https://bugs.kde.org/show_bug.cgi?id=360033
Jason A. Donenfeld <ja...@zx2c4.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #97965|0 |1 is obsolete| | CC| |ja...@zx2c4.com --- Comment #45 from Jason A. Donenfeld <ja...@zx2c4.com> --- Created attachment 101005 --> https://bugs.kde.org/attachment.cgi?id=101005&action=edit Skip Self Tests This is still a problem for me: OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: Quadro M2000M/PCIe/SSE2 OpenGL version string: 3.1.0 NVIDIA 370.23 OpenGL shading language version string: 1.40 NVIDIA via Cg compiler Driver: NVIDIA Driver version: 370.23 GPU class: Unknown OpenGL version: 3.1 GLSL version: 1.40 X server version: 1.18.4 Linux kernel version: 4.7.3 Requires strict binding: no GLSL shaders: yes Texture NPOT support: yes Virtual Machine: no Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(0, 1, 0, 1) Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(0, 1, 0, 1) Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(0, 1, 0, 1) Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(0, 1, 0, 1) kwin_core: ShaderManager self test failed kwin_core: Failed to initialize compositing, compositing disabled QXcbConnection: XCB error: 3 (BadWindow), sequence: 1755, resource id: 611, major code: 3 (GetWindowAttributes), minor code: 0 QXcbConnection: XCB error: 9 (BadDrawable), sequence: 1756, resource id: 611, major code: 14 (GetGeometry), minor code: 0 I'm attaching here my patch that fixes this issue. Skipping the selftests generally seems like a horrible idea, but things appear to work perfectly when doing so. So... what's the deal? Are the self tests bogus? Is there a driver problem? A config problem? -- You are receiving this mail because: You are watching all bug changes.