          Priority: NOR
         Component: Effects & Transitions
          Assignee: j...@kdenlive.org
          Reporter: zcxv...@gmail.com
  Target Milestone: ---

Created attachment 156409
  --> https://bugs.kde.org/attachment.cgi?id=156409&action=edit
A quick example I made with Godot 4.0 RC2 RichTextLabel node. It was animated.

SUMMARY
***
Would be cool if we have some kind of option to enable BBcode (Bulletin Board
Code) support.
***

(I don't think the report template makes sense here so I got rid of it.)

Say I've made a title card, and I want to make specific words stands out from
the sentence,
Maybe giving it a different color, different font and size, or make it bold or
something,
But trying to do so will make the whole sentence transform with it,
The only way to do it, for now at least, is adding another text object,
Setting it up with the intended parameters,
And manually lining them up so it looks like they were in the same object.

So what I want is: "Character level property manipulation",
Like making a forum post, being able to only change the selected characters.
But while we're here, I suggest we just makes a full blown BBcode editor.
Give it a tab, after checking a box, users are granted with all kind of
settings to play with.
Please see attachment, I won't miss any other NLE if I can do this without
dealing with PNG sequences.

I have no idea how this can be implemented, or how hard it can hit the
performance.
Just a wish though, no harm in saying.

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