https://bugs.kde.org/show_bug.cgi?id=458862
Eoin O'Neill <eoinoneill1...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |eoinoneill1...@gmail.com --- Comment #1 from Eoin O'Neill <eoinoneill1...@gmail.com> --- Hi Maarten, Thanks for taking the time to file bugs/wishlist requests. There's quite a few issues to tackle here, so I'll probably take the time to split this up into multiple bug reports once I can confirm them as that's typically how we do things (since 1 post with many issues within makes it hard to track actual progress). If you could, in the future, post 1 issue or wish per post, that would be great. Before I do that though, I have a few questions or observations... > * Layers aren't synchronized while playing > When playing an animation consisting multiple layers with keyframes these > layers don't synchronise but seem to be individual instances playing > individually at a different speed/refresh rate. This is obviously not what we > want when creating frame by frame animations and makes the preview of > animations unreliable. This doesn't sound right, it shouldn't be possible as the image itself is the only keeper of time (a layer and another layer cannot have different "current times", for example.) Can you provide an example project for this? Are you positive you haven't misaligned two keyframe positions in the timeline docker? > * Please keep start and end frames fixed!!!! > When working with animations it's pretty frustrating to constantly see the > start and end frames of the timeline loop change 'automatically'. I guess > this got automatically changed when adding frames before the current start > frame or after the end frame, but we never want these start and end > framenumbers to loop to automatically change. For the record, this is configurable as it's something we know users have differing opinions on. You can turn this off in unchecking `Settings > Configure Krita... > General > Miscellaneous > Adapt Playback Range to Keyframes` I think an argument could be made that this setting should be made easier to find. Some users do actually prefer to have some adaptability to playback range (particularly, new users who just want a frame to render at a certain time, for instance.) > * Timeline is skipping keyframes > While playing often keyframes are skipped while playing. They aren't only > skipped in the display of the timeline view, but also in the viewport the > frame is not shown. This makes previewing animations unreliable. This is also a setting, though more cleanly presented in the GUI as the "drop frames" button. Generally speaking, animators like to keep frame time consistency so stopping when the computer slows down is not ideal when it comes animation. So, for example, frame 20 would either always occurs at 0.8333 seconds or is skipped when it misses that deadline in favor of the next immediate frame (when the computer is next available.) You can disable this by unchecking the `drop frames` button on the animation title bar. -- You are receiving this mail because: You are watching all bug changes.