https://bugs.kde.org/show_bug.cgi?id=459290
Bug ID: 459290 Summary: Krita freezes on attempt to copy merged with only one layer Classification: Unclassified Product: krita Version: 5.1.1 Platform: Archlinux OS: Linux Status: REPORTED Severity: normal Priority: NOR Component: Layer Stack Assignee: krita-bugs-n...@kde.org Reporter: notfood....@gmail.com Target Milestone: --- STEPS TO REPRODUCE 1. Create new Document (single layer) 2. Select all 3. Edit > Copy Merged OBSERVED RESULT Krita hangs up EXPECTED RESULT Krita copies single layer to clipboard SOFTWARE/OS VERSIONS Krita Version: 5.1.1 Hidpi: false Qt Version (compiled): 5.15.6 Version (loaded): 5.15.6 OS Information Build ABI: x86_64-little_endian-lp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: linux Kernel Version: 5.19.3-arch1-1-covolunablu-gaming Pretty Productname: Arch Linux Product Type: arch Product Version: unknown Desktop: KDE Locale Languages: en_US, en, en_Latn_US C locale: LC_CTYPE=en_US.UTF-8;LC_NUMERIC=es_PE.UTF-8;LC_TIME=es_PE.UTF-8;LC_COLLATE=es_PE.UTF-8;LC_MONETARY=es_PE.UTF-8;LC_MESSAGES=en_US.UTF-8;LC_PAPER=en_US.UTF-8;LC_NAME=en_US.UTF-8;LC_ADDRESS=en_US.UTF-8;LC_TELEPHONE=en_US.UTF-8;LC_MEASUREMENT=es_PE.UTF-8;LC_IDENTIFICATION=en_US.UTF-8 QLocale current: en QLocale system: en QTextCodec for locale: UTF-8 OpenGL Info Vendor: "NVIDIA Corporation" Renderer: "NVIDIA GeForce GTX 970/PCIe/SSE2" Version: "4.6.0 NVIDIA 515.65.01" Shading language: "4.60 NVIDIA" Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) Current format: QSurfaceFormat(version 4.6, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) Version: 4.6 Supports deprecated functions true is OpenGL ES: false supportsBufferMapping: true supportsBufferInvalidation: true forceDisableTextureBuffers: false Extensions: "GL_NV_ES3_1_compatibility" "GL_EXT_blend_equation_separate" "GL_ARB_texture_env_combine" "GL_NV_bindless_multi_draw_indirect_count" "GL_NV_memory_attachment" "GL_SUN_slice_accum" "GL_ARB_fragment_shader" "GL_NV_query_resource_tag" "GL_NV_transform_feedback" "GL_ARB_half_float_vertex" "GL_ARB_fragment_program_shadow" "GL_ARB_texture_buffer_range" "GL_ARB_arrays_of_arrays" "GL_ARB_texture_storage" "GL_ARB_framebuffer_object" "GL_EXT_gpu_program_parameters" "GL_ARB_indirect_parameters" "GL_ARB_sparse_texture_clamp" "GL_ATI_texture_float" "GL_EXT_blend_minmax" "GL_ARB_shader_subroutine" "GL_EXT_rescale_normal" "GL_ARB_framebuffer_no_attachments" "GL_ARB_texture_filter_anisotropic" "GL_EXT_point_parameters" "GL_NV_texture_shader3" "GL_NV_bindless_texture" "GL_NV_vdpau_interop" "GL_ARB_shader_texture_lod" "GL_ARB_provoking_vertex" "GL_ARB_shadow" "GL_NV_robustness_video_memory_purge" "GL_ARB_query_buffer_object" "GL_KHR_debug" "GL_NV_uniform_buffer_unified_memory" "GL_ARB_texture_query_levels" "GL_EXT_geometry_shader4" "GL_EXT_separate_shader_objects" "GL_EXT_packed_float" "GL_EXT_memory_object_fd" "GL_ARB_texture_buffer_object" "GL_EXT_timer_query" "GL_ARB_seamless_cubemap_per_texture" "GL_EXT_semaphore" "GL_NV_gpu_program4_1" "GL_NV_shader_subgroup_partitioned" "GL_SGIX_shadow" "GL_NV_register_combiners" "GL_KHR_blend_equation_advanced" "GL_ARB_ES3_2_compatibility" "GL_ARB_sample_shading" "GL_EXT_texture_shadow_lod" "GL_ARB_shader_precision" "GL_ARB_texture_cube_map_array" "GL_NV_vertex_program2" "GL_ARB_blend_func_extended" "GL_SGIS_texture_lod" "GL_ARB_color_buffer_float" "GL_EXTX_framebuffer_mixed_formats" "GL_ARB_shader_atomic_counters" "GL_OVR_multiview" "GL_EXT_blend_func_separate" "GL_NV_path_rendering_shared_edge" "GL_NV_viewport_swizzle" "GL_ARB_multi_bind" "GL_ARB_fragment_program" "GL_EXT_draw_instanced" "GL_ARB_vertex_shader" "GL_ARB_conservative_depth" "GL_EXT_texture_integer" "GL_EXT_multiview_timer_query" "GL_NVX_nvenc_interop" "GL_ATI_texture_mirror_once" "GL_ARB_texture_filter_minmax" "GL_ARB_transform_feedback_instanced" "GL_NV_parameter_buffer_object" "GL_NV_texture_compression_vtc" "GL_ARB_shader_atomic_counter_ops" "GL_ARB_post_depth_coverage" "GL_NV_viewport_array2" "GL_ARB_framebuffer_sRGB" "GL_NV_conservative_raster" "GL_NV_shader_storage_buffer_object" "GL_ARB_shader_bit_encoding" "GL_EXT_multiview_texture_multisample" "GL_EXT_semaphore_fd" "GL_EXT_raster_multisample" "GL_ARB_vertex_type_2_10_10_10_rev" "GL_EXT_shader_image_load_formatted" "GL_KTX_buffer_region" "GL_ARB_sampler_objects" "GL_ARB_gpu_shader5" "GL_ARB_draw_elements_base_vertex" "GL_EXT_texture3D" "GL_KHR_shader_subgroup" "GL_NV_shader_thread_shuffle" "GL_EXT_texture_sRGB_decode" "GL_ARB_texture_query_lod" "GL_ARB_draw_indirect" "GL_ARB_point_parameters" "GL_ARB_occlusion_query" "GL_ARB_multi_draw_indirect" "GL_ARB_pipeline_statistics_query" "GL_NV_fragment_program2" "GL_EXT_texture_env_combine" "GL_ARB_shader_image_size" "GL_EXT_fog_coord" "GL_NV_geometry_shader_passthrough" "GL_ARB_compatibility" "GL_EXT_texture_sRGB" "GL_EXT_framebuffer_multisample_blit_scaled" "GL_S3_s3tc" "GL_EXT_texture_storage" "GL_NV_vertex_buffer_unified_memory" "GL_ARB_cull_distance" "GL_NV_gpu_program5_mem_extended" "GL_EXT_packed_depth_stencil" "GL_ARB_internalformat_query2" "GL_ARB_ES2_compatibility" "GL_ARB_occlusion_query2" "GL_NV_gpu_shader5" "GL_NV_fence" "GL_ARB_shader_viewport_layer_array" "GL_EXT_draw_buffers2" "GL_EXT_provoking_vertex" "GL_SGIS_generate_mipmap" "GL_ARB_texture_storage_multisample" "GL_ARB_shader_image_load_store" "GL_EXT_texture_array" "GL_ARB_sparse_buffer" "GL_ARB_texture_compression" "GL_ARB_texture_env_crossbar" "GL_ARB_parallel_shader_compile" "GL_ARB_explicit_attrib_location" "GL_ARB_texture_stencil8" "GL_ARB_shader_draw_parameters" "GL_ARB_map_buffer_range" "GL_ARB_depth_buffer_float" "GL_NV_conservative_raster_dilate" "GL_NV_vertex_array_range2" "GL_NV_feature_query" "GL_ARB_texture_rgb10_a2ui" "GL_NV_ES1_1_compatibility" "GL_NV_draw_vulkan_image" "GL_ARB_texture_env_add" "GL_NV_sample_mask_override_coverage" "GL_NV_gpu_program4" "GL_ARB_texture_rg" "GL_EXT_shader_integer_mix" "GL_NV_timeline_semaphore" "GL_EXT_texture_buffer_object" "GL_NV_transform_feedback2" "GL_NV_fill_rectangle" "GL_ARB_shader_group_vote" "GL_NV_texture_shader" "GL_EXT_framebuffer_object" "GL_ARB_shading_language_include" "GL_ARB_draw_buffers" "GL_EXT_blend_color" "GL_ARB_separate_shader_objects" "GL_EXT_texture_compression_s3tc" "GL_NVX_conditional_render" "GL_IBM_texture_mirrored_repeat" "GL_EXT_bgra" "GL_NV_vertex_program1_1" "GL_NV_multisample_coverage" "GL_EXT_abgr" "GL_ARB_texture_barrier" "GL_ARB_texture_rectangle" "GL_EXT_separate_specular_color" "GL_NV_bindless_multi_draw_indirect" "GL_NV_texture_rectangle" "GL_OVR_multiview2" "GL_ARB_depth_clamp" "GL_ARB_shader_objects" "GL_EXT_texture_lod_bias" "GL_EXT_texture_env_add" "GL_ARB_texture_cube_map" "GL_IBM_rasterpos_clip" "GL_NV_gpu_program_fp64" "GL_NV_gpu_program5" "GL_NV_pixel_data_range" "GL_EXT_blend_subtract" "GL_EXT_memory_object" "GL_ARB_shading_language_420pack" "GL_ARB_tessellation_shader" "GL_ARB_depth_texture" "GL_NV_vertex_attrib_integer_64bit" "GL_EXT_sparse_texture2" "GL_EXT_draw_range_elements" "GL_NV_blend_square" "GL_NV_texture_rectangle_compressed" "GL_EXT_vertex_array_bgra" "GL_KHR_robust_buffer_access_behavior" "GL_ARB_copy_image" "GL_ARB_fragment_layer_viewport" "GL_ARB_direct_state_access" "GL_EXT_texture_mirror_clamp" "GL_NV_vertex_program2_option" "GL_ARB_pixel_buffer_object" "GL_NV_memory_object_sparse" "GL_EXT_framebuffer_multisample" "GL_ARB_ES3_1_compatibility" "GL_KHR_robustness" "GL_EXT_vertex_array" "GL_ARB_transpose_matrix" "GL_ARB_texture_env_dot3" "GL_NV_sample_locations" "GL_EXT_pixel_buffer_object" "GL_AMD_seamless_cubemap_per_texture" "GL_ARB_map_buffer_alignment" "GL_EXT_shadow_funcs" "GL_ARB_derivative_control" "GL_ARB_transform_feedback3" "GL_NV_texgen_reflection" "GL_ARB_sparse_texture" "GL_NV_framebuffer_mixed_samples" "GL_NV_conditional_render" "GL_ARB_polygon_offset_clamp" "GL_NV_half_float" "GL_EXT_texture_compression_dxt1" "GL_NV_shader_atomic_int64" "GL_ARB_texture_float" "GL_ARB_shader_storage_buffer_object" "GL_NV_depth_clamp" "GL_NV_gpu_multicast" "GL_ARB_texture_buffer_object_rgb32" "GL_ARB_gpu_shader_fp64" "GL_NV_shader_atomic_float" "GL_EXT_transform_feedback2" "GL_ARB_texture_compression_bptc" "GL_ARB_robust_buffer_access_behavior" "GL_NV_fragment_program" "GL_NV_texture_multisample" "GL_ARB_draw_instanced" "GL_NV_shader_buffer_load" "GL_NV_fragment_program_option" "GL_EXT_framebuffer_sRGB" "GL_KHR_blend_equation_advanced_coherent" "GL_EXT_direct_state_access" "GL_ARB_robustness" "GL_EXT_texture_shared_exponent" "GL_NV_copy_depth_to_color" "GL_NV_explicit_multisample" "GL_NV_vertex_program" "GL_ARB_spirv_extensions" "GL_KHR_context_flush_control" "GL_EXT_compiled_vertex_array" "GL_ARB_timer_query" "GL_ARB_texture_compression_rgtc" "GL_ARB_texture_mirrored_repeat" "GL_NV_internalformat_sample_query" "GL_ARB_buffer_storage" "GL_NV_shader_atomic_fp16_vector" "GL_ARB_texture_swizzle" "GL_NV_compute_program5" "GL_ARB_vertex_attrib_64bit" "GL_EXT_framebuffer_blit" "GL_ARB_shading_language_100" "GL_EXT_texture_object" "GL_NV_point_sprite" "GL_NV_command_list" "GL_ARB_invalidate_subdata" "GL_EXT_texture_lod" "GL_ARB_compressed_texture_pixel_storage" "GL_ARB_half_float_pixel" "GL_ARB_shading_language_packing" "GL_ARB_texture_gather" "GL_NV_vertex_array_range" "GL_ARB_window_pos" "GL_ARB_get_program_binary" "GL_ARB_sparse_texture2" "GL_ARB_debug_output" "GL_ARB_shader_texture_image_samples" "GL_NV_texture_shader2" "GL_ARB_texture_border_clamp" "GL_EXT_texture_compression_rgtc" "GL_EXT_Cg_shader" "GL_ARB_enhanced_layouts" "GL_ARB_sync" "GL_NV_vdpau_interop2" "GL_EXT_texture_sRGB_R8" "GL_EXT_import_sync_object" "GL_AMD_vertex_shader_viewport_index" "GL_EXT_secondary_color" "GL_ARB_multisample" "GL_EXT_texture_compression_latc" "GL_NV_depth_buffer_float" "GL_NV_vertex_program3" "GL_EXT_texture_swizzle" "GL_ARB_vertex_array_object" "GL_EXT_shader_image_load_store" "GL_EXT_bindable_uniform" "GL_NV_parameter_buffer_object2" "GL_NV_fog_distance" "GL_EXT_stencil_wrap" "GL_ARB_conditional_render_inverted" "GL_ARB_vertex_program" "GL_ARB_compute_shader" "GL_ARB_gl_spirv" "GL_EXT_stencil_two_side" "GL_ARB_seamless_cube_map" "GL_ARB_base_instance" "GL_ARB_instanced_arrays" "GL_EXT_texture_filter_minmax" "GL_ARB_fragment_shader_interlock" "GL_ARB_point_sprite" "GL_ARB_texture_non_power_of_two" "GL_NV_fragment_coverage_to_color" "GL_ARB_explicit_uniform_location" "GL_EXT_window_rectangles" "GL_KHR_parallel_shader_compile" "GL_ARB_program_interface_query" "GL_ARB_texture_view" "GL_ARB_clear_buffer_object" "GL_EXT_polygon_offset_clamp" "GL_EXT_texture_cube_map" "GL_EXT_texture_edge_clamp" "GL_ARB_stencil_texturing" "GL_NV_texture_barrier" "GL_ARB_viewport_array" "GL_EXT_post_depth_coverage" "GL_ARB_draw_buffers_blend" "GL_NV_blend_equation_advanced_coherent" "GL_NV_copy_image" "GL_NV_geometry_shader4" "GL_NV_texture_env_combine4" "GL_AMD_vertex_shader_layer" "GL_EXT_packed_pixels" "GL_NV_draw_texture" "GL_ARB_transform_feedback_overflow_query" "GL_ARB_imaging" "GL_ARB_sample_locations" "GL_NV_multisample_filter_hint" "GL_NVX_gpu_memory_info" "GL_ARB_uniform_buffer_object" "GL_NV_blend_minmax_factor" "GL_NV_query_resource" "GL_NV_shader_thread_group" "GL_NV_occlusion_query" "GL_EXT_depth_bounds_test" "GL_ARB_internalformat_query" "GL_ARB_compute_variable_group_size" "GL_ARB_shader_clock" "GL_ARB_multitexture" "GL_ATI_draw_buffers" "GL_NV_primitive_restart" "GL_EXT_vertex_attrib_64bit" "GL_NV_fragment_shader_interlock" "GL_ARB_texture_mirror_clamp_to_edge" "GL_NV_path_rendering" "GL_ARB_geometry_shader4" "GL_NVX_progress_fence" "GL_EXT_texture_filter_anisotropic" "GL_NV_shader_atomic_counters" "GL_SGIX_depth_texture" "GL_ARB_copy_buffer" "GL_ARB_transform_feedback2" "GL_ARB_texture_multisample" "GL_ARB_fragment_coord_conventions" "GL_ARB_vertex_buffer_object" "GL_ARB_bindless_texture" "GL_NV_light_max_exponent" "GL_EXT_x11_sync_object" "GL_AMD_multi_draw_indirect" "GL_NV_alpha_to_coverage_dither_control" "GL_EXT_texture_env_dot3" "GL_NV_framebuffer_multisample_coverage" "GL_ARB_vertex_array_bgra" "GL_NV_packed_depth_stencil" "GL_NV_float_buffer" "GL_ARB_ES3_compatibility" "GL_ARB_clear_texture" "GL_ARB_vertex_type_10f_11f_11f_rev" "GL_ARB_clip_control" "GL_EXT_multi_draw_arrays" "GL_ARB_gpu_shader_int64" "GL_EXT_gpu_shader4" "GL_ARB_vertex_attrib_binding" "GL_NV_register_combiners2" "GL_ARB_shader_ballot" "GL_NV_blend_equation_advanced" "GL_KHR_no_error" "GL_ARB_get_texture_sub_image" QPA OpenGL Detection Info supportsDesktopGL: true supportsOpenGLES: true isQtPreferOpenGLES: false useBufferInvalidation (config option): false Hardware Information GPU Acceleration: desktop Memory: 15810 Mb Number of Cores: 12 Swap Location: /tmp Built for: xsimd not available, unvectorized Base instruction set: xsimd not available, unvectorized Supported instruction sets: Current Settings Current Swap Location: /tmp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 30 Use OpenGL: true Use OpenGL Texture Buffer: true Disable Vector Optimizations: false Disable AVX Optimizations: false Canvas State: OPENGL_SUCCESS Autosave Interval: 300 Use Backup Files: false Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false Display Information Number of screens: 2 Screen: 0 Name: DVI-D-0 Depth: 24 Scale: 1 Physical DPI102.299 Logical DPI96 Physical Size: 477, 268 Position: 0, 0 Resolution in pixels: 1920x1080 Manufacturer: Samsung Electric Company Model: S22B300- Refresh Rate: 60 Screen: 1 Name: DVI-I-0 Depth: 24 Scale: 1 Physical DPI74.9767 Logical DPI96 Physical Size: 346.783, 260.267 Position: 1920, 312 Resolution in pixels: 1024x768 Manufacturer: Model: Refresh Rate: 60.0038 --------------------- ================================================================================ SESSION: 17 Sep 2022 10:54:51 -0500. Executing /usr/bin/krita Krita Version: 5.1.1, Qt version compiled: 5.15.6, loaded: 5.15.6. Process ID: 21054 -- -- -- -- -- -- -- -- 17 Sep 2022 10:54:51 -0500: Style: breeze. Available styles: Breeze, qt5ct-style, Windows, Fusion 17 Sep 2022 10:54:52 -0500: Database is up to date. Version: 0.0.17, created by Krita 5.1.0, at miƩ set. 7 10:20:08 2022 17 Sep 2022 10:54:52 -0500: Could not retrieve md5 for resource paintoppresets/Special_dyna_dots.kpp 17 Sep 2022 10:55:01 -0500: Created image "Unnamed", 500 * 500 pixels, 100 dpi. Color model: 16-bit integer/channel RGB/Alpha (sRGB-elle-V2-g10.icc). Layers: 1 --------------------- ADDITIONAL INFORMATION -- You are receiving this mail because: You are watching all bug changes.