https://bugs.kde.org/show_bug.cgi?id=463841
Bug ID: 463841 Summary: Mouse pointer offset in Unreal Engine Classification: Plasma Product: kwin Version: 5.26.4 Platform: Other OS: Linux Status: REPORTED Severity: normal Priority: NOR Component: general Assignee: kwin-bugs-n...@kde.org Reporter: i...@andreacatania.com Target Milestone: --- Created attachment 155026 --> https://bugs.kde.org/attachment.cgi?id=155026&action=edit Image showing the gap between the cursor texture and the highlight button SUMMARY I'm on KDE 5.26.4 [Fedora], and I've a weird issue with Unreal Engine. The mouse pointer has an offset between the mouse texture and the actual mouse hover/click point. This bug only show in Unreal Engine Editor, and does occurs with both Wayland and X11. I've a 4k display, and I tried already to change the scaling back to 100%, but this doesn't solve the issue. Beware that this is a fresh KDE installation, no exotic widgets installed that can mess the mouse pointer. Notice that the Unreal Engine Editor works perfectly on the exact same Machine/OS using Gnome. STEPS TO REPRODUCE 1. Compile unreal engine 2. Open unreal engine editor 3. Open an asset in a new window 4. Try to hove something OBSERVED RESULT You will notice that you need to offset your cursor to properly hover that menu. EXPECTED RESULT The button should highlight when the cursor texture is visually hover the button. SOFTWARE/OS VERSIONS OS: Fedora: 37 Kernel Version: 6.0.15-300.fc37.x86_64 KDE Plasma Version: 5.26.4 KDE Frameworks Version: 5.101.0 Qt Version: 5.15.7 ADDITIONAL INFORMATION GPU: AMD 6800M CPU: 6900HX RAM: 64GB -- You are receiving this mail because: You are watching all bug changes.